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Releases: Anuken/Mindustry

v8 Build 155.4 - Beta

16 Feb 18:14

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v8 Build 155.4 - Beta Pre-release
Pre-release

This release reverts the upgrade from SDL2 to SDL3. SDL3 had too many bugs to be usable - R/B channel color swaps, overly bright windows, broken scaling, crashing on wayland, etc.

These issues should now be fixed again. This also means that the fullscreen/borderless window options have been returned to their pre-155 state.

Other patch notes:

  • Fixed multiplayer not working on Steam - both the host and the client will need to update to connect properly
  • Fixed core database search being broken
  • Fixed cyanogen synthesizer using less graphite than expected
  • Fixed cross-planet launches being possible in specific scenarios
  • Fixed double-clicking a sector bypassing launch checks
  • Fixed more bugs with bullet collision logic
  • Minor adjustments to salvo copper ammo
  • 32-bit Windows builds now display an error when launching, and will be discontinued in the future entirely

v8 Build 155.3 - Beta

13 Feb 16:39

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v8 Build 155.3 - Beta Pre-release
Pre-release
  • Fixed scrolling not rotating blocks/schematics on certain systems
  • Fixed R and B channels of game window being swapped on some systems
  • Fixed certain bullets not triggering their despawn actions
  • Fixed directional shields forcing units to "stick" to them
  • Fixed mods with incorrect content initialization code crashing the core database
  • Fixed a deprecation warning when launching the game with Java 25+
  • Force-enabled the x11 backend on Wayland systems with NVIDIA drivers in order to fix a crash (see issue #11657)

v8 Build 155.2 - Beta

12 Feb 01:52

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v8 Build 155.2 - Beta Pre-release
Pre-release
  • Fixed unloaders backflowing into containers
  • Fixed scrolling not working on certain Linux desktops
  • Fixed Precept dealing 10 damage instead of 120
  • Fixed hitscan line projectiles not spawning effects/fire/etc at hit position
  • Added various new stats to the database

There is a known issue with the window not showing up on certain Linux desktops using Wayland; see #11657.

v8 Build 155.1 - Beta

10 Feb 16:06
43a913f

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v8 Build 155.1 - Beta Pre-release
Pre-release
  • Fixed Fortress unit not being able to shoot when commanded
  • Fixed some turrets erroneously firing multiple times per shot
  • Fixed loading screen retaining keyboard focus when joining some servers, leading to strange input behavior
  • Fixed turrets displaying incorrect status when placed with no ammo
  • Fixed unit count buttons resetting when the commanded unit count changes
  • Fixed heat crafters having infinite output storage capacity
  • Changed missile explosion visuals based on whether they exploded on a target or were shot down
  • On desktop, the 'fullscreen' option now uses borderless fullscreen; the separate 'borderless fullscreen' option has been removed
  • Potentially fixed the screen getting bright in fullscreen on desktop (this may need to be fixed upstream in SDL 3.4.x)

v8 Build 155 - Beta

09 Feb 03:41

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v8 Build 155 - Beta Pre-release
Pre-release
  • Updated bundled Java version to Java 25 on desktop
  • Upgraded desktop backend from SDL2 to SDL3 - this may cause new issues, report them if you see any
  • Added support for dragging save or map files into the game window on desktop
  • Made key names in the keybind dialog reflect the keyboard layout on desktop
  • Fixed text input not working under certain circumstances on Android
  • Made plasma bores face the swipe direction again on mobile
  • Made displays allow other displays in draw image
  • Added sub-categories in core database
  • Added support for overwriting sectors in JSON mods
  • Added a hint for content affected by data patches
  • Added credits for map submissions to database (will be moved to a dedicated credits section later)
  • Units are no longer removed from the command queue when commanded by other players
  • Many various balancing changes for Serpulo and Erekir content
  • Added graphite as a wall ore
  • Made Erekir heat-based blocks display maximum possible efficiency as 100% as opposed to numbers above 100%
  • Made flying units in waves ignore empty/inactive blocks when finding a target
  • Made T2+ tanks instantly kill beam node blocks on contact
  • Fixed the core landing on core zone locations after sector loss in the campaign (you may need to fully abandon a sector with "clear sector after loss" enabled to fix this on existing saves)
  • Made Interplanetary Accelerator accept resources to launch with
  • Moved Cruxscape and Geothermal Stronghold off of the tech tree
  • Made loadout schematics get built upon landing on Serpulo, matching Erekir
  • Renamed Sea Port map submission
  • Added the Fallen Vessel sector submission
  • Added a hint for core zone usage in the campaign
  • Added another enemy core to the Fungal Pass sector
  • Added a new Extraction Outpost submission
  • Changed tech tree requirements in order to have Tar Fields unlock fewer entries
  • Renamed Coastline, and replaced it with a new sector submission
  • Replaced Testing Grounds with a different submission, and moved the original one to a hidden sector
  • Many other updates to sector submissions

v8 Build 154.3 - Beta

21 Dec 15:12
f64279f

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v8 Build 154.3 - Beta Pre-release
Pre-release
  • Fixed a major data patcher issue that was causing re-initialization and duplication of content
  • Fixed core landing sound playing regardless of volume settings
  • Fixed certain units (Flare, Horizon) being able to shoot even when technically not moving
  • Reverted Flare silicon cost increase, but added silicon to the block build cost
  • Made mods skip texture packing if no new textures are present
  • Added a 'iosCompatible' flag for script mods that work on iOS (experimental)
  • Added a logic unit command for deconstruction; this is disabled by default in the rules
  • Increased strength of coolant in Duo and Hail

v8 Build 154.2 - Beta

18 Dec 00:11

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v8 Build 154.2 - Beta Pre-release
Pre-release

Note: 154.1 was skipped, as that version only had some internal deployment fixes for Android/iOS that did not affect other platforms.

  • Nerfed Flare damage and range significantly
  • Increased liquid capacity of many blocks based on consumption rate
  • Fixed a possible crash
  • Increased Java mod minGameVersion due to new sound effect name changes
  • Removed some unnecessary debug logging during map loads

v8 Build 154 - Beta

16 Dec 23:02
d1e0307

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v8 Build 154 - Beta Pre-release
Pre-release

This release includes a complete sound rework for most units and blocks, with a focus on Serpulo content. The audio engine has also been improved to handle more simultaneous sounds without cutting off playback.

Full changelog:

  • Made Beta's guns no longer rotate
  • Improved Scepter's secondary weapon visuals and damage (Contributed by @EggleEgg)
  • Made Ripple fire half as frequently with ~2x the damage per shot
  • Removed Flare spawners from Omura (they were annoying and useless for its tech tier)
  • New Flare attack patterns and AI, with a return to older v5 circling behavior - surprisingly, about 85% of the community voted to approve this change in the Discord
  • Increased shale's oil production attribute value
  • Reduced research costs for higher tier units on Serpulo
  • Removed the background wave simulation system - sectors with waves that are not being played on will be frozen in time, and will not produce items
  • Disabled Serpulo sector invasions by default - this system will likely be removed or reworked entirely in the future
  • Enabled core incineration by default
  • Increased active sound cap (32 -> 100)
  • Limited sounds to a maximum of ~6 per type (one sound can't drown out all the others)
  • Complete rework of most sounds in the game, with a focus on Serpulo units and turrets
  • Added a large amount of new sounds to blocks/units/functions that were lacking them
  • Added movement sounds for most units
  • Renamed most sound effects - while this will break mods and logic, it was necessary, as the old sound naming scheme was an incomprehensible mess
  • Fixed the game disabling other audio sources on startup on iOS
  • Many minor bugfixes, crash fixes and improvements for the data patch system
  • Fixed logic insert line button not working properly
  • Fixed the window not being sized to the screen in some cases on iOS
  • Fixed Intel GPUs not being detected properly on Windows

v8 Build 153 - Beta

30 Oct 17:49
5ea0ebb

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v8 Build 153 - Beta Pre-release
Pre-release

The highlight of this release is a new system for patching stats of content on servers and maps. This system will allow players to customize health, requirements, recipes, weapons, bullets, etc. individually. This is not a replacement for modding, as it does not allow adding new assets or content, but it does allow making major changes to the way the game is played and balanced.

Read more about it here: https://mindustrygame.github.io/wiki/contentpatches/

  • Fixed certain campaign maps always resetting after sector loss
  • Fixed unit assembler clogging in certain conditions
  • Fixed zip file exports on Android being corrupted when overwriting an existing file
  • Fixed overlay floors under liquids not being removed when placed over in the editor
  • Fixed Sublimate not firing correctly at low liquid flow rates
  • Fixed planet normals displaying incorrectly on OpenGL 2 devices
  • Fixed default planet mesh displaying as a mess in mods
  • Potentially fixed Android ANRs due to sprite packing occurring on main thread
  • Updated many different campaign submissions for Serpulo
  • Added a sector attempt counter
  • Added a button to insert instructions between lines in the logic editor
  • Added the core database button to the pause menu on mobile
  • Made rotation of certain buildings stay constant when dragged as a line
  • Made iOS version use MetalANGLE for graphics, increasing performance and allowing FPS values above 60 on some devices (this may be buggy, please report crashes/graphics issues)
  • Buffed Quasar and Pulsar units
  • The Thorium Reactor block now outputs heat (for mixtech)

v8 Build 152.2 - Beta

29 Sep 12:56

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v8 Build 152.2 - Beta Pre-release
Pre-release
  • Fixed a few more campaign map submissions
  • Added extra borders to make display cutout areas look slightly less awful on Android
  • Added a difficulty modifier to clear Serpulo sectors upon loss instead of carrying over buildings from the previous attempt