Skip to content
Permalink

Comparing changes

Choose two branches to see what’s changed or to start a new pull request. If you need to, you can also or learn more about diff comparisons.

Open a pull request

Create a new pull request by comparing changes across two branches. If you need to, you can also . Learn more about diff comparisons here.
base repository: CoplayDev/unity-mcp
Failed to load repositories. Confirm that selected base ref is valid, then try again.
Loading
base: v8.2.1
Choose a base ref
...
head repository: CoplayDev/unity-mcp
Failed to load repositories. Confirm that selected head ref is valid, then try again.
Loading
compare: v8.2.2
Choose a head ref
  • 8 commits
  • 36 files changed
  • 4 contributors

Commits on Dec 8, 2025

  1. Clarify installation instructions and update version

    Updated README for client config instructions and stable version.
    dsarno authored Dec 8, 2025
    Configuration menu
    Copy the full SHA
    600ea8c View commit details
    Browse the repository at this point in the history
  2. reorder tool list on readme

    dsarno authored Dec 8, 2025
    Configuration menu
    Copy the full SHA
    8a17cde View commit details
    Browse the repository at this point in the history

Commits on Dec 10, 2025

  1. [FEATURE] Camera Capture (#449)

    * Updates on Camera Capture Feature
    
    * Enable Camera Capture through both play and editor mode
    Notes: Because the standard ScreenCapture.CaptureScreenshot does not work in editor mode, so we use ScreenCapture.CaptureScreenshotIntoRenderTexture to enable it during play mode.
    
    * The user can access the camera access through the tool menu or through direct LLM calling. Both tested on Windows with Claude Desktop.
    
    * Minor changes
    
    nitpicking changes
    Scriptwonder authored Dec 10, 2025
    Configuration menu
    Copy the full SHA
    97b8574 View commit details
    Browse the repository at this point in the history
  2. [FEATURE] Deployment of local source code to Unity (#450)

    * [FEATURE] Local MCPForUnity Deployment
    
    Similar to deploy.bat, but sideload it to MCP For Unity for easier deployment inside Unity menu.
    
    * Update PackageDeploymentService.cs
    
    * Update with meta file
    
    * Updated Readme
    Scriptwonder authored Dec 10, 2025
    Configuration menu
    Copy the full SHA
    79b3255 View commit details
    Browse the repository at this point in the history
  3. 修复ArrayPool可能会产生报错的问题 (#451)

    * Fixed ArrayPool conflict with CString.dll ArrayPool in Tolua
    
    Fixed ArrayPool conflict with CString.dll ArrayPool in Tolua
    
    * ScreenCapture在Unity2022中才支持
    
    ScreenCapture在Unity2022中才支持,增加Unity版本判断
    xinyeu authored Dec 10, 2025
    Configuration menu
    Copy the full SHA
    2f2b56a View commit details
    Browse the repository at this point in the history
  4. Implement screenshot capture for Unity 2022.1+

    Add conditional screenshot capture for Unity 2022.1 and newer.
    Scriptwonder authored Dec 10, 2025
    Configuration menu
    Copy the full SHA
    a987862 View commit details
    Browse the repository at this point in the history
  5. Unity MCP CI Test Improvements (#452)

    * Update github-repo-stats.yml
    
    * Server: refine shutdown logic per bot feedback\n- Parameterize _force_exit(code) and use timers with args\n- Consistent behavior on BrokenPipeError (no immediate exit)\n- Exit code 1 on unexpected exceptions\n\nTests: restore telemetry module after disabling to avoid bleed-over
    
    * Revert "Server: refine shutdown logic per bot feedback\n- Parameterize _force_exit(code) and use timers with args\n- Consistent behavior on BrokenPipeError (no immediate exit)\n- Exit code 1 on unexpected exceptions\n\nTests: restore telemetry module after disabling to avoid bleed-over"
    
    This reverts commit 74d35d3.
    
    * Add fork-only Unity tests workflow and guard upstream run
    
    * Move fork Unity tests workflow to root
    
    * Fix MCP server install step in NL suite workflow
    
    * Harden NL suite prompts for deterministic anchors
    
    * update claude haiku version for NL/T tests
    
    * Fix CI: share unity-mcp status dir
    
    * update yaml
    
    * Add Unity bridge debug step in CI
    
    * Fail fast when Unity MCP status file missing
    
    * Allow Unity local share writable for MCP status
    
    * Mount Unity cache rw and dump Editor log for MCP debug
    
    * Allow Unity config dir writable for MCP heartbeat/logs
    
    * Write Unity logs to file and list config dir in debug
    
    * Use available Anthropic models for T pass
    
    * Use latest claude sonnet/haiku models in workflow
    
    * Fix YAML indentation for MCP preflight step
    
    * Point MCP server to src/server.py and fix preflight
    
    * another try
    
    * Add MCP preflight workflow and update NL suite
    
    * Fixes to improve CI testing
    
    * Cleanup
    
    * fixes
    
    * diag
    
    * fix yaml
    
    * fix status dir
    
    * Fix YAML / printing to stdout --> stderr
    
    * find in file fixes.
    
    * fixes to find_in_file and CI report format error
    
    * Only run the stats on the CoPlay main repo, not forks.
    
    * Coderabbit fixes.
    dsarno authored Dec 10, 2025
    Configuration menu
    Copy the full SHA
    d06eaef View commit details
    Browse the repository at this point in the history
  6. Configuration menu
    Copy the full SHA
    237b26e View commit details
    Browse the repository at this point in the history
Loading