-
Notifications
You must be signed in to change notification settings - Fork 3
Home
The DAZ Importer is a Blender add-on for importing native DAZ Studio files (*.duf, *.dsf) into Blender. It also contains some tools to make the assets more animation friendly.
Development version as a zip file
- Save the zip file somewhere on your computer.
- Copy the Scripts folder from to_daz_studio to one of the DAZ directories.
- In DAZ Studio, set up menus.
- In DAZ Studio, save the DAZ root paths.
- In Blender, install the DAZ Importer add-on. The MHX Runtime System and DAZ HD Morphs add-on can also be installed.
- In the Global Settings dialog, Load Root Paths.
- Save the DAZ scene as a .duf file.
- Export To Blender with the provided add-on to a .dbz (Daz-Blender-Zipped) file with the same name as the .duf file.
- In Blender, import the .duf file with Mesh Fitting set to DBZ File.
- Installation Guide
- Export from DAZ Studio
- Import into Blender
- Global Settings
- Setup Tab
- Runtime Tab
- Features
- List of tools ordered by feature
- List of Blog Posts
- Scripting Documentation
WHICH VERSION OF BLENDER TO USE. by Alessandro.
Unfortunately Blender 3.3 introduces the volumetric bug with iray skins, but this is by design so not considered a bug by the blender team. Thus the only LTS blender version fully compatible with diffeomorphic and daz studio is 2.93, though there are workarounds. See the discussion below including a custom blender build by Mike Fischer.
note. Version 5.x of the importer is compatible with blender 3.x 4.x 5.x, but not with blender 2.x, so blender 3.2 is better for the iray skin to use an up to date version of the importer.
https://bitbucket.org/Diffeomorphic/import_daz/issues/1168/
Essentially blender from version 3.3 doesn’t support multiple volumetric materials in the same mesh. This is a new "feature" introduced in blender 3.3 by Brecht Van Lommel and never fixed since. This is also not mentioned in the blender docs though it is a reported and confirmed issue. As a workaround you can merge udims so to have a single skin material, or use the “sss skin” option in the global settings that will use sss instead of volumes, though this way the skin is approximated compared to iray and may require to be fixed by hand.