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Ampher-4/README.md

Personal Description

A Computer Graphics engineer focusing on real-time rendering, a Technical Artist who loves concept design and architectural design, and also an enthusiast in game development.

Computer Graphics

I dedicate to pushing the visual quality and expressiveness of 3A games to the extreme. I specialize in photorealistic rendering and stylized rendering, focusing on the delicate capture and presentation of light and shadow, striving to become a better "Ray Chaser".

Technical Artist

I appreciate excellent game/film concept design, also researching architectural design as hobby.

Game Industry

I witnessed the golden age of console games in the 2000s and the leapfrog development of 3A game visuals over the past decade. Moved by expressiveness and creativity of those works, I strengthened my determination to delve into game industry. In my spare time, I create game demos for technical reserve and concept verification

My blog site is currently under construction, drop by if you are interested.

I am frendly! Please interact with me 🥰🤗

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  1. armada-engine-prototype armada-engine-prototype Public

    cross platform general rendering engine, support customized render pipeline

    C++ 3 1