Set vertex colour attr correctly with material system#1431
Merged
slipher merged 2 commits intoDaemonEngine:masterfrom Nov 13, 2024
Merged
Set vertex colour attr correctly with material system#1431slipher merged 2 commits intoDaemonEngine:masterfrom
slipher merged 2 commits intoDaemonEngine:masterfrom
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I figured out why implicitly vertex lit surfaces were unaffected. It's because the Added a commit commenting out a part of the code that doesn't really work. |
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What is “implicit vertex lighting”? |
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I mean when the shader does not have |
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Cherry-picked from #1406.
Before:

After:

I think this is still not complete actually, as there are also implicitly vertex lit surfaces that don't have
CGEN_VERTEXset. Vertex lighting can be automatically selected when there is no lightmap. The computer console in Vega is an example. It uses an image loaded as shader.