Trusted by 10k+ brands

Meet the team

Learn more about who we are and how we help creators render without limits - from our humble garage beginnings to becoming a trusted global render partner for thousands of artists and studios.
Woman in black outfit using a laptop while standing in a hallway beside server racks with blue lighting.
10
k+
Artists and studios GarageFarm
1.2
M+
Projects rendered last year
20
k+
CPU & GPU nodes available
24/7
Real human tech support
Who Are We?

From a garage idea to a global render partner

We are a small team of technology and 3d enthusiasts who one day after years of painful and dreadful experience with render farms decided to start our own farm – right in our garage. When we started back in 2010, we were a team of two, Tomek and Minhee. At the moment (as of 2020), we are a team of 45.

We strongly believe that CG artists should be focusing entirely on creating art and shouldn’t worry about render times and waiting for the rendering to finish.

Stuff We Do WVell

What do we do?

We’ve built our own cloud render farm and we make sure your rendering needs are met.
We make our customers happy
We are there for them 24/7
We give great technical support
We support all major 3D apps in the market
We are responsive to our customers’ needs
We are affordable, in majority of cases we will be cheaper than AWS/Google and having your rendering farm locally
We put technology to work and we like to take great care of it
We provide a healthy balance of automated workflows combined with human support
We always strive for better
Blue circular gradient with soft blurred edges fading into white and faint green on the right side.Blue gradient circle with a soft glow fading outward on a transparent background.
Why Do We Do This?

Solving the pain every 3D artist knows

We are 3D artists ourselves and we had been through the rendering process countless number of timesand, believe us, it was never pleasant! None of the farms available out there at the time were up to the task on multiple fronts. Therefore, we created our own render farm service that not only works great for all the artists out there but also is appropriately priced.

GarageFarm.NET Team

Meet the minds powering our platform

Our Leadership

Founder
Tomek
Tomek The Eagle Eye. He tries to make sure that everything is working correctly from a bird’s eye view, making sure that the team never loses the big picture. Like an owl, he likes to spend whole nights up reading books about all sorts of exciting stuff and even the occasional novel.
Company Co-Founder
Minhee
Minhee entered the 3D industry in 2010 as a 3D character animator, but she started working for GarageFarm with Tomek in the same year. Currently, she lives in Australia and works mainly in dealing with Korean customers.
CFO
Marek
Marek is the CFO with a solid finance and banking background. He takes care of the accounting and financial wellbeing of the company. When not absorbed with numbers, he is an avid SciFi reader.
Operations Director
Lucas
Lucas likes organizing things and making sure tasks move forward efficiently. He’s a perfectionist and someone who deeply cares about little details (all too much). He brings the team together and ensures the project’s goals are met in a timely manner. He has a good eye for aesthetics which often comes handy when tweaking UI and UX of the product. All the running he does gives him unlimited reserves of energy.
Marketing Manager
Alicja
Alicja combines strategic thinking with creative intuition to build marketing that delivers real results. She enjoys collaborating with people and solving complex challenges. For her, the best ideas emerge from the balance between analytics and imagination. Outside of work, you can find her playing with her daughter, painting in oils, or horse riding - anything that keeps her grounded and connected to creativity and movement.
Product Development Supervisor
Michał
Michał has been an engineer, computer scientist, and computer graphic designer for 21 years, working at first with Amiga, then PC, and now macOS. He works in 3d Studio, LightWave, and Cinema4D. His specialization is in progressive rendering 3d engines and V-Ray. He is experienced in designing and implementing plugins for 3d applications in a distributed network environment. Privately, he is Olive's father and an enthusiast of old Japanese cars.
QA Lead & Support Render Wrangler
Rafał
Rafał is a member of customer support and works on developing the functionality of our applications. He thrives around in 3D and Motion Capture technology. After work, he’s constantly in motion and looking for sports challenges, and can most often be found running or wandering in the mountains.
Support Manager / Render Supervisor
Martin
Martin is a member of the support team and its manager. He tries to ensure that all customers are cared for and are content with the help they receive. There are no issues that cannot be resolved for him, and he always seeks an optimal solution. He is passionate about 3D and coffee and is a music freak. His hobbies follow his DIY philosophy on various topics (electronics, 3D printing, automation).
IT Hardware Specialist
Adrian
Adrian takes care of our hardware from monitoring and maintaining servers to building our data center. He makes sure everything works as it should and really likes this job! His private interests include travel, music, cars, and dogs.
Software Engineer
Michael
Michael is a software engineer, working on developing new features and fixing bugs in our plugins. His main skills are C++ and Python. He enjoys playing around with Data Science and artificial intelligence. Living near the Tatra Mountains allowed him to become passionate about climbing and mountaineering.
Java Developer
Darek
Darek thinks in Java every morning when he opens his eyes. Even when he sleeps the metaphorical light bulb appears over his head, which represents a new software solution in his mind. He immediately wakes up to code it. In his free time, Darek jumps on a mountain bike, but keeps thinking in Java.
Python Developer
Jan
Jan is a python developer experienced in 3D modeling. He started his journey with coding in high school, which happened to have a 3D printer on-site, and that pushed him towards 3D modeling. In his free time, he enjoys working on his DIY projects that connect his passions for coding, 3D modeling, and working with electronics.
Web Developer
Wojtek
Wojtek, based in Wroclaw with a second home in the mountains, has a strong passion for problem-solving, photography, and sports, with a particular interest in logical puzzles. He specializes in creating frontend applications using React. Coffee, known to him as "kapuczina," is his go-to tool for staying focused and productive.
Accounting Assistant
Paulina
Paulina takes care of the administration and accounting for the company. Despite having a structured accounting job, she is a person who likes unpredictability. She is not afraid of learning new things in life. She is interested in many fields ranging from sports (mainly running) to computer games. In her free time, she likes to travel to get lost in the world and see beautiful places.
Business Development Specialist (Korea)
Eve
Eve is in charge of marketing communications, translations, and localization for our Korean customers. She’s a mum of two lovely children and loves reading Nordic thriller novels, watching movies. She likes getting to know new people and is mostly optimistic about work or life. Eve is a truly big fan of traveling around the world.
Customer Support and Localization (Japan)
Keiko
Keiko is responsible for localization and customer support for the Japanese market. With over 10 years of experience as a Creator and Project Manager in the digital content industry, she has a deep understanding of customers' needs. In her free time, she enjoys drawing manga, watching anime, reading comics, and playing games.
SEO Specialist
Kenneth
Kenneth is a digital marketing specialist by profession, with a strong focus on SEO and Analytics. He has helped companies grow their organic traffic and attract visitors from different digital marketing channels. He has a strong background in programming thanks to his degree in Computer Science, loves creating, tinkering, and growing websites.
3D Content Creator
Marco
Marco has had the pleasure of working with the product and wrangling teams of Garagefarm.NET in the past and currently helps with Marketing and Editorial. He enjoys a variety of diversions which include playing musical instruments, painting, and working on 3D projects.
Support Render Wrangler
Jorge
Jorge is an archviz enthusiast with an architecture background, constantly seeking professional challenges in diverse branches. On the one hand, he spends most of his free time playing 90s video games, watching horror movies and reading about cosmos, geopolitics and technology; on the other hand, he’s a Metal music freak as well as a football fan, especially devoted to Atlético de Madrid and Chivas. Pure blood Mezcal sommelier.
Support Render Wrangler
Artur
Artur was once a graphic designer coming from the 3ds Max environment, fascinated by the world of 3D. Now, as a wrangler, he helps customers with all kinds of problems, and keeps the render queue as efficient as possible. Besides computer stuff, he likes history, mountain trekking, language learning, and distant travels.
Support Render Wrangler
Robert
Robert is a bullseye wrangler. As a Walker, he keeps an eye on every rendering process on the farm and does his best to meet customers' expectations. Clean rendering still shots are his hobby and specialty. When the work is done he enjoys tennis, riding a bike, and fast cars.
Support Render Wrangler
Adam
Adam, with his scientific background and engineering insight, can easily spot the weak points and fix broken things. When he's not working on customer scenes, he enjoys wandering through the wilderness or watching quantum mechanics lectures.
Calculator

Calculate your render times

Use our automated calculator to estimate your rendering costs and computer hardware resource requirements before you begin your project.

How long will my project render on the farm?

How much will I pay to render my project?

What priority should I choose?