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base repository: CoplayDev/unity-mcp
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base: v8.2.1
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head repository: CoplayDev/unity-mcp
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compare: v8.2.2
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- 8 commits
- 36 files changed
- 4 contributors
Commits on Dec 8, 2025
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Clarify installation instructions and update version
Updated README for client config instructions and stable version.
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Commits on Dec 10, 2025
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[FEATURE] Camera Capture (#449)
* Updates on Camera Capture Feature * Enable Camera Capture through both play and editor mode Notes: Because the standard ScreenCapture.CaptureScreenshot does not work in editor mode, so we use ScreenCapture.CaptureScreenshotIntoRenderTexture to enable it during play mode. * The user can access the camera access through the tool menu or through direct LLM calling. Both tested on Windows with Claude Desktop. * Minor changes nitpicking changes
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[FEATURE] Deployment of local source code to Unity (#450)
* [FEATURE] Local MCPForUnity Deployment Similar to deploy.bat, but sideload it to MCP For Unity for easier deployment inside Unity menu. * Update PackageDeploymentService.cs * Update with meta file * Updated Readme
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* Fixed ArrayPool conflict with CString.dll ArrayPool in Tolua Fixed ArrayPool conflict with CString.dll ArrayPool in Tolua * ScreenCapture在Unity2022中才支持 ScreenCapture在Unity2022中才支持,增加Unity版本判断
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Implement screenshot capture for Unity 2022.1+
Add conditional screenshot capture for Unity 2022.1 and newer.
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Unity MCP CI Test Improvements (#452)
* Update github-repo-stats.yml * Server: refine shutdown logic per bot feedback\n- Parameterize _force_exit(code) and use timers with args\n- Consistent behavior on BrokenPipeError (no immediate exit)\n- Exit code 1 on unexpected exceptions\n\nTests: restore telemetry module after disabling to avoid bleed-over * Revert "Server: refine shutdown logic per bot feedback\n- Parameterize _force_exit(code) and use timers with args\n- Consistent behavior on BrokenPipeError (no immediate exit)\n- Exit code 1 on unexpected exceptions\n\nTests: restore telemetry module after disabling to avoid bleed-over" This reverts commit 74d35d3. * Add fork-only Unity tests workflow and guard upstream run * Move fork Unity tests workflow to root * Fix MCP server install step in NL suite workflow * Harden NL suite prompts for deterministic anchors * update claude haiku version for NL/T tests * Fix CI: share unity-mcp status dir * update yaml * Add Unity bridge debug step in CI * Fail fast when Unity MCP status file missing * Allow Unity local share writable for MCP status * Mount Unity cache rw and dump Editor log for MCP debug * Allow Unity config dir writable for MCP heartbeat/logs * Write Unity logs to file and list config dir in debug * Use available Anthropic models for T pass * Use latest claude sonnet/haiku models in workflow * Fix YAML indentation for MCP preflight step * Point MCP server to src/server.py and fix preflight * another try * Add MCP preflight workflow and update NL suite * Fixes to improve CI testing * Cleanup * fixes * diag * fix yaml * fix status dir * Fix YAML / printing to stdout --> stderr * find in file fixes. * fixes to find_in_file and CI report format error * Only run the stats on the CoPlay main repo, not forks. * Coderabbit fixes.
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