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NUKE LightForPoint function and trap call#1910

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slipher merged 1 commit intoDaemonEngine:for-0.56.0/syncfrom
slipher:nuke-lightforpoint
Mar 3, 2026
Merged

NUKE LightForPoint function and trap call#1910
slipher merged 1 commit intoDaemonEngine:for-0.56.0/syncfrom
slipher:nuke-lightforpoint

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@slipher slipher commented Feb 23, 2026

No hurry on this since it's just deleting unused code. Could wait for 0.56 RC2

@slipher slipher changed the base branch from master to for-0.56.0/sync February 23, 2026 11:41
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@illwieckz illwieckz left a comment

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LGTM.

Sometime I think about having a very cheap grid lighting option that would just use the fullbright render multiplied by the lightgrid color at model origin position. For example if we target Android devices that may not have 3D textures. I guess this could make use of R_LightForPoint(), but we can restore this function if we implement that feature one day, and we would not need the trapping infrastructure in this case (it would be a pure engine-side thing), so we better clean-up that.

@slipher slipher merged commit ef2ae9e into DaemonEngine:for-0.56.0/sync Mar 3, 2026
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@slipher slipher deleted the nuke-lightforpoint branch March 3, 2026 16:52
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2 participants