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error McpLog in not Editor codes #533

@SungwookJi

Description

@SungwookJi

Editor\Helpers\McpLog.cs is Editor Assembly

but this code is something wrong

UnityTypeConverters.cs

#if UNITY_EDITOR
...
#else
// Runtime deserialization is tricky without AssetDatabase/EditorUtility
// Maybe log a warning and return null or existingValue?
McpLog.Warn("UnityEngineObjectConverter cannot deserialize complex objects in non-Editor mode.");
#endif

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