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BugSomething isn't working correctlySomething isn't working correctlyCompile ErrorSomething is preventing the map from compilingSomething is preventing the map from compilingOld ApertureIssue only applies to one or more Old Aperture styles.Issue only applies to one or more Old Aperture styles.
Description
BEE2 Application Version
4.42.0
BEE2 Package Version
4.42.0
What operating system are you running on?
Windows 11
Logs and Reports
Can anyone help me? I am trying to build a map inspired by Portal Epic Edition, but there is always a compile error, no matter what I do. Here it is:
VBSP failed.
trio\_core\_multierror.py:511: RuntimeWarning: You seem to already have a custom sys.excepthook handler installed. I'll skip installing Trio's custom handler, but this means MultiErrors will not show full tracebacks.
[I] cond.core._get_cond_group(): No name for module "precomp.faithplate"!
[I] cond.core._get_cond_group(): No name for module "precomp.fizzler"!
[I] vbsp.main(): BEE2.4.42.0 64-bit VBSP hook initiallised, srctools v2.3.4.
[I] cond.core._get_cond_group(): No name for module "precomp.conditions.marker"!
[I] cond.core._get_cond_group(): No name for module "precomp.conditions.marker"!
[I] cond.core._get_cond_group(): No name for module "precomp.conditions.collisions"!
[I] cond.core.import_conditions(): Imported all conditions modules!
[I] vbsp.main(): Map path is "c:/program files (x86)/steam/steamapps/common/portal 2/sdk_content\maps/preview.vmf"
[I] vbsp.main(): New path: "c:/program files (x86)/steam/steamapps/common/portal 2/sdk_content\maps\styled\preview.vmf"
[I] vbsp.main(): PeTI map detected!
[I] vbsp.main(): Loading settings...
[W] texturing.load_config(): normal.black.wall: Unknown texture names 1x2
[W] options.load(): Extra config options: {'remove_pedestal_plat': '1', 'music_location_sp': '-2824 2040 -768', 'voice_pack': 'BEE2_WHEATLEY'}
[I] cubes.parse_conf(): Parsed 7 cube types, 1 dropper types and 4 addons.
[I] fizzler.read_configs(): Loaded 14 fizzlers.
[I] vbsp.load_settings(): Settings Loaded!
[I] vbsp.load_map(): Parsing Map...
[I] vbsp.load_map(): Reading Map...
[I] vbsp.load_map(): Loading complete!
[I] brushLoc.read_from_map(): Analysed map, filling air... (306 starting positions..)
[I] brushLoc.read_from_map(): Air filled!
[I] corridor.analyse_and_modify(): sp_entry_horizontal corridor selected 2 -> Corridor(instance='instances/BEE2/50s/sphere_sp/entrance_corridor_3.vmf', fixups={'$template': 'BEE2_50s_CORRIDOR_3', '$door': 'testchamber'}, orig_index=3, legacy=False)
[I] corridor.analyse_and_modify(): sp_exit_horizontal corridor selected 1 -> Corridor(instance='instances/BEE2/50s/sphere_sp/exit_corridor_2.vmf', fixups={'$door': 'testchamber', '$fizz_folder': 'instances/bee2/50s/sphere_sp/exit_corr_lobby/fizz_'}, orig_index=2, legacy=False)
[I] corridor.analyse_and_modify(): Game Mode: {<GameMode.SP: 'sp'>}
[I] corridor.analyse_and_modify(): Player Start: {False}
[I] corridor.analyse_and_modify(): Map global info: Info(is_publishing=False, start_at_elevator=False, game_mode=<GameMode.SP: 'sp'>, _attrs=defaultdict(<class 'bool'>, {}), corr_entry=Corridor(instance='instances/BEE2/50s/sphere_sp/entrance_corridor_3.vmf', fixups={'$template': 'BEE2_50s_CORRIDOR_3', '$door': 'testchamber'}, orig_index=3, legacy=False), corr_exit=Corridor(instance='instances/BEE2/50s/sphere_sp/exit_corridor_2.vmf', fixups={'$door': 'testchamber', '$fizz_folder': 'instances/bee2/50s/sphere_sp/exit_corr_lobby/fizz_'}, orig_index=2, legacy=False))
[I] antlines.parse_antlines(): Parsing antlines...
[I] antlines.parse_antlines(): Done! (1 antlines)
[I] vbsp.change_ents(): Editing Other Entities...
[W] packing.pack_list(): Packlist "PACK_PLAYER_CLIP_GLASS" does not exist!
[I] texturing.setup(): Generating texture clumps...
[I] texturing.setup(): NORMAL.WALL.BLACK: 37 Clumps for 563 tiles
[I] cond.core.check_all(): Checking Conditions...
[I] cond.core.check_all(): -----------------------
[I] (<BEE2_CATWALK>/items/retro) cond.catwalks.res_make_catwalk(): Starting catwalk generator...
[I] (MetaCondition "gen_item_outputs") connections.gen_item_outputs(): Generating item IO...
[I] (MetaCondition "gen_item_outputs") antlines.export(): Collapsed 2 antline corners
[I] (MetaCondition "gen_item_outputs") connections.gen_item_outputs(): Item IO generated.
[W] (<BEEMOD_1>/items/door_retro) cond.instances.flag_instvar(): Comparison "start_reversed 1" has no $var, assuming first value. Please use $ when referencing vars.
[W] instanceLocs.get_subitems(): Invalid custom instance name - "single" for <item_rail_platform> (Valid: {'static': 'instances/bee2/50s/items/track/static.vmf'})
[E] (<BEE2_OLD_AP>/items/mandatory/50s/entry_door) cond.core.check_all(): Error in <BEE2_OLD_AP>/items/mandatory/50s/entry_door:
Traceback (most recent call last):
File "precomp\template_brush.py", line 324, in visgrouped
KeyError: 'danger'
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "precomp\conditions\__init__.py", line 695, in check_all
File "precomp\conditions\__init__.py", line 275, in test
File "precomp\conditions\__init__.py", line 257, in test_result
File "precomp\conditions\__init__.py", line 539, in __call__
File "precomp\conditions\brushes.py", line 649, in place_template
File "precomp\template_brush.py", line 717, in import_template
File "precomp\template_brush.py", line 326, in visgrouped
ValueError: Unknown visgroup "danger" for "BEE2_50S_CORRIDOR_3"! (valid: '', 'gel_dropper', 'gel_bounce', 'airpockets', 'safetyfirst', 'gel_speed', 'platform', 'spallation', 'pgun')Additional information
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BugSomething isn't working correctlySomething isn't working correctlyCompile ErrorSomething is preventing the map from compilingSomething is preventing the map from compilingOld ApertureIssue only applies to one or more Old Aperture styles.Issue only applies to one or more Old Aperture styles.
