A rhythm game about taking pictures of ghosts. 2022
Programmer, Game Designer and Artist
- Enemy AI is composed of different finite state machines for different ghosts so they each have different behaviour:
- Shoots constantly and patrols
- Patrols very quickly
- Patrols, and chases
- Chases
- picture taking system is linked to the music with each picture taken on the snare
- music, sfx and audio design by: https://snobird.itch.io/ – discussed the rhythm elements to add predictability and a more dynamic gameplay feel.



