This is the official GitHub organization for BeamNG.
Here you will find public tools, documentation, examples, and integrations related to BeamNG.drive and BeamNG.tech.
🌐 BeamNG GmbH | 🛠️ BeamNG.tech | 📖 Documentation
Status uses last-push timing (relative to early 2026) and GitHub archive state:
- 🟢 Active : actively developed
- 🟠 Maintained : stable and supported, updates as needed
- 🔴 Archived : no longer maintained
| Repository | Description | Status |
|---|---|---|
| BeamNGpy | Python API for BeamNG.tech | 🟢 Active |
| i18n | Internationalization project to translate BeamNG.drive | 🟢 Active |
| beamng-ros2-integration | ROS 2 integration for BeamNG.tech | 🟢 Active |
| beamng-ros-integration | Legacy ROS integration, superseded by the ROS 2 integration | 🔴 Archived |
| BeamNG-MATLAB-Simulink-integration | Connects MATLAB and Simulink to BeamNG.tech | 🟠 Maintained |
| BeamNG-FMU | Functional Mock-up Unit (FMU) for co-simulation | 🟠 Maintained |
| BeamNG.gym | OpenAI Gym-style environments for BeamNG.tech | 🟠 Maintained |
| Repository | Description | Status |
|---|---|---|
| vscode-jbeam-editor | Visual Studio Code extension to edit JBeam files | 🟠 Maintained |
| vscode-lrdb | Visual Studio Code extension for LRDB | 🟠 Maintained |
| micropytest | A micro test runner | 🟠 Maintained |
| GitLabViz | GitLab issues - the visual way - in an offline single-page web app | 🟠 Maintained |
| Repository | Description | Status |
|---|---|---|
| scenario-based-testing-tutorial | Tutorial for scenario-based testing | 🟠 Maintained |
| impactgen | Generate low-impact crash scenarios and imitation-learning data with BeamNG.tech | 🟠 Maintained |
| BeamNG_NCAP_Tests | NCAP-related test notebooks and materials | 🟠 Maintained |
Repositories not listed above are generally older, superseded, or archived projects.
We welcome contributions to selected repositories. Please review the README and contribution guidelines in the repository you are interested in before opening an issue or pull request.
GitHub issues should be used only for repository-specific bugs and feature requests.
For BeamNG support, gameplay questions, and general community discussion, please use the official support and community channels.
