-
Notifications
You must be signed in to change notification settings - Fork 1.2k
Permalink
Choose a base ref
{{ refName }}
default
Choose a head ref
{{ refName }}
default
Comparing changes
Choose two branches to see what’s changed or to start a new pull request.
If you need to, you can also or
learn more about diff comparisons.
Open a pull request
Create a new pull request by comparing changes across two branches. If you need to, you can also .
Learn more about diff comparisons here.
base repository: CoplayDev/unity-mcp
Failed to load repositories. Confirm that selected base ref is valid, then try again.
Loading
base: v8.7.0
Could not load branches
Nothing to show
Loading
Could not load tags
Nothing to show
{{ refName }}
default
Loading
...
head repository: CoplayDev/unity-mcp
Failed to load repositories. Confirm that selected head ref is valid, then try again.
Loading
compare: v8.7.1
Could not load branches
Nothing to show
Loading
Could not load tags
Nothing to show
{{ refName }}
default
Loading
- 5 commits
- 13 files changed
- 4 contributors
Commits on Jan 4, 2026
-
Add Cherry Studio MCP client support (#505)
* Add Cherry Studio MCP client support * Fix misleading message in HTTP mode for Cherry Studio * Address code review feedback
Configuration menu - View commit details
-
Copy full SHA for 46b844a - Browse repository at this point
Copy the full SHA 46b844aView commit details -
Configuration menu - View commit details
-
Copy full SHA for 6bbf137 - Browse repository at this point
Copy the full SHA 6bbf137View commit details -
Codex/implement bounded retry policy for unity (#510)
* Add editor readiness v2, refresh tool, and preflight guards * Detect external package changes and harden refresh retry * feat: add TestRunnerNoThrottle and async test running with background stall prevention - Add TestRunnerNoThrottle.cs: Sets editor to 'No Throttling' mode during test runs with SessionState persistence across domain reload - Add run_tests_async and get_test_job tools for non-blocking test execution - Add TestJobManager for async test job tracking with progress monitoring - Add ForceSynchronousImport to all AssetDatabase.Refresh() calls to prevent stalls - Mark DomainReloadResilienceTests as [Explicit] with documentation explaining the test infrastructure limitation (internal coroutine waits vs MCP socket polling) - MCP workflow is unaffected - socket messages provide external stimulus that keeps Unity responsive even when backgrounded * refactor: simplify and clean up code - Remove unused Newtonsoft.Json.Linq import from TestJobManager - Add throttling to SessionState persistence (once per second) to reduce overhead - Critical job state changes (start/finish) still persist immediately - Fix duplicate XML summary tag in DomainReloadResilienceTests * docs: add async test tools to README, document domain reload limitation - Add run_tests_async and get_test_job to main README tools list - Document background stall limitation for domain reload tests in DEV readme * ci: add separate job for domain reload tests Run [Explicit] domain_reload tests in their own job using -testCategory * ci: run domain reload tests in same job as regular tests Combines into single job with two test steps to reuse cached Library * fix: address coderabbit review issues - Fix TOCTOU race in TestJobManager.StartJob (single lock scope for check-and-set) - Store TestRunnerApi reference with HideAndDontSave to prevent GC/serialization issues * docs: update tool descriptions to prefer run_tests_async - run_tests_async is now marked as preferred for long-running suites - run_tests description notes it blocks and suggests async alternative * docs: update README screenshot to v8.6 UI * docs: add v8.6 UI screenshot * docs: update v8.6 UI screenshot * docs: update v8.6 UI screenshot * docs: update v8.6 UI screenshot * Update README for MCP version and instructions for v8.7 * fix: handle preflight busy signals and derive job status from test results - manage_asset, manage_gameobject, manage_scene now check preflight return value and propagate busy/retry signals to clients (fixes Sourcery #1) - TestJobManager.FinalizeCurrentJobFromRunFinished now sets job status to Failed when resultPayload.Failed > 0, not always Succeeded (fixes Sourcery #2) * fix: increase HTTP server startup timeout for dev mode When 'Force fresh server install' is enabled, uvx uses --no-cache --refresh which rebuilds the package and takes significantly longer to start. - Increase timeout from 10s to 45s when dev mode is enabled - Add informative log message explaining the longer startup time - Show actual timeout value in warning message * fix: derive job status from test results in FinalizeFromTask fallback Apply same logic as FinalizeCurrentJobFromRunFinished: check result.Failed > 0 to correctly mark jobs as Failed when tests fail, even in the fallback path when RunFinished callback is not delivered. * Bound Unity reload/session waits * refactor: improve env var parsing and reason extraction Address code review feedback: - Catch ValueError specifically (instead of broad Exception) when parsing UNITY_MCP_RELOAD_MAX_WAIT_S, UNITY_MCP_SESSION_RESOLVE_MAX_WAIT_S, and UNITY_MCP_SESSION_READY_WAIT_SECONDS, with logging for easier diagnosis of misconfiguration - Normalize reason values to lowercase in _extract_response_reason() to avoid case-sensitive mismatches in comparisons - Simplify refresh_unity.py by removing redundant isinstance check and reusing _extract_response_reason instead of duplicating reason parsing * Add upper bound clamp and custom exception for bounded retry - Add upper bound (30s) to UNITY_MCP_RELOAD_MAX_WAIT_S to prevent misconfiguration from causing excessive waits - Add upper bound (30s) to UNITY_MCP_SESSION_RESOLVE_MAX_WAIT_S for consistency with readiness probe - Introduce NoUnitySessionError custom exception to replace fragile string matching in send_command_for_instance Addresses code review feedback for bounded retry policy PR.
Configuration menu - View commit details
-
Copy full SHA for 96b81ca - Browse repository at this point
Copy the full SHA 96b81caView commit details -
Codex/optimize and paginate read console tool (#511)
* Optimize read_console defaults and paging * Fix read_console truncate test expectations * Reduce read_console default count from 50 to 10 Further optimize token usage by reducing the default count from 50 to 10 entries. Even 10-20 messages with stack traces can be token-heavy. Added tests for default behavior and paging functionality. Updated tool description to document defaults and paging support. * Fix ReadConsoleTests to include log type messages The default types filter changed to ['error', 'warning'] (excluding 'log'), so tests using Debug.Log() need to explicitly request log messages. Also added format='detailed' to HandleCommand_Get_Works test since it accesses structured message fields. * Address CodeRabbit review feedback - Fix property naming consistency: next_cursor -> nextCursor (C# camelCase) - Remove redundant EndGettingEntries call from catch block (already in finally) - Extract stacktrace stripping to helper function (reduce duplication) - Fix test mock to match actual C# response structure (items, nextCursor, truncated, total) * perf: add early exit optimization for ReadConsole paging - Add early exit in paging loop once page is filled, avoiding iteration through remaining console entries (total becomes 'at least N') - Prefix unused mock arguments with underscores in test_read_console_truncate.py to suppress Ruff linter warnings * refactor: give pageSize independent default, clarify count semantics - Change pageSize resolution from 'pageSize ?? count ?? 50' to 'pageSize ?? 50' so pageSize has its own default independent of count - count now only serves as the non-paging limit - Add XML docs to GetConsoleEntries with clear parameter descriptions - Update Python tool annotations to document pageSize default (50) and clarify that count is ignored when paging
Configuration menu - View commit details
-
Copy full SHA for b0f7a80 - Browse repository at this point
Copy the full SHA b0f7a80View commit details
Commits on Jan 5, 2026
-
Configuration menu - View commit details
-
Copy full SHA for 756fc00 - Browse repository at this point
Copy the full SHA 756fc00View commit details
Loading
This comparison is taking too long to generate.
Unfortunately it looks like we can’t render this comparison for you right now. It might be too big, or there might be something weird with your repository.
You can try running this command locally to see the comparison on your machine:
git diff v8.7.0...v8.7.1