This interactive example allows the user to grow trees on the ground by tapping. This showcases raycasting, instantiating objects, importing 3D models, and animation.
On 'touchstart' (when the user taps the screen), a THREE.Raycaster() is used to determine where the intersection with the ground (a transparent THREE.PlaneGeometry residing at a height of Y=0) occurs. THREE.GLTFLoader() is then used to load a .glb file and place it at the tap location on the ground. The model is instantiated with a random Y-rotation and the initial scale is set to a very small value. tween.js is then used to apply a scale-up animation to the model.
