As suggested in #35 , make it more self-evident that menu items in mouse-enabled games can be clicked (instead of swiped) by e.g. feedback on hover.
ahh I didn't realize the mouse-like behavior was a conscious choice... I think it would help me if there was some sort of "css :hover" style applied to anything clickable. i.e, when you're hovering over a menu option if the selection cursors (the #s) moved to where you're currently hovering.
As suggested in #35 , make it more self-evident that menu items in mouse-enabled games can be clicked (instead of swiped) by e.g. feedback on hover.