Built using Unity 6000.0.30f1
An endless roguelike top-down shooter, where each enemy type has a different pathfinding and attack pattern. The goal is to survive as long as possible.
You may refer to the YouTUbe Demonstration video below
The main scene is located in "Scenes/SampleScene". If you want to visualise pathfinding, make sure to turn on Gizmo in the Game Window.
Note: To build this project, make sure you delete GridDebug and NodeGraph_Editor (as well as any reference to these classes to prevent errors) cause Unity doesn't seem to like building a project while UnityEditor is used.
When selecting a build profile, make sure to select the build profile "New Windows Profile" as it is already tested.
If there is no such Build Profile, create a new Windows Build Profile and make sure to check "override global scene list" and include "Scenes/SampleScene" in the scene list.

