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base repository: CoplayDev/unity-mcp
base: v9.6.5
head repository: CoplayDev/unity-mcp
compare: v9.6.6
- 20 commits
- 40 files changed
- 5 contributors
Commits on Apr 3, 2026
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Merge pull request #1028 from CoplayDev/sync/main-v9.6.5-into-beta-23…
…933782887 chore: sync main (v9.6.5) into beta
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Commits on Apr 4, 2026
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Merge pull request #1034 from CoplayDev/beta-version-9.6.6-beta.2-239…
…71343948 chore: update Unity package to beta version 9.6.6-beta.2
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Commits on Apr 6, 2026
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Merge pull request #1038 from CoplayDev/beta-version-9.6.6-beta.3-240…
…14653622 chore: update Unity package to beta version 9.6.6-beta.3
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fix: skip SceneView debug mode test in batch mode CI
SceneView.lastActiveSceneView is null in batch mode, so stats_set_scene_debug correctly returns an error. Use Assume.That to mark the test inconclusive rather than failing CI. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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fix: SceneView test asserts both environments; workflow checks failur…
…e count - StatsSetSceneDebug_ValidMode test now asserts success when SceneView exists and correctly asserts failure when it doesn't (batch mode), instead of going inconclusive. - Workflow now parses NUnit XML for failed=0 rather than trusting the runner exit code, which returns 2 for inconclusive tests (URP, ProBuilder, Volumes not installed in CI). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Commits on Apr 7, 2026
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Fix create_script validator false-positive on constructor invocations (…
…#1045) * Fix create_script validator false-positive on constructor invocations The regex-based duplicate method signature check misidentified `new Type(...)` constructor calls as method declarations, causing valid C# like `new GameObject("A"); new GameObject("B");` to be rejected. Capture the return-type token and skip when it is `new`. Addresses #1044 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * Address review: Ordinal comparison, add new-modifier + constructor test Use string.Equals with StringComparison.Ordinal for the "new" check. Add test combining `public new void Init()` with nearby constructor invocations to guard against modifier vs return-type parsing regressions. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Merge pull request #1046 from CoplayDev/beta-version-9.6.6-beta.4-240…
…62948128 chore: update Unity package to beta version 9.6.6-beta.4
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Merge pull request #1047 from CoplayDev/release/v9.6.6
chore: bump version to 9.6.6
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