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base repository: CoplayDev/unity-mcp
base: v8.1.4
head repository: CoplayDev/unity-mcp
compare: v8.1.5
- 6 commits
- 20 files changed
- 4 contributors
Commits on Dec 2, 2025
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fix: Changed flag management to EditorPrefs (#408)
* fix: Changed flag management to EditorPrefs * refactor: Improve code readability and error handling in MCP window toggle * fix: Refactor MCP window toggle logic to use new helper methods for better readability and maintainability * fix: Reorder using directives and improve error logging format in MCP window * Address CodeRabbit feedback: use McpLog.Warn and guard against repeated CreateGUI calls --------- Co-authored-by: David Sarno <david@lighthaus.us>
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Fix duplicate connection verification logs: add debounce and state-ch… (
#413) * Fix duplicate connection verification logs: add debounce and state-change-only logging * Address CodeRabbit feedback: use status constants, fix comments, remove redundant code
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Claude Skill Example Upload (#380)
Upload the unity_claude_skill that can be uploaded to Claude for a combo of unity-mcp-skill. Update README.md
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Commits on Dec 3, 2025
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[FIX] Temp Update on Material Assignment (#420)
* Temp Update on Material Assignment Previously it was shader assignment by request or iterative order from URP to Unlit, but LLM usually assign Standard in a URP setting. This small fix introduce the helper to resolve some of the conflicts, while give warnings in the log to show if the user is creating a shader in a non-compatible setting. * Update RenderPipelineUtility.cs
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Commits on Dec 4, 2025
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Fix: HTTP/Stdio transport routing and middleware session persistence (#…
…422) * Fix: HTTP/Stdio transport routing and middleware session persistence - Ensure session persistence for stdio transport by using stable client_id/global fallback. - Fix Nagle algorithm latency issues by setting TCP_NODELAY. - Cleanup duplicate logging and imports. - Resolve C# NullReferenceException in EditorWindow health check. * Fix: thread-safe middleware singleton and re-enable repo stats schedule
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