Fix random crash when exporting channels as WAV#93
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Gumball2415 merged 2 commits intoDn-Programming-Core-Management:masterfrom Nov 10, 2021
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If CWavProgressDlg::OnInitDialog() is modified to start a timer with a 0 millisecond period, then sometimes CWavProgressDlg::OnTimer() will run before the render starts (CSoundGen::OnStartRender() is called). The dialog calls CSoundGen::IsRendering() which returns false, and then closes and initiates the next render, skipping the current one (and leaving the file handle open). This commit makes CSoundGen::IsRendering() return true before the render starts, so the dialog properly waits for the render to finish.
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Hopefully this code is approximately correct. I've tested it with
CWavProgressDlg's timer set to run continuously (switch 200 to 0), and it seems to work without issues.This code fixes the random crash when exporting multiple channels (due to a data race/race condition), and a theoretical issue that causes WAV files to be skipped entirely if the GUI dialog's progress bar timer fires before the audio thread gets a chance to start rendering (which is unlikely to happen unless the timer is modified to run continuously, as mentioned above).
Fixes #92.