This is game was made for the LÖVE JAM 2026 by Conway USP. This is also our first Game Jam ;)
Deadly Encounter is a fast-paced 007-game, where you encounter six enemies, each more deadly and unpredictable then the previous. You will have a short amount of time to react — either recharge your bullets, do a simple attack, prepare a defense or heavy attack. If you get lucky you can even counter their movements. Between sessions, you can acquire items and upgrades to help you with the fight. Can you survive this deadly encounter?
- Lua 5.4+
- LÖVE 2D 11.5+
- Simplily clone this repository and enter in the folder
git clone https://github.com/ConwayUSP/Deadly-Encounter.git
cd Deadly-Encounter- Run the game using
love.
love .You can build and run the web version of the game using Docker and love.js.
- Docker installed and running
- Build the image (this compiles the LÖVE project to WebAssembly using love.js):
docker build -t game-image .- Run the container exposing the web server on port 3000:
docker run --publish 3000:80 --detach --name game game-image- Open the game in your browser:
- (Opcional) Para recriar a imagem depois de mudanças no código, pare e remova o container e então rode o build novamente:
docker rm -f game
docker build -t game-image .
docker run --publish 3000:80 --detach --name game game-imageThe rules are simple, select your action while the counter decreases, and when it gets to 0, your action takes effect.
ACTIONS:
- Recharge: gain 1 ammo
- Attack: spend 1 ammo to do some damage
- Super Attack: spend 2 ammo to do a lot of damage
- Defense: negates
Attackdamage and reducesSuper Attackdamage - Counter Attack: redirects the oponent damage to himself. You have 3 counters per battle
After each battle, you go to the shop. There, the guy in the counter will give you items and upgrades - choose wisely!
All visual art assets (characters, environments, UI, icons, etc.) were created by the Deadly Encounter team specifically for this project.
All audio assets (sound effects and music) were sourced from libraries with appropriate licenses and were edited/adapted to fit the game. Below is a detailed list of the sound effects used and their authors/licenses:
- Victory and Defeat Soundbites by Quazy1 -- https://freesound.org/s/778560/ -- License: Attribution 4.0
- Bell 03 OS by Sadiquecat -- https://freesound.org/s/791477/ -- License: Creative Commons 0
- Select Sound by Tony_Cannoli -- https://freesound.org/s/801081/ -- License: Creative Commons 0
- Select 2.wav by NIKOS34 -- https://freesound.org/s/656394/ -- License: Creative Commons 0
- Buy or Sell Item 2 by Sabacky -- https://freesound.org/s/766070/ -- License: Attribution 4.0
- Flash bang in war by TheHiddenVoice -- https://freesound.org/s/222063/ -- License: Attribution NonCommercial 3.0
- Drinks can opening 1.wav by craigglenday -- https://freesound.org/s/517175/ -- License: Creative Commons 0
- Liquid Drink .mp3 by SilverIllusionist -- https://freesound.org/s/411172/ -- License: Attribution 4.0
- PotionDrinkLONG.wav by Jamius -- https://freesound.org/s/41529/ -- License: Attribution 4.0
- Scrap metal dropping / crashing by SamsterBirdies -- https://freesound.org/s/587443/ -- License: Creative Commons 0
- menu.wav by wi-photos -- https://freesound.org/s/480932/ -- License: Creative Commons 0
- Man vomit or get hurt by Piement_infernal -- https://freesound.org/s/772689/ -- License: Creative Commons 0
- Aika
- Caique Costa (@ccostafrias)
- Caio Bernardo (@caio-bernardo)
- João Gabriel (@jonyski)
- Letícia Sati (@sati-dev2007)
All visual art assets were made by our team. Audio assets were created by external authors and are used under the licenses listed in the "Assets & Credits" section above. The idea of the project was adapted from a previous project made in C. We assume all authorship over the source code of this project.
This project is under the MIT license. For more info see LICENSE.
