<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="AboutViewModel_DisplayName" xml:space="preserve">
    <value>About</value>
    <comment>The display name of the AboutViewModel object</comment>
  </data>
  <data name="GetMoreModsViewModel_AllFormats" xml:space="preserve">
    <value>All Formats</value>
    <comment>All Formats text for the Get More Mods view</comment>
  </data>
  <data name="GetMoreModsViewModel_AllSubTypes" xml:space="preserve">
    <value>All Subtypes</value>
    <comment>All Subtypes text for the Get More Mods view</comment>
  </data>
  <data name="GetMoreModsViewModel_AllTypes" xml:space="preserve">
    <value>All Types</value>
    <comment>All Types text for the Get More Mods view</comment>
  </data>
  <data name="GetMoreModsViewModel_DisplayName" xml:space="preserve">
    <value>Get More Mods</value>
    <comment>The display name of the GetMoreModsViewModel object</comment>
  </data>
  <data name="MainWindowViewModel_DisplayName" xml:space="preserve">
    <value>TroveTools.NET: version {0} - created by Dazo</value>
    <comment>Title of the main window</comment>
  </data>
  <data name="MainWindowView_CheckForUpdates" xml:space="preserve">
    <value>Check for Updates</value>
    <comment>Check for updates context menu text</comment>
  </data>
  <data name="MainWindowView_MinimizeBalloonTipText" xml:space="preserve">
    <value>TroveTools.NET will continue running in the background while minimized</value>
    <comment>Minimize Balloon Tip Text</comment>
  </data>
  <data name="MainWindowView_MinimizeBalloonTipTitle" xml:space="preserve">
    <value>TroveTools.NET</value>
    <comment>Minimize Balloon Tip Title</comment>
  </data>
  <data name="MainWindowView_OpenTroveTools" xml:space="preserve">
    <value>Open TroveTools.NET</value>
    <comment>Open application context menu text</comment>
  </data>
  <data name="MainWindowView_QuitTroveTools" xml:space="preserve">
    <value>Quit TroveTools.NET</value>
    <comment>Quit application context menu text</comment>
  </data>
  <data name="ModderToolsViewModel_DisplayName" xml:space="preserve">
    <value>Modder Tools</value>
    <comment>The display name of the ModderToolsViewModel object</comment>
  </data>
  <data name="ModderTools_AddFileDialog_Title" xml:space="preserve">
    <value>Select mod component files</value>
    <comment>Add File open file dialog title</comment>
  </data>
  <data name="ModderTools_ExtractFolderDialog_Title" xml:space="preserve">
    <value>Select extract folder</value>
    <comment>Select extract folder dialog title</comment>
  </data>
  <data name="ModderTools_OpenTmodDialog_Title" xml:space="preserve">
    <value>Select TMod file</value>
    <comment>Open TMod file dialog title</comment>
  </data>
  <data name="ModderTools_OpenYamlDialog_Title" xml:space="preserve">
    <value>Select mod YAML file</value>
    <comment>Open YAML file dialog title</comment>
  </data>
  <data name="ModderTools_PreviewDialog_Title" xml:space="preserve">
    <value>Select mod preview file</value>
    <comment>Preview open file dialog title</comment>
  </data>
  <data name="ModderTools_SaveYamlDialog_Title" xml:space="preserve">
    <value>Save mod YAML file</value>
    <comment>Save YAML file dialog title</comment>
  </data>
  <data name="MyModsViewModel_DisplayName" xml:space="preserve">
    <value>My Mods</value>
    <comment>The display name of the MyModsViewModel object</comment>
  </data>
  <data name="MyMods_OpenFileDialog_Filter" xml:space="preserve">
    <value>Trove mod files (*.zip, *.tmod)</value>
    <comment>Add Mod open file dialog filter</comment>
  </data>
  <data name="MyMods_OpenFileDialog_Title" xml:space="preserve">
    <value>Select mod files</value>
    <comment>Add Mod open file dialog title</comment>
  </data>
  <data name="SettingsViewModel_DisplayName" xml:space="preserve">
    <value>Settings</value>
    <comment>The display name of the SettingsViewModel object</comment>
  </data>
  <data name="Settings_AddLocationDialog_Filter" xml:space="preserve">
    <value>Trove executable</value>
    <comment>Add location open file dialog filter</comment>
  </data>
  <data name="Settings_AddLocationDialog_Title" xml:space="preserve">
    <value>Add Trove location: select Trove.exe file</value>
    <comment>Add location open file dialog title</comment>
  </data>
  <data name="TroveLocation_Error_LocationNameMissing" xml:space="preserve">
    <value>Location name is missing</value>
    <comment>Error message for when Trove Location name is missing</comment>
  </data>
  <data name="TroveLocation_Error_LocationPathInvalid" xml:space="preserve">
    <value>Location path is invalid: it does not contain the file Trove.exe</value>
    <comment>Error message for when Trove Location path is invalid</comment>
  </data>
  <data name="TroveLocation_Error_LocationPathMissing" xml:space="preserve">
    <value>Location path is missing</value>
    <comment>Error messgae for when Trove Location path is missing</comment>
  </data>
  <data name="TroveMod_Download_ToStringFormat" xml:space="preserve">
    <value>Version {0} ({3:N0} downloads, updated {1:d}, file ID {2})</value>
    <comment>String Formatting for a TroveMod Download object</comment>
  </data>
  <data name="TroveMod_Status_Downloading" xml:space="preserve">
    <value>Downloading</value>
    <comment>Downloading status for the TroveMod object</comment>
  </data>
  <data name="TroveMod_Status_Error" xml:space="preserve">
    <value>Error: {0}</value>
    <comment>Error status for the TroveMod object</comment>
  </data>
  <data name="TroveMod_Status_Installing" xml:space="preserve">
    <value>Installing</value>
    <comment>Installing status for the TroveMod object</comment>
  </data>
  <data name="TroveMod_Status_NewVersionAvailable" xml:space="preserve">
    <value>New Version Available</value>
    <comment>New version available status for the TroveMod object</comment>
  </data>
  <data name="TroveMod_Status_UpToDate" xml:space="preserve">
    <value>Up To Date</value>
    <comment>Up to date status for the TroveMod object</comment>
  </data>
  <data name="TrovesaurusViewModel_DisplayName" xml:space="preserve">
    <value>Trovesaurus</value>
    <comment>The display name of the TrovesaurusViewModel object</comment>
  </data>
</root>