Encrypted endpoints are now removed when a player leaves the server, Fixed Gameplay state being sent to the master server, bumped litenetlib dependency#120
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cubicgraphics merged 4 commits intoBeatTogether:devfrom Feb 16, 2023
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Changed the player list to an array made some functions private in the lobby manager commented out per player modifier and difficulty options for now, commented out if all are in lobby still check that is in a packet handler SendSynctime routine is now started after the base server is started. Bumped node version
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