Skip to content

Encrypted endpoints are now removed when a player leaves the server, Fixed Gameplay state being sent to the master server, bumped litenetlib dependency#120

Merged
cubicgraphics merged 4 commits intoBeatTogether:devfrom
cubicgraphics:dev
Feb 16, 2023
Merged

Encrypted endpoints are now removed when a player leaves the server, Fixed Gameplay state being sent to the master server, bumped litenetlib dependency#120
cubicgraphics merged 4 commits intoBeatTogether:devfrom
cubicgraphics:dev

Conversation

@cubicgraphics
Copy link
Copy Markdown
Member

No description provided.

Changed the player list to an array
made some functions private in the lobby manager
commented out per player modifier and difficulty options for now,
commented out if all are in lobby still check that is in a packet handler
SendSynctime routine is now started after the base server is started.
Bumped node version
@cubicgraphics cubicgraphics merged commit 7f2ac72 into BeatTogether:dev Feb 16, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

Status: ✅ Done

Development

Successfully merging this pull request may close these issues.

1 participant