Releases: DAndrewBox/GM-EzConsole
Releases · DAndrewBox/GM-EzConsole
GM-EzConsole-v1.3.1
GameMaker's EzConsole v1.3.1 
A bug fixing update!
Since major update v1.3.0 lauched a few weeks ago I've been receiving a some complaints and bugs to be fixed. Hopefully this version solves all the problems.
Here is a small list of bugs that I remember this version fixed:
Code changes:
- Fixed blur effect doing weird flickering on fullscreen.
- Fixed blur effect should now work correctly on different resolutions.
- Fixed Console instance appearing outside view when changing resolutions.
- Fixed Draw_End event not working properly when choosing an instance.
- Fixed an error that made game silently crashing on YYC when
ezConsole_callback_onClosewas executed. - Fixed issues after trying to create console without
ezConsole_prop_start_openbeingtrue. - Fixed an issue making the game randomly crashing after toggling
visiblestate. - Reduced default
ezConsole_prop_typeahead_elementsfrom 20 to 10 for performance reasons. - Added a new editable prop
ezConsole_prop_blur_multiplierto modify the amount of backdrop-blur to use on console. - Console instance will not be set to x:200 y:200 by default after creation. (I forgot to remove this after testing on v1.3.0).
- Some variables optimization on Console instance.
- You can now keep scrolling on type-ahead options by keep holding the navigation keys.
- Added
ezConsole_custom_themestoONLY EDIT HEREfolder. - Maximum number of type-ahead instances suggestions increased from 128 to 256.
- Console messages will now remove all multiple spaces between arguments and at the end of the message (So i.e:
delete testwill now be send asdelete test). debug_viewbase command now works properly.- Added "Malformed instance_id" message when choosing instances already deleted.
- Fixed an issue that crashed the game when choosing objects that had no sprite with type-ahead suggestions enabled.
- Removed some left-over
show_debug_messagelines from previous versions. - Added
no_outputargument toezConsole_log,ezConsole_info,ezConsole_warnandezConsole_errorfunctions to disable logging on IDE's output tab. - Performance improvements.
- Fixed some issues with base commands.
Documentation changes:
- Added missing documentation for
ezConsole_key_nav_*,ezConsole_key_auto_completeandezConsole_key_send_lineeditable props. - Added
!importantnotes for stuff added on v1.3.0+.
Hopefully this update fullfill your requests. Remeber that you can ask me for features or submit bugs on the comments of the main page or in the github repository.
Happy Gamemaking!
Full Changelog: v1.3.0...v1.3.1
GM-EzConsole-v1.3.0
GameMaker's EzConsole v1.3.0 
What's Changed
- Dev v1.3 by @DAndrewBox in #2
Full Changelog: v1.2...v1.3.0
GM-EzConsole-v1.2
GameMaker's EzConsole v1.2.0 
Functional updates
- Added new base commands (
get,set,delete,clear,fps,overlay). - Removed old base commands (
show,hide). - Added typeahead list of commands.
- Improved commands suggestions order.
- Simplified the way to create custom commands (check for
console_check_params_counton the docs). - Added console anchors (Top-Bottom-Left-Right).
- Added left-right cursor navigation while writing.
- Added backdrop blur filter for console.
- Added skins / themes (more info on the docs).
- Light theme skin! (Nobody actually wanted this)
Delete&Backspacekey now do different actions! (My bad for not notice that before, sorry).- Commands and skins can now be imported using external files (
.json&.skinrespectively). - Renamed commands props
reqandvaluetoargs_reqandargs_descrespectively.
Misc. updates
- Added a pixel font.
- Updated documentation.
- Rearranged folders composition.
- Renamed every
__debug_console__instance to__ezConsole__. - Renamed dependency scripts to us prefix
__ezConsole_dep_*so it doesn't affect your own code on old projects. - EzConsole now displays correctly on fullscreen.
- More bug fixing.
Screenshots
Full Changelog: v1.1...v1.2

