Releases: Boxofbiscuits97/HD2SDK-CommunityEdition
Releases · Boxofbiscuits97/HD2SDK-CommunityEdition
Version 3.5.4
Changes/Fixes
- Linux native standalone improvements
- Specify specific working version for Linux Texconv build in README
Version 3.5.3
Changes/Fixes
- Added Remove Units from patch to right-click context menu in viewport
- Changed unit saving text in viewport context menu to communicate number of selected savable units
- Fixed multiple incorrect right-click context menu labels for units
Version 3.5.2
Changes/Fixes
- Fixed an issue with UV maps with high UDIM count (from UV tiling) that would cause UVs to become warped
- Fixed an issue with saving materials after renaming them where the SDK could not find the proper material ID
Version 3.5.1
Changes/Fixes
- Added additional mesh error skips for SkipMeshImportErrors setting
Version 3.5.0
Changes/Fixes
- Added support to search the friendly names of entries in the search bar
- Added SkipMeshImportErrors setting to not cancel mesh importing for units when an error occurs
- Added LoadOnlyFirstFoundArchive Setting for SearchArchiveByEntryID
- Added Import Original Dump Option to get the unmodified dump of an entry
- Added SearchByEntryID multi-search support to input multiple IDs at a time with a comma separator
- Added SearchAllInclusiveOnly setting so that only archives containing all entry IDs in SearchByEntryID display
- Fixed ShowFriendlyNames setting to actually stop showing friendly names when it was disabled
- Updated Shader Variables list so that most, if not all, materials should have all readable names in the material editor
Version 3.4.3
Changes/Fixes
- Reverted Texconv changes to resolve issues brought in v3.4.2
Version 3.4.2
Changes/Fixes
- Added Bink 2 video entry type ID so it displays in the extra entries list
- Fixed check for steamapps folder to allow for capitalized folder name
- Updated texconv usage to allow native Linux a better experience
Version 3.4.1
Changes/Fixes
- Added Linux binaries for lz4 decompression
- Fixed a
BoneIndexExceptioncaused by saving non-static mesh with all vertices having 0 weight - Fixed an issue with saving units that have Wwise Callback data
Version 3.4.0
Changes/Fixes
- Added Alphaclip+ material
- Added light editing for units
- Added ability to create custom bones in unit's armatures
- Changed UI to lists for better performance in large archives
- Various bug fixes
Version 3.3.3
Changes/Fixes
- Fixed an issue where having an improper game path set would prevent the addon from loading