Releases: 0x0ade/DuckGame-Linux
r4 - Online functional if game connected to Steam
Follow the usage instructions in the README!
Important: This archive is tailored for x64-systems. If you need to get Duck Game running on x86 machines, extract the x86 dependencies from fnalibs and get yourself a x86 copy of
Windows variants of those can also be found in their places.
This is my last release for now.
- The game can "hang" in the beginning ("HOLD ON..."), but is still loading / waiting for Steam in the background.
- Arcade and local quacking works.
- Mods won't work. This "mod" / patch passes
-nomodsto the game automatically. Feel free to pass-yesmodsto override this. - Using the game as a "non-Steam game" in the Steam library works better than expected!... that is, if it works. It's hit and miss.
- The game detects your username. Syncing cloud data could work... if Steam would sync the data.
- Workshop functionality hasn't been tested, but is implemented.
- Online multiplayer mostly functional once you get Duck Game working with Steam.
- An issue I've experienced locally were occasional hangs, which may be caused by my wonky local setup.
- Self-built
Debugbuilds of FNA.dll check for GL errors... and the Steam overlay actually causes some. Rebuild asReleasebuilds to fix this.
- The editor seems to work, but hasn't been really tested yet.
r3 - Steam doesn't die anymore
Follow the usage instructions in the README!
Important: This archive is tailored for x64-systems. If you need to get Duck Game running on x86 machines, extract the x86 dependencies from fnalibs and get yourself a x86 copy of
Windows variants of those can also be found in their places.
- The game can "hang" in the beginning ("HOLD ON..."), but is still loading / waiting for Steam in the background.
- Arcade and local quacking works.
- Mods won't work. This "mod" / patch passes
-nomodsto the game automatically. Feel free to pass-yesmodsto override this. - Using the game as a "non-Steam game" in the Steam library works better than expected!... that is, if it works. It's hit and miss.
- The game detects your username. Syncing cloud data could work... if Steam would sync the data.
- Workshop functionality hasn't been tested, but is mostly proxied.
- Lobbies aren't found; Creating a lobby and inviting friends "works", but "couldn't establish connection."
- Self-built debug versions of FNA.dll check for GL errors... and the Steam overlay actually causes some. Still, it works!
- The editor starts, but hasn't been tested any further yet.
r2
Follow the usage instructions in the README!
Important: This archive works on x64-systems. If you need to get Duck Game running on x86 machines, extract the x86 dependencies from fnalibs and get yourself a x86 copy of
Windows variants of those can also be found in their places.
- The game can "hang" in the beginning ("HOLD ON..."), but is still loading / waiting for Steam in the background.
- Arcade-quacking works.
- Local multiplayer should work, but I haven't tested it yet.
- Mods won't work. This "mod" / patch passes
-nomodsto the game automatically. Feel free to pass-yesmodsto override this. - Using the game as a "non-Steam game" in your Steam library works better than expected.
- If you're not using Steam, please replace
Steamworks.NET.dllwithSteamworks.NET-stubbed.dll. - The game detects your username. Syncing cloud data could work... if Steam would sync the data.
- Workshop functionality hasn't been tested, but is mostly proxied.
- Lobby functionality hasn't been tested, but is mostly proxied.
Steam.OnLobbyMemberStatussuffers from some "dirt" andSteam.SearchForLobbydoesn't properly handle theUser whoparam. - Self-built debug versions of FNA.dll check for GL errors... and the Steam overlay actually causes some. Still, it works!
- If you're not using Steam, please replace
- The editor starts, but hasn't been tested any further yet.
r1
Follow the usage instructions in the README!
- Quacking alone works, haven't tested local / online multiplayer yet.