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Releases: Boxofbiscuits97/HD2SDK-CommunityEdition

Version 3.5.4

07 Apr 05:52

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Changes/Fixes

  • Linux native standalone improvements
  • Specify specific working version for Linux Texconv build in README

Version 3.5.3

02 Apr 02:23

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Changes/Fixes

  • Added Remove Units from patch to right-click context menu in viewport
  • Changed unit saving text in viewport context menu to communicate number of selected savable units
  • Fixed multiple incorrect right-click context menu labels for units

Version 3.5.2

29 Mar 17:20

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Changes/Fixes

  • Fixed an issue with UV maps with high UDIM count (from UV tiling) that would cause UVs to become warped
  • Fixed an issue with saving materials after renaming them where the SDK could not find the proper material ID

Version 3.5.1

29 Mar 12:17

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Changes/Fixes

  • Added additional mesh error skips for SkipMeshImportErrors setting

Version 3.5.0

28 Mar 04:00

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Changes/Fixes

  • Added support to search the friendly names of entries in the search bar
  • Added SkipMeshImportErrors setting to not cancel mesh importing for units when an error occurs
  • Added LoadOnlyFirstFoundArchive Setting for SearchArchiveByEntryID
  • Added Import Original Dump Option to get the unmodified dump of an entry
  • Added SearchByEntryID multi-search support to input multiple IDs at a time with a comma separator
  • Added SearchAllInclusiveOnly setting so that only archives containing all entry IDs in SearchByEntryID display
  • Fixed ShowFriendlyNames setting to actually stop showing friendly names when it was disabled
  • Updated Shader Variables list so that most, if not all, materials should have all readable names in the material editor

Version 3.4.3

23 Mar 23:04

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Changes/Fixes

  • Reverted Texconv changes to resolve issues brought in v3.4.2

Version 3.4.2

22 Mar 21:18

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Changes/Fixes

  • Added Bink 2 video entry type ID so it displays in the extra entries list
  • Fixed check for steamapps folder to allow for capitalized folder name
  • Updated texconv usage to allow native Linux a better experience

Version 3.4.1

17 Feb 06:49

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Changes/Fixes

  • Added Linux binaries for lz4 decompression
  • Fixed a BoneIndexException caused by saving non-static mesh with all vertices having 0 weight
  • Fixed an issue with saving units that have Wwise Callback data

Version 3.4.0

03 Feb 21:47
298f184

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Changes/Fixes

  • Added Alphaclip+ material
  • Added light editing for units
  • Added ability to create custom bones in unit's armatures
  • Changed UI to lists for better performance in large archives
  • Various bug fixes

Version 3.3.3

06 Dec 01:14

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Changes/Fixes

  • Fixed an issue where having an improper game path set would prevent the addon from loading