This project includes Sentry integration for error tracking and performance monitoring.
- Performance Issues: FPS drops below 30 (lag detection)
- Game Crashes: Automatic crash reporting
- Errors: With cooldown to prevent spam
- Player Events:
- Player initialization
- Player winded (stamina depleted)
- Fear/panic triggers (high intensity)
- Critical BPM levels (180+)
# Get reference to Sentry
var sentry = get_tree().get_first_node_in_group("sentry")
# Track game events
sentry.track_event("Boss defeated", "boss_name: Dragon")
# Report errors with context
var context = {"player_pos": position, "health": health}
sentry.report_error("AI pathfinding failed", context)View your logs and errors at: https://sentry.io/
Your DSN is configured in project.godot under [sentry]