<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Unobelisk Devlog - itch.io</title><link>https://ghostwind.itch.io/unobelisk</link><description>A pretentious test for hopeless machines</description><item><guid>https://ghostwind.itch.io/unobelisk/devlog/662749/final-update-i-guess</guid><title>Final update! (I guess?)</title><link>https://ghostwind.itch.io/unobelisk/devlog/662749/final-update-i-guess</link><pubDate>Tue, 09 Jan 2024 04:08:14 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE0NjAyMzU4LnBuZw==/400x224%23c/QHvcpe.png"/><p>Sooo...Unobelisk was kind of abandoned these last couple of years, despite being full of bugs and stuff. Performance is all over the place, some parts actually got untranslated (I did check it a coupl...</p>]]></description></item><item><guid>https://ghostwind.itch.io/unobelisk/devlog/178904/a-mini-guide-english</guid><title>A mini guide (English)</title><link>https://ghostwind.itch.io/unobelisk/devlog/178904/a-mini-guide-english</link><pubDate>Tue, 15 Sep 2020 02:07:39 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzQyNDAyNjAucG5n/400x224%23c/Lh%2FTkz.png"/><p>So, Unobelisk is not only a really really obscure game, but also not the easiest adventure to play blindly, without a guide. Meaning there&#039;s no walkthrough available for it (Atleast that i know of, po...</p>]]></description></item><item><guid>https://ghostwind.itch.io/unobelisk/devlog/166977/price-change-notice</guid><title>Price change notice</title><link>https://ghostwind.itch.io/unobelisk/devlog/166977/price-change-notice</link><pubDate>Sun, 02 Aug 2020 09:41:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So, decided to change the game&#039;s price from $12 to $9.99. Outside the people from the BLM bundle, nobody actually owns Unobelisk so i guess there&#039;s no harm in make it a little cheaper. Would a $3 diff...</p>]]></description></item><item><guid>https://ghostwind.itch.io/unobelisk/devlog/161700/july-2020-update</guid><title>July 2020 update</title><link>https://ghostwind.itch.io/unobelisk/devlog/161700/july-2020-update</link><pubDate>Mon, 13 Jul 2020 18:18:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey there! Just released another update for Unobelisk, mostly with bug fixes, but also some changes in a specific puzzle. Changes: - Before this update, the game over animation if you died on the barr...</p>]]></description></item><item><guid>https://ghostwind.itch.io/unobelisk/devlog/155577/just-some-place-to-post-credits</guid><title>Just some place to post credits</title><link>https://ghostwind.itch.io/unobelisk/devlog/155577/just-some-place-to-post-credits</link><pubDate>Thu, 18 Jun 2020 20:46:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>While everyone can check credits in game, i suppose it would be better to also show them somewhere else. Dunno if it&#039;s okay to simply post credits in a devlog but i can&#039;t imagine someone stopping me f...</p>]]></description></item><item><guid>https://ghostwind.itch.io/unobelisk/devlog/152802/late-release-note</guid><title>Late release note</title><link>https://ghostwind.itch.io/unobelisk/devlog/152802/late-release-note</link><pubDate>Mon, 08 Jun 2020 12:17:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Did a previous release note some days ago but the game was still unindexed at the time, so i decided to delete it and wait. I kinda forgot that though, better to give an update about its release now...</p>]]></description></item><item><guid>https://ghostwind.itch.io/unobelisk/devlog/142642/first-big-update-difficulty-balance</guid><title>First big update: Difficulty balance</title><link>https://ghostwind.itch.io/unobelisk/devlog/142642/first-big-update-difficulty-balance</link><pubDate>Fri, 01 May 2020 22:48:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>First update! Wish me luck... After some feedback, it was pretty obvious that the demo was kind of unbalanced on the harder side. As a solo dev, it&#039;s kind of hard to balance a game avoiding a frustrat...</p>]]></description></item></channel></rss>