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fix(inventory): prevent ammo from creating invalid metadata when removed from weapons#39
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Previously, ammo metadata was always passed with type (falsey value if no special ammo present), however table.matches does shallow check, and even if type = nil exists, it will result in mismatch of metadata.
I think this fix is probably slightly better than updating metadata checks, as I think the behaviour is probably predictable as it currently is.
This change ensures that metadata is only passed when a valid
specialAmmovalueexists, avoiding the creation of
{ type = nil }and allowing ammo to stackcorrectly with existing items.