Set engine command flags#1509
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slipher merged 2 commits intoDaemonEngine:masterfrom Jan 24, 2025
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DolceTriade
reviewed
Jan 21, 2025
| return *Cmd::GetEnv(); | ||
| } | ||
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| #ifndef BUILD_ENGINE |
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Please leave a comment for this ifdef? Are we basically only allowing this in the dummy app?
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There is a comment explaining this where the constructor is declared in the headers. It is allowed only for gamelogic.
VReaperV
reviewed
Jan 22, 2025
Commands can have flags such as 'BASE' or 'RENDERER' which determine the command listing commands that they appear in. If a command has no flags at all, it does not appear in /listCmds, which seems bad. So I disabled the two-argument StaticCmd constructor without flags in the engine, and defined flags for all the commands using it. Also I changed the set of available flags a bit. Nuked SYSTEM because it is too vague, and added SERVER and CLIENT.
DolceTriade
approved these changes
Jan 23, 2025
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As @VReaperV discovered while reviewing #1494,
listCmdscan't list a command if it has no flags defined. Fix this by defining flags for all the engine commands and disabling the constructor that doesn't define flags.