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Description
What happened?
In the game "TIM" there is image corruption on S3 video cards (ISA16, PCI, VLB):



Configuration file
[General]
vid_renderer = qt_opengl
confirm_save = 0
force_43 = 1
confirm_exit = 0
host_cpu = Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz
emu_build_num = 6055
uuid = d80219a0-bfd6-5d64-88f3-d4062dd305ac
[Machine]
machine = ami495
cpu_family = i386dx
cpu_speed = 40000000
cpu_multi = 1
cpu_use_dynarec = 0
fpu_softfloat = 1
time_sync = local
fpu_type = 387
mem_size = 2048
[Video]
gfxcard = px_trio64_vlb
[Input devices]
mouse_type = msserial
[Sound]
fm_driver = nuked
sndcard = sbawe32
[Network]
net_01_link = 0
net_02_link = 0
net_03_link = 0
net_04_link = 0
[Storage controllers]
hdc = ide_vlb_2ch
cassette_mode = load
[S3 Trio64 VLB (Phoenix)]
memory = 4
[Hard disks]
hdd_01_parameters = 63, 16, 987, 0, ide
hdd_01_fn = images/485 MB.img
hdd_01_speed = ramdisk
hdd_01_ide_channel = 0:0
[Floppy and CD-ROM drives]
fdd_01_type = 35_2hd
fdd_02_type = none
[Sound Blaster AWE32 #1]
base = 0220
emu_base = 0620
base401 = 0330
irq = 5
dma = 1
dma16 = 5
onboard_ram = 28672
opl = 1
control_pc_speaker = 0
receive_input = 1
receive_input401 = 1
[Microsoft Serial Mouse]
port = 0Operating system
Windows 10 Pro x64 v22H2
CPU
Core i9-10900K
86Box version
v4.2.1 Build 6055
Build architecture
Windows - x64 (64-bit)
Build type
- New recompiler
- Debug build
Download source
Official website (Jenkins, GitHub)
Additional context
No response