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base repository: CoplayDev/unity-mcp
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base: v8.4.0
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head repository: CoplayDev/unity-mcp
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compare: v8.5.0
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- 4 commits
- 18 files changed
- 3 contributors
Commits on Dec 29, 2025
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Add EditorPrefs management window for MCP configuration debugging (#491)
* Add EditorPrefs management window for MCP configuration debugging Meant to help with dev and testing, not so much the average user * Update MCPForUnity/Editor/Windows/EditorPrefs/EditorPrefsWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Revert "Update MCPForUnity/Editor/Windows/EditorPrefs/EditorPrefsWindow.cs" This reverts commit 09bb4e1. * Reapply "Update MCPForUnity/Editor/Windows/EditorPrefs/EditorPrefsWindow.cs" This reverts commit 6ccbc5e. * Fix EditorPrefs type detection using sentinel values and null handling * Simplify EditorPrefs type detection using known type mapping and basic parsing Replace complex sentinel-based type detection with a dictionary of known pref types and simple TryParse fallback for unknown keys. Remove null handling and HasKey checks for known keys since they're defined in EditorPrefKeys. --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
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* Add EditorPrefs management window for MCP configuration debugging Meant to help with dev and testing, not so much the average user * Update MCPForUnity/Editor/Windows/EditorPrefs/EditorPrefsWindow.cs Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Revert "Update MCPForUnity/Editor/Windows/EditorPrefs/EditorPrefsWindow.cs" This reverts commit 09bb4e1. * Reapply "Update MCPForUnity/Editor/Windows/EditorPrefs/EditorPrefsWindow.cs" This reverts commit 6ccbc5e. * Fix EditorPrefs type detection using sentinel values and null handling * Simplify EditorPrefs type detection using known type mapping and basic parsing Replace complex sentinel-based type detection with a dictionary of known pref types and simple TryParse fallback for unknown keys. Remove null handling and HasKey checks for known keys since they're defined in EditorPrefKeys. * Make the menu item more clear * Remove rounded borders and spacing from EditorPrefs list items Minor visual tweak [skip ci] --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
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Optimise so startup is fast again (#494)
* Optimize tool loading so startup is fast again We lazy load tools, remove the expensive AssetPath property, and reflect for only `McpForUnityToolAttribute`, so it's much faster. A 6 second startup is now back to 400ms. Can still be optimised but this is good * Remove .meta file from tests The tests automatically cleans this up, so it likely got pushed by accident
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