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Description
Description of the feature
The ability to make droppers generate with their standard PeTI "shafts" (or any other internal collisions) instead of the modern dropper shafts, a change presumably makeable from the BEE application.
Why should this be implemented
While the modern BEE shafts are fun, there are some non-trivial cases where the increased drop height of the cube can cause it to drop/land poorly/inconsistently after plummeting from the dropper. This appears to be from the shaft (which can be observed by shortening the shaft by opening holes above the dropper or examining older versions of the dropper). I have found that typical examples of this behavior being problematic occur when a cube needs to land "delicately", e.g. onto a light bridge, a button, a faith plate, etc, which are not extraordinarily uncommon in puzzles.
Additional information
I find that shortening the dropper shaft to a fit in one voxel usually helps, but it is not always enough. It's possible that this issue could be resolved in a better way that I am not qualified to think of but this seems like the most intuitive resolution to me.