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Releases: CandyCoded/CandyCoded

v4.4.1

11 Feb 19:15

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  • Check for touch support before checking for current finger value. (#171) #171
  • Removed the null coalescing operator from the input manager. (#170) #170

v4.4.0

13 Nov 05:29

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  • Added missing define tag. (#169) #169
  • Removed input package from dependencies. (#168) #168
  • Remove currentFingerId from activeFingerId if input down is false. (#167) #167
  • Added custom build tool extensions. (#166) #166
  • [hotfix] Multi-touch issues (#165) #165
  • Added input methods for testing collisions on canvas objects. (#164) #164

v4.3.2

26 Mar 05:47

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  • Added missing Input System dependancy. (#163) #163

v4.3.1

24 Mar 03:51

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  • Changed how touchSupported is calculated. (#162) #162

v4.3.0

11 Mar 06:21

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  • Added InteractionEvents component. (#160) #160
  • Replaced master with main throughout the repo. (#161) #161
  • Added com.unity.inputsystem to list of package dependencies. (#159) #159

v4.2.0

19 Jan 06:38

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  • [feat] New Input System support (#157) #157

v4.1.0

11 Jan 04:32

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  • Added Nicify string extension. (#156) #156

v4.0.0

12 Dec 07:21

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  • Added Chunk list extension. (#155) #155
  • [hotfix] InputManager multiple touch input (#154) #154

v3.2.0

24 Nov 02:57

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Features

  • Added Vector3 NearlyEqual custom extension #153

v3.1.0

21 Jun 06:18

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Features

  • Added Contains method to generic List objects. #146

Bug Fixes

  • Renamed IPauseable to IPausable. #144
  • Set active state on release in GameObjectPoolReference. #145