Basketball
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Basketball
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Basketball Copyright 1977 Atari, Inc. Designer: Alan Miller Analyzed, labeled, and commented by Dennis Debro NTSC ROM usage stats ------------------------------------------- *** 114 BYTES OF RAM USED 14 BYTES FREE *** 1 BYTE OF ROM FREE PAL50 ROM usage stats ------------------------------------------- *** 114 BYTES OF RAM USED 14 BYTES FREE *** 0 BYTES OF ROM FREE ============================================================================== = THIS REVERSE-ENGINEERING PROJECT IS BEING SUPPLIED TO THE PUBLIC DOMAIN = = FOR EDUCATIONAL PURPOSES ONLY. THOUGH THE CODE WILL ASSEMBLE INTO THE = = EXACT GAME ROM, THE LABELS AND COMMENTS ARE THE INTERPRETATION OF MY OWN = = AND MAY NOT REPRESENT THE ORIGINAL VISION OF THE AUTHOR. = = = = THE ASSEMBLED CODE IS © 1977, ATARI, INC. = = = ============================================================================== Structure: Basketball.asm reverse-engineered file makefile Makefile to build code tia_constants.h header file containing constants for the TIA The reverse-engineered file uses standard MACRO.H and VCS.H header files. These are not supplied. They can be found with the distribution of DASM cross assembler. Build notes: I included an option to build a PAL60 version of this game. This will use the color palette of the PAL50 region but produce a frame rate of 60 FPS.