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README.md

Architecture Decision Records

This folder holds Architecture Decision Records (ADRs) for ERP for Factory Games.

An ADR captures a single architecturally-significant decision: the context that made it necessary, the option that was chosen, and the consequences that follow. ADRs are immutable once accepted — if the decision changes, write a new ADR that supersedes the old one rather than rewriting history.

Format

We use a lightweight MADR-style template. Copy 0000-template.md when adding a new record.

Numbering

ADRs are numbered sequentially starting at 0001. The filename is NNNN-kebab-case-title.md.

Index

ID Title Status
0001 Use .NET 10 as the target framework Accepted
0002 Use Blazor for the UI Accepted
0003 Use .NET Aspire for orchestration Accepted
0004 Use Onion Architecture Accepted
0005 Use CQRS in the application layer Accepted
0006 Use Wolverine as the in-process mediator Accepted
0007 Track backlog on GitHub (epics = milestones, stories = issues) Accepted
0008 Use Playwright for UI tests Accepted
0009 Runtime ingestion of game catalogue from Docs.json Accepted
0010 Game-agnostic catalogue contract in the Application layer Accepted
0011 Catalogue source path configuration Accepted (superseded in part by 0025)
0012 Live factory state ingestion via Node sidecar Superseded by 0014
0013 Map visualiser approach Proposed
0014 Pure-C# .sav ingestion via SatisfactorySaveNet fork Accepted
0015 Map backdrops sourced from wiki under fair use Accepted (amends 0013)
0016 External game-derived assets via the .assets/ drop folder Accepted (extends 0015)
0017 MudBlazor as the UI component framework, Bootstrap removed Accepted
0018 Persistence stack: EF Core with SQLite default, Postgres opt-in Accepted
0019 TickerQ as the background-job scheduler Accepted
0020 Rebrand to ERP for Factory Games Accepted (namespace-refactor deferral superseded by 0026)
0021 Migrate build system from private Nuke.* fork to Fallout.* on nuget.org Accepted
0022 Captain of Industry as the second supported game Accepted
0023 Hosting + deployment via homelab Docker behind Cloudflare Tunnel Accepted
0024 Game agent v1 PoC — shape, wire protocol, distribution Accepted
0025 Agent auth & catalogue handover model Accepted
0026 Onion-layered src/ with per-game product split Accepted (supersedes namespace-refactor clause of 0020; reaffirms 0004)
0027 JWT/HMAC-signed agent tokens across Auth + game APIs Accepted (implemented 5c3; partial supersession of 0025 §3)
0028 Keycloak as the identity provider for human login (Steam via OIDC bridge) Accepted (amends 0026; supersedes human-login stance of 0025; agent auth 0027 unchanged; Keycloak standup deferred)