e.g. the tween + late rules warning will formally cause compiling to fail even though there's not really a good reason for it, and the game will work regardless, but it does trigger the warning. In PS+ this warning is not shown to the player in exported games, since the HTML template is a little different there.
It feels a little over the top that this throws a big scary error into the console. Also text probably needs to be adjusted to that anyone running into issues will come to the issue tracker instead of mailing Increpare.
<span class="systemMessage">Errors detected during compilation; the game may not work correctly. If this is an older game, and you think it just broke because of recent changes in the puzzlescript engine, please consider dropping an email to analytic@gmail.com with a link to the game and I'll try make sure it's back working ASAP.</span> undefined [ind](https://v6p9d9t4.ssl.hwcdn.net/html/6108370/index.html)
Additionally this would make it easier to add more compile validation for PS+ features that are currently checked at runtime (e.g. level select stuff).
e.g. the tween + late rules warning will formally cause compiling to fail even though there's not really a good reason for it, and the game will work regardless, but it does trigger the warning. In PS+ this warning is not shown to the player in exported games, since the HTML template is a little different there.
It feels a little over the top that this throws a big scary error into the console. Also text probably needs to be adjusted to that anyone running into issues will come to the issue tracker instead of mailing Increpare.
Additionally this would make it easier to add more compile validation for PS+ features that are currently checked at runtime (e.g. level select stuff).