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base repository: CoplayDev/unity-mcp
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base: v8.1.5
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head repository: CoplayDev/unity-mcp
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compare: v8.1.6
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  • 5 commits
  • 24 files changed
  • 5 contributors

Commits on Dec 4, 2025

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  2. Update GameObject for two new features (#427)

    Tackle the requests in Issue#267, tested and no bugs found.
    
    (1)LLM can duplicate an gameobject based on request
    (2)LLM can move a gameobject relative to another gameobject
    Scriptwonder authored Dec 4, 2025
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  3. Support GitHub Copilot in VSCode Insiders + robustness improvements a…

    …nd bug fixes (#425)
    
    * feat: add VSCode Insiders configurator and update documentation
    
    * feat: add VSCode Insiders configurator metadata file
    
    * feat: enhance telemetry and tool management with improved file handling and boolean coercion
    
    * feat: refactor UV command handling to use BuildUvPathFromUvx method
    
    * feat: replace custom boolean coercion logic with shared utility function
    
    * feat: update import paths for coerce_bool utility function
    
    * feat: enhance telemetry version retrieval and improve boolean coercion fallback logic
    
    * feat: reapply offset and world_space parameters with coercion in manage_gameobject function
    Jordonh18 authored Dec 4, 2025
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  4. Fix: Python Detection, Port Conflicts, and Script Creation Reliability (

    #428)
    
    * Fix macOS port conflict: Disable SO_REUSEADDR and improve UI port display
    
    - StdioBridgeHost.cs: Disable ReuseAddress on macOS to force AddressAlreadyInUse exception on conflict.
    
    - PortManager.cs: Add connection check safety net for macOS.
    
    - McpConnectionSection.cs: Ensure UI displays the actual live port instead of just the requested one.
    
    * Fix macOS port conflict: Disable SO_REUSEADDR and improve UI port display
    
    - StdioBridgeHost.cs: Disable ReuseAddress on macOS to force AddressAlreadyInUse exception on conflict.
    
    - PortManager.cs: Add connection check safety net for macOS.
    
    - McpConnectionSection.cs: Ensure UI displays the actual live port instead of just the requested one.
    
    * Address CodeRabbit feedback: UX improvements and code quality fixes
    
    - McpConnectionSection.cs: Disable port field when session is running to prevent editing conflicts
    
    - StdioBridgeHost.cs: Refactor listener creation into helper method and update EditorPrefs on port fallback
    
    - unity_instance_middleware.py: Narrow exception handling and preserve SystemExit/KeyboardInterrupt
    
    - debug_request_context.py: Document that debug fields expose internal implementation details
    
    * Fix: Harden Python detection on Windows to handle App Execution Aliases
    
    * Refactor: Pre-resolve conflicts for McpConnectionSection and middleware
    
    * Fix: Remove leftover merge conflict markers in StdioBridgeHost.cs
    
    * fix: clarify create_script tool description regarding base64 encoding
    
    * fix: improve python detection on macOS by checking specific Homebrew paths
    
    * Fix duplicate SetEnabled call and improve macOS Python detection
    
    * Fix port display not reverting to saved preference when session ends
    dsarno authored Dec 4, 2025
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