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Documentation
ARM Development Systems FAQ
[ARM]
ARM THUMB reference sheet
[ARM]
ARM7TDMI Data Sheet
[ARM]
ARM7TDMI-S Tech Reference
[ARM]
Introduction to Computer Systems
[ARM]
CowBite Virtual Hardware Specifications
[General]
Devr's GBA Dev FAQ
[General]
Easy GBA programing
[General]
GBA Beginners' FAQ
[General]
GBA Programming Newbie Guide
[General]
GBA Reference Document
[General]
GBAdvance Quick Reference Guide Rev. 2
[General]
GBATEK - Gameboy Advance Technical Info
[General]
Mappy VM SDK
[General]
Newbies's Guide to GBA dev
[General]
Programming tricks
[General]
Resource Management
[General]
TONC GBA Programming
[General]
Arm/RAM vs THUMB/ROM
[Misc]
Common Gfx Formats (And how to hack them)
[Misc]
Display Overview
[Misc]
GCC with MS Dev Studio tip
[Misc]
Managing Sprite Cel VRAM on the GBA
[Misc]
Mixing Assembly & C code with GCC
[Misc]
Mode 7 Effects
[Misc]
mode0 bg and sprite blending
[Misc]
New Mode
[Misc]
OAM size flags
[Misc]
OBJ Attribute 0
[Misc]
OBJ Attribute 1
[Misc]
OBJ Attribute 2
[Misc]
Using the GNU Binutils Toolchain for the Gameboy Advance
[Misc]
V-Blank and H-Blank cycles
[Misc]
VRAM Updates
[Misc]
Devr's MBV2 FAQs
[Multiboot]
How to save data on a gba cartdrige
[Saving]
Audio Programming on the GameBoy Advance
[Sound]
The Audio Advance
[Sound]
Backgrounds in MODEs 0-1-2
[Tutorials]
Bitshifting
[Tutorials]
Cearn's guide to Mode 7
[Tutorials]
Detailed Timers Tutorial
[Tutorials]
Game Programming Crash Course (for GBA)
[Tutorials]
GBA ASM Tutorial
[Tutorials]
GBA C/C++ Programming tutorial
[Tutorials]
GBA Development From the Ground Up
[Tutorials]
general gba tutorial
[Tutorials]
Makefile Tutorial
[Tutorials]
Mode 7 tutorial
[Tutorials]
Nokturns tutorial #2
[Tutorials]
The Pern Project Tutorial
[Tutorials]
Top Games
1.
2004Mbit Compo Game
2.
Another World GBA v2.1
3.
Xmen V StreetFighter J Edition
4.
MarioBreak!
5.
Bust A Move GBA
Top Demos
1.
Smash Bros. Advance
2.
GBACRAFT V1.0
3.
Half Life
4.
Jespa3D Engine ver 1.39
5.
Touhou - Bad Apple!
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