This project is a student game, whose goal is to create an asymetric game playable by an AI.
The original gameplay idea is from Antoine Martin
This game is a 2 player vs game, where 1 player incarn an explorer that tries to find the exit, and another plays the temple, that tries to block the explorer inside the temple.
This game has no online mode, so to play it, you must pass each other the screen, and try to hide from yourself the other player's moves.
Take the 4 files :
- GameEscape.cs (The core of the Game)
- GridCoordinate.cs (For the grid coordinates duh)
- DataAggregator.cs (For running the game and get data from it)
- CSVExporter.cs (to create a csv file with the data)
Run the main method of DataAggregator.cs and Voilà !
Now you have data to feed to your program. Currently, the AIs runned to generate data are crap, and the calculation of each moves isn't accurate enough, so the data can't be exploited. But it can be easily improved. I'm sure you will have an idea for it ;)