<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Blank Construct Devlog - itch.io</title><link>https://gd50-studios.itch.io/blank-construct</link><description>Fight your way through the Blank Construct!</description><item><guid>https://gd50-studios.itch.io/blank-construct/devlog/940343/release-build</guid><title>RELEASE BUILD</title><link>https://gd50-studios.itch.io/blank-construct/devlog/940343/release-build</link><pubDate>Thu, 08 May 2025 12:53:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The game is finished now (or, at least in a stable enough spot to call it finished). Updates may come in the future. Nothing is set in stone though. Thank you for being a part of this journey with us...</p>]]></description></item><item><guid>https://gd50-studios.itch.io/blank-construct/devlog/920564/dev-log-10-ui-redesign-tutorial-enemy-rebalancing</guid><title>Dev Log 10 - UI Redesign, Tutorial, Enemy Rebalancing</title><link>https://gd50-studios.itch.io/blank-construct/devlog/920564/dev-log-10-ui-redesign-tutorial-enemy-rebalancing</link><pubDate>Fri, 11 Apr 2025 21:34:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Since my previous devlog talking about the inventory, enemies and bosses there have been significant changes to all, we have many new enemies, two new bosses, a new UI style and we have implemented a...</p>]]></description></item><item><guid>https://gd50-studios.itch.io/blank-construct/devlog/918842/devlog-9-rooms-and-rooms-and-rooms</guid><title>Devlog 9 - Rooms and Rooms and Rooms</title><link>https://gd50-studios.itch.io/blank-construct/devlog/918842/devlog-9-rooms-and-rooms-and-rooms</link><pubDate>Fri, 04 Apr 2025 16:38:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Since my last devlog, room generation has evolved drastically, now featuring several new room types. As before, the room generator uses a room count cap, along with floor presets, to generate a new le...</p>]]></description></item><item><guid>https://gd50-studios.itch.io/blank-construct/devlog/917145/dev-log-8-attacks-wall-jumping</guid><title>Dev Log 8 - Attacks &amp; Wall Jumping</title><link>https://gd50-studios.itch.io/blank-construct/devlog/917145/dev-log-8-attacks-wall-jumping</link><pubDate>Tue, 01 Apr 2025 23:10:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Since I posted last I&#039;ve been making changes to the attack and wall jumping mainly. We changed our attack system from player input combos over to single button chain attacks, for instance pressing lig...</p>]]></description></item><item><guid>https://gd50-studios.itch.io/blank-construct/devlog/913333/dev-log-7-game-beta</guid><title>Dev Log 7 - Game Beta</title><link>https://gd50-studios.itch.io/blank-construct/devlog/913333/dev-log-7-game-beta</link><pubDate>Thu, 27 Mar 2025 14:41:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It has been a few days since the full beta of Blank Construct was released on itch.io and submitted for our game project. The team worked tirelessly to get the game to where it is and although there i...</p>]]></description></item><item><guid>https://gd50-studios.itch.io/blank-construct/devlog/909665/devlog-6</guid><title>Devlog 6</title><link>https://gd50-studios.itch.io/blank-construct/devlog/909665/devlog-6</link><pubDate>Fri, 21 Mar 2025 14:44:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIwMzY1NTM0LnBuZw==/400x224%23c/BV4Anc.png"/><p>This week we are entering the beta submission and finalising a lot of the gameplay and designs that will be kept and not as many new features to be introduced after this. A whole new enemy is implemen...</p>]]></description></item><item><guid>https://gd50-studios.itch.io/blank-construct/devlog/899662/dev-log-5-alpha-playtest</guid><title>Dev Log 5 - Alpha Playtest</title><link>https://gd50-studios.itch.io/blank-construct/devlog/899662/dev-log-5-alpha-playtest</link><pubDate>Wed, 05 Mar 2025 10:48:58 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIwMTQ0MDU5LnBuZw==/400x224%23c/Kmsj%2B4.png"/><p>We recently did our alpha playtest and we all think it went well. We found some major and minor problems. Some of the reoccurring issues our play testers faced in our game was the movement. Most of th...</p>]]></description></item><item><guid>https://gd50-studios.itch.io/blank-construct/devlog/888197/dev-log-4-inventory-enemies-bosses</guid><title>Dev Log 4 - Inventory, Enemies, &amp; Bosses</title><link>https://gd50-studios.itch.io/blank-construct/devlog/888197/dev-log-4-inventory-enemies-bosses</link><pubDate>Sat, 15 Feb 2025 16:47:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is our first devlog since the vertical slice was completed, and many features have been improved and implemented since. My name is Erik, and I am primarily a programmer for Blank Construct. I als...</p>]]></description></item><item><guid>https://gd50-studios.itch.io/blank-construct/devlog/851597/dev-log-3-the-vertical-slice</guid><title>Dev Log 3 - The Vertical Slice</title><link>https://gd50-studios.itch.io/blank-construct/devlog/851597/dev-log-3-the-vertical-slice</link><pubDate>Sat, 18 Jan 2025 02:31:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is the first truly playable build of our game. It contains most of the intended features and mechanics. Room Generation: Our r oom generation code is mostly functional. The rooms generate one by...</p>]]></description></item><item><guid>https://gd50-studios.itch.io/blank-construct/devlog/840571/dev-log-2-movement-programming-animation-implementation</guid><title>Dev Log 2 – Movement Programming &amp; Animation Implementation</title><link>https://gd50-studios.itch.io/blank-construct/devlog/840571/dev-log-2-movement-programming-animation-implementation</link><pubDate>Wed, 27 Nov 2024 17:12:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello! My name is Ben and I’m the programmer responsible for the player movement &amp; implementing the player animations. This second devlog will talk about the character controller and the state machi...</p>]]></description></item><item><guid>https://gd50-studios.itch.io/blank-construct/devlog/833673/dev-log-1-ideation-phase</guid><title>Dev Log 1 - Ideation Phase!</title><link>https://gd50-studios.itch.io/blank-construct/devlog/833673/dev-log-1-ideation-phase</link><pubDate>Thu, 14 Nov 2024 15:29:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is our first devlog post for our game, &#039;Blank Construct&#039;, which is our final project game for college. We have the whole college year to work on it, so we will post all progress updates here! Whe...</p>]]></description></item></channel></rss>