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Releases: 0x0ade/DuckGame-Linux

r4 - Online functional if game connected to Steam

14 Sep 16:05
2d4181f

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Follow the usage instructions in the README!

Important: This archive is tailored for x64-systems. If you need to get Duck Game running on x86 machines, extract the x86 dependencies from fnalibs and get yourself a x86 copy of

Windows variants of those can also be found in their places.


This is my last release for now.

  • The game can "hang" in the beginning ("HOLD ON..."), but is still loading / waiting for Steam in the background.
  • Arcade and local quacking works.
  • Mods won't work. This "mod" / patch passes -nomods to the game automatically. Feel free to pass -yesmods to override this.
  • Using the game as a "non-Steam game" in the Steam library works better than expected!... that is, if it works. It's hit and miss.
    • The game detects your username. Syncing cloud data could work... if Steam would sync the data.
    • Workshop functionality hasn't been tested, but is implemented.
    • Online multiplayer mostly functional once you get Duck Game working with Steam.
      • An issue I've experienced locally were occasional hangs, which may be caused by my wonky local setup.
    • Self-built Debug builds of FNA.dll check for GL errors... and the Steam overlay actually causes some. Rebuild as Release builds to fix this.
  • The editor seems to work, but hasn't been really tested yet.

r3 - Steam doesn't die anymore

12 Sep 23:07
53b2a5e

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Follow the usage instructions in the README!

Important: This archive is tailored for x64-systems. If you need to get Duck Game running on x86 machines, extract the x86 dependencies from fnalibs and get yourself a x86 copy of

Windows variants of those can also be found in their places.


  • The game can "hang" in the beginning ("HOLD ON..."), but is still loading / waiting for Steam in the background.
  • Arcade and local quacking works.
  • Mods won't work. This "mod" / patch passes -nomods to the game automatically. Feel free to pass -yesmods to override this.
  • Using the game as a "non-Steam game" in the Steam library works better than expected!... that is, if it works. It's hit and miss.
    • The game detects your username. Syncing cloud data could work... if Steam would sync the data.
    • Workshop functionality hasn't been tested, but is mostly proxied.
    • Lobbies aren't found; Creating a lobby and inviting friends "works", but "couldn't establish connection."
    • Self-built debug versions of FNA.dll check for GL errors... and the Steam overlay actually causes some. Still, it works!
  • The editor starts, but hasn't been tested any further yet.

r2

12 Sep 16:09
659da0e

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r2

Follow the usage instructions in the README!

Important: This archive works on x64-systems. If you need to get Duck Game running on x86 machines, extract the x86 dependencies from fnalibs and get yourself a x86 copy of

Windows variants of those can also be found in their places.


  • The game can "hang" in the beginning ("HOLD ON..."), but is still loading / waiting for Steam in the background.
  • Arcade-quacking works.
  • Local multiplayer should work, but I haven't tested it yet.
  • Mods won't work. This "mod" / patch passes -nomods to the game automatically. Feel free to pass -yesmods to override this.
  • Using the game as a "non-Steam game" in your Steam library works better than expected.
    • If you're not using Steam, please replace Steamworks.NET.dll with Steamworks.NET-stubbed.dll.
    • The game detects your username. Syncing cloud data could work... if Steam would sync the data.
    • Workshop functionality hasn't been tested, but is mostly proxied.
    • Lobby functionality hasn't been tested, but is mostly proxied. Steam.OnLobbyMemberStatus suffers from some "dirt" and Steam.SearchForLobby doesn't properly handle the User who param.
    • Self-built debug versions of FNA.dll check for GL errors... and the Steam overlay actually causes some. Still, it works!
  • The editor starts, but hasn't been tested any further yet.

r1

12 Sep 09:31
b0b0341

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r1

Follow the usage instructions in the README!

  • Quacking alone works, haven't tested local / online multiplayer yet.