Platform-native console abstraction for event-driven input#90
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Replace polling-based input with platform-native event-driven input: - Add IPlatformConsole interface for platform abstraction - Add WindowsConsole with P/Invoke for native console APIs: - Enable VT100/ANSI via ENABLE_VIRTUAL_TERMINAL_PROCESSING - Event-driven input via ReadConsoleInputW (no polling) - Window resize events via WINDOW_BUFFER_SIZE_EVENT - Add FallbackConsole for non-Windows platforms (polling with 1ms delay) - Add UnixConsole stub for future implementation (#80) - Add PlatformInputSource to bridge platform console to application - Update TerminaApplication to use platform console by default This addresses Windows compatibility issues where VT100 processing was not explicitly enabled, causing rendering problems in some terminal emulators (Cmder/ConEmu). Also eliminates the 10ms input latency from the previous polling implementation. Closes #78, #79, #81 Related: #77, #80, #82, #83
- Add WindowsConsole.IsConsoleAvailable() to detect real console handles - Update PlatformConsoleFactory to fall back to FallbackConsole when Windows console isn't available (piped/redirected scenarios) - Remove ENABLE_VIRTUAL_TERMINAL_INPUT flag which interferes with ReadConsoleInputW structured events - Simplify output mode configuration WIP: Interactive mode still not working in Windows Terminal - needs better diagnostics (issue #72) to debug further.
The ReadInputAsync method was marked async but had no await statements, causing it to run synchronously and block the UI thread. This resulted in nothing rendering when using WindowsConsole on Windows Terminal and ConEmu. Added Task.Yield() to properly yield control back to the event loop, allowing rendering to proceed while waiting for input. Also added comprehensive diagnostic tracing to the platform console layer for easier debugging of console initialization and input handling.
Replace Task.Yield with Task.Delay(1) for better async scheduling. Filter phantom WINDOW_BUFFER_SIZE_EVENTs that don't actually change size.
Cache console dimensions to avoid repeated P/Invoke calls on Windows. Previously, DiffingTerminal accessed Width/Height properties on every character write during rendering (~4,800 times per frame on 80x30 terminal). On Windows, Console.WindowWidth/Height make uncached P/Invoke calls to GetConsoleScreenBufferInfo, causing 22-60ms render times. Now cache dimensions and only refresh during HandleResize(), reducing P/Invoke calls from ~4,800/frame to 2/frame. Render times improved from 22-60ms to 0.02-0.08ms (~1000x faster). Linux was unaffected as ConsolePal.Unix.cs already caches these values using signal-based invalidation (SIGWINCH).
Replace complex P/Invoke-based input loop with simpler Console.ReadKey approach. The new implementation: - Uses Console.KeyAvailable to check for input without blocking - Reads keys via Console.ReadKey when available - Polls for window resize events during idle periods - Uses Task.Delay(1ms) for responsive cancellation This eliminates the need for WaitForSingleObject, ReadConsoleInputW, and manual INPUT_RECORD handling while maintaining the same functionality.
This was referenced Dec 17, 2025
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Summary
Implements platform-specific console abstractions for true event-driven input handling, replacing the 10ms polling loop with native OS APIs.
Resolves epic #77 and all child issues.
Key Changes
New Platform Abstraction Layer:
IPlatformConsole- Interface for platform-specific console operationsWindowsConsole- Windows implementation using P/Invoke (ReadConsoleInputW,SetConsoleMode)UnixConsole- Unix/macOS implementation using termios and select()FallbackConsole- Polling fallback for unsupported platformsPlatformConsoleFactory- Auto-detection of appropriate implementationInput Architecture:
PlatformInputSource- New input source using platform consoleWindows-Specific:
ENABLE_VIRTUAL_TERMINAL_PROCESSINGfor proper ANSI supportReadConsoleInputWfor native keyboard eventsWINDOW_BUFFER_SIZE_EVENTfor resize detectionCritical Performance Fix:
DiffingTerminalby caching console dimensionsBenefits
Files Added
src/Termina/Platform/IPlatformConsole.cssrc/Termina/Platform/IConsoleInputEvent.cssrc/Termina/Platform/WindowsConsole.cssrc/Termina/Platform/UnixConsole.cssrc/Termina/Platform/FallbackConsole.cssrc/Termina/Platform/PlatformConsoleFactory.cssrc/Termina/Input/PlatformInputSource.csCloses
Closes #77
Closes #78
Closes #79
Closes #80
Closes #81
Closes #82
Closes #83
Test Plan