A Computer Graphics engineer focusing on real-time rendering, a Technical Artist who loves concept design and architectural design, and also an enthusiast in game development.
I dedicate to pushing the visual quality and expressiveness of 3A games to the extreme. I specialize in photorealistic rendering and stylized rendering, focusing on the delicate capture and presentation of light and shadow, striving to become a better "Ray Chaser".
I appreciate excellent game/film concept design, also researching architectural design as hobby.
I witnessed the golden age of console games in the 2000s and the leapfrog development of 3A game visuals over the past decade. Moved by expressiveness and creativity of those works, I strengthened my determination to delve into game industry. In my spare time, I create game demos for technical reserve and concept verification
My blog site is currently under construction, drop by if you are interested.
I am frendly! Please interact with me 🥰🤗

