Reported on the Thinky Puzzle Game Discord:
PuzzleScript+ Bug Report: when runtime_metadata_twiddling is on, cancel-ed turns also reset the realtime_interval timer (both manually cancelled turns and stuff that PS automatically cancels i.e. running into a wall). by, say, constantly pressing against a wall, i can do things not otherwise humanely possible in a single realtime tick.
At a glance I don't see where the issue could be with this, so it'll require some digging. Might be a vanilla PS bug that's already fixed there?
Reported on the Thinky Puzzle Game Discord:
At a glance I don't see where the issue could be with this, so it'll require some digging. Might be a vanilla PS bug that's already fixed there?