renderer: use GL_DEPTH_CLAMP only if GL_ARB_depth_clamp is available#1173
Merged
renderer: use GL_DEPTH_CLAMP only if GL_ARB_depth_clamp is available#1173
GL_DEPTH_CLAMP only if GL_ARB_depth_clamp is available#1173Conversation
slipher
reviewed
Jun 7, 2024
The GL_ARB_depth_clamp extension was only made required in OpenGL 3.2.
63b23e2 to
c4395d1
Compare
Member
|
LGTM |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Use
GL_DEPTH_CLAMPonly ifGL_ARB_depth_clampis available.The
GL_ARB_depth_clampextension was only made required in OpenGL 3.2.