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Game 2048 with AI algorithms Expectimax and Monte Carlo
Expectimax AI
Monte Carlo AI
This is the beginning of a dialogue with ChatGPT:
import SwiftUI
enumDirection{case up, down, left, right
}classGameViewModel:ObservableObject{@Publishedvarboard:[[Int]]@PublishedvargameOver=falseinit(){
board =Array(repeating:Array(repeating:0, count:4), count:4)addNewTile()addNewTile()}func addNewTile(){varemptyTiles:[(Int,Int)]=[]forrowin0..<4{forcolin0..<4{ifboard[row][col]==0{
emptyTiles.append((row, col))}}}iflet randomTile = emptyTiles.randomElement(){board[randomTile.0][randomTile.1]=Bool.random()?2:4}}func resetGame(){
// Reset the board to the initial state
}func move(_ direction:Direction){
// Implement the movement logic here
// This will include merging tiles and updating the board state
// After moving tiles, call addNewTile() to add a new tile
}func checkGameOver(){
// Implement the logic to check if the game is over
// This will involve checking if there are any valid moves left
}}
structGameView:View{@StateObjectprivatevarviewModel=GameViewModel()varbody:someView{VStack{Text("2048").font(.largeTitle).padding()GridView(board: viewModel.board).padding()Button(action:{
// Implement restart functionality
viewModel.resetGame()}){Text("Restart").font(.title2).padding()}}.onAppear{
// Initialize game state
}}}structGridView:View{letboard:[[Int]]varbody:someView{VStack(spacing:10){ForEach(0..<4){ row inHStack(spacing:10){ForEach(0..<4){ col inTileView(value:board[row][col])}}}}}}structTileView:View{letvalue:Intvarbody:someView{Text(value ==0?"":"\(value)").frame(width:70, height:70).background(Color.gray.opacity(0.4)).cornerRadius(10).font(.title).foregroundColor(.black)}}