Releases: CandyCoded/CandyCoded
Releases · CandyCoded/CandyCoded
v4.4.1
11 Feb 19:15
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Check for touch support before checking for current finger value. (#171 ) #171
Removed the null coalescing operator from the input manager. (#170 ) #170
v4.4.0
13 Nov 05:29
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Added missing define tag. (#169 ) #169
Removed input package from dependencies. (#168 ) #168
Remove currentFingerId from activeFingerId if input down is false. (#167 ) #167
Added custom build tool extensions. (#166 ) #166
[hotfix] Multi-touch issues (#165 ) #165
Added input methods for testing collisions on canvas objects. (#164 ) #164
v4.3.2
26 Mar 05:47
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v4.3.1
24 Mar 03:51
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v4.3.0
11 Mar 06:21
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Added InteractionEvents component. (#160 ) #160
Replaced master with main throughout the repo. (#161 ) #161
Added com.unity.inputsystem to list of package dependencies. (#159 ) #159
v4.2.0
19 Jan 06:38
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v4.1.0
11 Jan 04:32
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v4.0.0
12 Dec 07:21
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v3.2.0
24 Nov 02:57
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Features
Added Vector3 NearlyEqual custom extension #153
v3.1.0
21 Jun 06:18
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Features
Added Contains method to generic List objects. #146
Bug Fixes
Renamed IPauseable to IPausable. #144
Set active state on release in GameObjectPoolReference. #145