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base repository: CoplayDev/unity-mcp
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base: v9.6.5
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head repository: CoplayDev/unity-mcp
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compare: v9.6.6
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  • 20 commits
  • 40 files changed
  • 5 contributors

Commits on Apr 3, 2026

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  3. Merge pull request #1028 from CoplayDev/sync/main-v9.6.5-into-beta-23…

    …933782887
    
    chore: sync main (v9.6.5) into beta
    github-actions[bot] authored Apr 3, 2026
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  4. Update ManageScript.cs

    Scriptwonder committed Apr 3, 2026
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Commits on Apr 4, 2026

  1. bug-fix-and-component-index-update

    1. Fix the bug mentioned in #956 and add index mentioned in #1014
    Scriptwonder committed Apr 4, 2026
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  2. Fix

    Scriptwonder committed Apr 4, 2026
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  3. Update

    Scriptwonder committed Apr 4, 2026
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  6. Merge pull request #1034 from CoplayDev/beta-version-9.6.6-beta.2-239…

    …71343948
    
    chore: update Unity package to beta version 9.6.6-beta.2
    github-actions[bot] authored Apr 4, 2026
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Commits on Apr 6, 2026

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  3. Merge pull request #1038 from CoplayDev/beta-version-9.6.6-beta.3-240…

    …14653622
    
    chore: update Unity package to beta version 9.6.6-beta.3
    github-actions[bot] authored Apr 6, 2026
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  4. fix: skip SceneView debug mode test in batch mode CI

    SceneView.lastActiveSceneView is null in batch mode, so
    stats_set_scene_debug correctly returns an error. Use Assume.That
    to mark the test inconclusive rather than failing CI.
    
    Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
    dsarno and claude committed Apr 6, 2026
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  5. fix: SceneView test asserts both environments; workflow checks failur…

    …e count
    
    - StatsSetSceneDebug_ValidMode test now asserts success when SceneView
      exists and correctly asserts failure when it doesn't (batch mode),
      instead of going inconclusive.
    - Workflow now parses NUnit XML for failed=0 rather than trusting the
      runner exit code, which returns 2 for inconclusive tests (URP,
      ProBuilder, Volumes not installed in CI).
    
    Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
    dsarno and claude committed Apr 6, 2026
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Commits on Apr 7, 2026

  1. Fix create_script validator false-positive on constructor invocations (

    …#1045)
    
    * Fix create_script validator false-positive on constructor invocations
    
    The regex-based duplicate method signature check misidentified
    `new Type(...)` constructor calls as method declarations, causing
    valid C# like `new GameObject("A"); new GameObject("B");` to be
    rejected. Capture the return-type token and skip when it is `new`.
    
    Addresses #1044
    
    Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
    
    * Address review: Ordinal comparison, add new-modifier + constructor test
    
    Use string.Equals with StringComparison.Ordinal for the "new" check.
    Add test combining `public new void Init()` with nearby constructor
    invocations to guard against modifier vs return-type parsing regressions.
    
    Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
    
    ---------
    
    Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
    dsarno and claude authored Apr 7, 2026
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  3. Merge pull request #1046 from CoplayDev/beta-version-9.6.6-beta.4-240…

    …62948128
    
    chore: update Unity package to beta version 9.6.6-beta.4
    github-actions[bot] authored Apr 7, 2026
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  5. Merge pull request #1047 from CoplayDev/release/v9.6.6

    chore: bump version to 9.6.6
    github-actions[bot] authored Apr 7, 2026
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