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Basketball

Copyright 1977 Atari, Inc.
Designer: Alan Miller

Analyzed, labeled, and commented by Dennis Debro

NTSC ROM usage stats
-------------------------------------------
 *** 114 BYTES OF RAM USED 14 BYTES FREE
 ***   1 BYTE OF ROM FREE

PAL50 ROM usage stats
-------------------------------------------
 *** 114 BYTES OF RAM USED 14 BYTES FREE
 ***   0 BYTES OF ROM FREE

==============================================================================
= THIS REVERSE-ENGINEERING PROJECT IS BEING SUPPLIED TO THE PUBLIC DOMAIN    =
= FOR EDUCATIONAL PURPOSES ONLY. THOUGH THE CODE WILL ASSEMBLE INTO THE      =
= EXACT GAME ROM, THE LABELS AND COMMENTS ARE THE INTERPRETATION OF MY OWN   =
= AND MAY NOT REPRESENT THE ORIGINAL VISION OF THE AUTHOR.                   =
=                                                                            =
= THE ASSEMBLED CODE IS © 1977, ATARI, INC.                                  =
=                                                                            =
==============================================================================

Structure:
Basketball.asm    reverse-engineered file
makefile          Makefile to build code
tia_constants.h   header file containing constants for the TIA

The reverse-engineered file uses standard MACRO.H and VCS.H header files. These
are not supplied. They can be found with the distribution of DASM cross
assembler.

Build notes:
I included an option to build a PAL60 version of this game. This will use the
color palette of the PAL50 region but produce a frame rate of 60 FPS.