<?xml version="1.0"?>
<rss version="2.0"><channel><title>All Announcements</title><link>https://forum.inibuilds.com/rss/1-all-announcements.xml/</link><description>All new announcements</description><language>en</language><item><title>iniManager v2.5.6 Released</title><link><![CDATA[https://forum.inibuilds.com/topic/36682-inimanager-v256-released/?do=findComment&comment=89699]]></link><description>v2.5.6 of the iniManager has been released. This is a small update that addresses some minor background bugs. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.5.6Fixed various minor background bugs.</description><pubDate>Fri, 08 May 2026 13:51:18 +0000</pubDate></item><item><title>iniManager v2.5.5 Released</title><link><![CDATA[https://forum.inibuilds.com/topic/36530-inimanager-v255-released/?do=findComment&comment=89132]]></link><description>v2.5.5 of the iniManager has been released. This is a small update to add a few features and to ensure the usability and reliability of the downloader remains in good standing.
 


	This update will be downloaded automatically when you launch the app or you can manually download it here.
 


	v2.5.5 
	- Added video support within the product carousel 
	- Improved and upgraded the downloader for better performance and reliability 
	- Updated livery ordering for improved organisation and usability 
	- Various backend changes</description><pubDate>Fri, 24 Apr 2026 18:24:45 +0000</pubDate></item><item><title>iniBuilds Liverpool (EGGP) for Microsoft Flight Simulator 2024 Released!</title><link><![CDATA[https://forum.inibuilds.com/topic/36177-inibuilds-liverpool-eggp-for-microsoft-flight-simulator-2024-released/?do=findComment&comment=87840]]></link><description><![CDATA[🌆 Welcome to Liverpool John Lennon Airport (EGGP) ✈️
 


	Step into one of the UK’s most vibrant and historic cities, where rich cultural heritage meets modern aviation. Liverpool John Lennon Airport (EGGP) has been brought to life in stunning detail for Microsoft Flight Simulator 2024, capturing the unique charm and character of this iconic northern hub.
 


	Available now for just £11.99 (excl. VAT) Buy Now: https://inibuilds.com/products/inibuilds-liverpool-eggp-msfs-2024
 


	
 


	Discover Liverpool John Lennon Airport!
 


	Located just southeast of Liverpool city centre, EGGP serves as a key gateway to North West England, connecting the region to destinations across the UK and Europe. Known for its efficient layout and steady mix of low-cost, charter, and private aviation traffic, Liverpool offers a dynamic and engaging flying experience.
 


	From busy apron operations to the nearby River Mersey and surrounding urban landscape, this rendition captures the atmosphere of EGGP with precision. Watch the airport come alive with immersive details, including animated airside buses transporting passengers across the apron and sailboats moving along the nearby waterfront, adding life beyond the runway.
 


	
 


	
 


	Carriers &amp; Routes 
	Liverpool sees a diverse range of operations throughout the year:
 


		easyJet &amp; Ryanair – Extensive European low-cost network
	
	
		Jet2 &amp; TUI Airways – Popular leisure and charter destinations
	
	
		Aer Lingus Regional – Key connections to Ireland
	
	
		General Aviation &amp; Business Traffic – Regular movements across the region
	

	Whether you're operating a short hop across the UK, heading into Europe on a packed holiday flight, or managing turnaround ops on a busy apron, EGGP delivers a lively and authentic UK airport experience.
 


	
 


	
 


	Scenery Features
 


		Custom ground textures across the entire airport
	
	
		Realistic runway and taxiway layout based on latest charts
	
	
		Highly detailed terminal and airside buildings with interior detail and parallax effects
	
	
		Animated airside buses bringing the apron to life
	
	
		Animated sailboats along the nearby waterfront for added immersion
	
	
		Detailed landside area with custom assets and surroundings
	
	
		Fully custom night lighting across the airport
	
	
		GSX profile included
	
	
		Custom taxiway signage
	
	
		High-quality, performance-optimized textures
	
	
		Realistic UK-specific airside clutter and ground equipment
	
	
		Surrounding buildings and environment modeled in detail
	
	
		Optimized models with Level of Detail (LOD) for smooth performance
	
	
		Hidden Easter Eggs – keep an eye out! 👀
	

	
 


	
 


	📽️ Watch the Trailer
 


	
		
	



	From busy apron activity to scenic approaches over the River Mersey, Liverpool Airport (EGGP) offers a uniquely British flying experience. Expect lively operations, detailed surroundings, and a handcrafted atmosphere that truly brings this regional airport to life.
 


	iniBuilds Team ❤️]]></description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2026_04/EGGPForumBannerScenery.png.724616017450f41a043a9ec41237ad88.png" length="1090489" type="image/png"/><pubDate>Thu, 02 Apr 2026 16:22:03 +0000</pubDate></item><item><title>iniBuilds TriStar Airliner for Microsoft Flight Simulator 2024 Released!</title><link><![CDATA[https://forum.inibuilds.com/topic/36072-inibuilds-tristar-airliner-for-microsoft-flight-simulator-2024-released/?do=findComment&comment=87578]]></link><description><![CDATA[✈️ Welcome to the iniBuilds TriStar Airliner⭐
 


	Step into the cockpit of one of aviation’s most iconic widebody aircraft, faithfully recreated for Microsoft Flight Simulator 2024. The TriStar represents a unique era of aviation, combining advanced automation for its time with classic analogue charm, and now, it’s ready for you to experience like never before!
 


	Available Now via the In-Game Marketplace for $49.99! (excl marketplace location based VAT)
 


	Over 40+ liveries are available to download via the iniManager: https://inibuilds.com/pages/inimanager-v2  
 


	From its unmistakable tri-jet design to its highly unique flight systems, the TriStar delivers a flying experience unlike anything else in Microsoft Flight Simulator 2024. Whether you're managing the aircraft’s intricate systems, flying precision approaches, or cruising long-haul historic routes, every moment captures the essence of this legendary airliner.
 


	With a deep focus on authenticity, the TriStar challenges you to think differently, blending traditional navigation techniques with innovative systems that were ahead of their time. This is not just another aircraft, it’s a completely different way of flying!
 


	  
 


	Aircraft Features
 


	Systems
 


		Detailed RB211 engine simulation with authentic EPR logic, spool behaviour, and realistic thrust response
	
	
		Detailed AFCS simulation with CAT IIIB auto land capability.
	
	
		Accurate Direct Lift Control (DLC) system for precise glidepath control without excessive pitch input
	
	
		Complete hydraulic, pneumatic, and electrical systems with realistic redundancy and load management
	
	
		Fully interactive Flight Engineer station with real-world procedures and system monitoring
	
	
		Optional Virtual Flight Engineer with flow-based automation, callouts, and dynamic interaction
	
	
		Flexible navigation philosophy (RADNAV, INS, GPS, INS+GPS) selectable via PFB
	
	
		Realistic fuel system and transfer logic implemented using the modern fuel system with fully modelled valves and pump behaviour.
	
	
		Advanced environmental and pressurisation systems with zoned temperature control and reversion modes
	
	
		Integrated moving map &amp; INS waypoint management, including SimBrief route import capability
	
	
		Fully simulated triple INS system, supporting authentic waypoint entry, alignment, and inertial navigation workflows
	
	
		Realistic INS behaviour and drift modelling, with aircraft position based on alignment accuracy and in-flight updates
	
	
		Integrated Performance Management System (PMS) providing advanced VNAV capability when using INS-based navigation modes
	
	
		Seamless INS + PMS integration, enabling a hybrid workflow that blends classic inertial navigation with modern vertical guidance
	

	Visuals
 


		Realistic lighting environment with cockpit, cabin, and exterior systems tuned for all conditions
	
	
		Highly detailed TriStar cockpit recreation, including Captain, FO, and full Engineer station
	
	
		Realistic wear-and-tear texturing with aged materials, scratches, and operational grime
	
	
		Fully modelled passenger cabin with period-correct layout, materials, and lighting tone
	
	
		Optional lower lounge configuration with spiral staircase and detailed lower deck environment
	
	
		Detailed cargo bay and structural modelling
	
	
		Accurate PBR material system with dynamic lighting response across all surfaces
	
	
		Fully animated control surfaces and landing gear with real-world sequencing and behaviour
	
	
		Dynamic wing flex, engine vibration, and environmental effects for added realism
	
	
		Included POD variant with visual modifications and unique operational characteristics
	

	Sounds
 


		Professionally recorded real-world L-1011 audio captured at the TriStar Experience by Echo19 Audio Productions
	
	
		Authentic RB211 engine sound profile, from spool-up to cruise and reverse thrust
	
	
		Detailed cockpit ambience, including switches, avionics hum, and airflow
	
	
		Immersive cabin environment audio, reflecting phase of flight and aircraft state
	
	
		Dynamic environmental sound transitions between interior and exterior perspectives
	
	
		High-quality system and mechanical audio feedback across all interactions
	
	
		Integrated Virtual Flight Engineer, First Office and Flight Attendant voice callouts for realistic crew coordination
	
	
		Reactive audio layering based on power, speed, and environment for a living sound suite
	

	Art &amp; Effects
 


		Physically accurate lighting system using real-world intensity and colour references
	
	
		Fully dynamic cockpit lighting suite, including panel, flood, pedestal, and Flight Engineer station lighting
	
	
		Realistic exterior lighting behaviour across weather, fog, and night conditions
	
	
		Dynamic heat blur and engine exhaust effects tied to power output
	
	
		Subtle airframe vibration and motion effects enhancing aircraft weight and presence
	
	
		Authentic incandescent-style cabin lighting for period-correct atmosphere
	
	
		Advanced ambient occlusion and shadowing for depth and realism in all lighting conditions
	
	
		Smooth light transitions between day, dusk, and night operations
	
	
		Enhanced reflection and material response across cockpit and exterior surfaces
	
	
		Cohesive visual atmosphere capturing the “golden era” of widebody aviation
	

	PFB
 


		Unique period-inspired “Paper Flight Bag” replacing modern EFBs with an analogue feel
	
	
		Built-in Flight Engineer Autocomplete system for full or partial aircraft setup
	
	
		Integrated SimBrief import for route, fuel, and payload synchronisation
	
	
		Interactive loadsheet and CG management with real-time visual feedback
	
	
		Customisable fuel and payload loading with dynamic aircraft response
	
	
		Intuitive performance calculator with simple step-by-step takeoff &amp; landing setup
	
	
		Styled OFP (Operational Flight Plan) with realistic dispatch-style layout
	
	
		Integrated chart system supporting LIDO &amp; Navigraph with pinning and search
	
	
		Aircraft ground services and state control panel (doors, GPU, air start, pushback)
	
	
		Central hub for navigation mode selection and aircraft configuration preferences
	

	From short regional hops to long-haul transatlantic crossings, the TriStar operated across the globe with airlines like Delta, British Airways, Eastern, and many more. Recreate these historic routes or forge your own across a wide range of destinations, from busy international hubs to scenic regional airports.
 


	
 


	Fly classic routes from hubs such as London Heathrow, Dubai, Manchester, and Honolulu, or explore lesser-known operations that defined the TriStar’s legacy. Pair it with historic flight data tools like FlightSim Dispatch to bring even more realism into your operations.
 


	  
 


	As always, thank you for your continued support ❤️
 


	We can’t wait for you to dive in and experience this iconic aircraft for yourself! If you’re just getting started, we highly recommend taking some time to explore the FAQs, read through the manual, and watch the “Welcome To” video, these will give you everything you need to get up and running and make the most of your first flights.
 


	Watch the Trailer 🎥
 


	
		
	



	Watch the Welcome To 🎥
 


	
		
	



	Happy Flying!  
	The iniBuilds Team ❤️]]></description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2026_03/FlightSimulator2024_eK34eJtJFR.png.a2703e58468e22afe93b0302fad765c6.png" length="14509715" type="image/png"/><pubDate>Tue, 31 Mar 2026 08:05:10 +0000</pubDate></item><item><title>iniBuilds Aircraft Development Update - March 2026</title><link><![CDATA[https://forum.inibuilds.com/topic/35855-inibuilds-aircraft-development-update-march-2026/?do=findComment&comment=86828]]></link><description><![CDATA[Hello!
 


	Since we last did a development update in December, the team have been full steam ahead! With the TriStar Airliner release now well and truly approaching, we wanted to share a new development update covering what we’ve been working on behind the scenes.
 


	Earlier this week we released our “Welcome to the TriStar” video, giving you a first proper look at the aircraft inside Microsoft Flight Simulator 2024. The response to that video has been fantastic, and today we want to expand on some of the areas shown there with a closer look at systems, sounds, and artwork, along with a few additional previews.
 


	But first, a quick recap of some of our recent aircraft updates for our other projects, including the A300, A340 &amp; A350 Airliners!
 


	Recent Aircraft Updates Over the past few weeks we’ve pushed several updates across our current airliner lineup, including the A300-600R, A340 Airliner and A350 Airliner.  
	These updates focused on improving overall performance, system stability, and day-to-day usability across the aircraft. The A300-600R Airliner received a major performance optimisation pass, particularly benefiting the freighter variant and cockpit environments, while the A350 Airliner update addressed a wide range of systems refinements including FMGS behaviour, navigation logic, and display consistency. The A340 Airliner update similarly focused on operational accuracy, with improvements to flight guidance, FMGS functionality, and navigation handling, alongside various visual and audio refinements. As always, these updates are driven heavily by community feedback and reports, and we’re grateful for the continued support as we move into the next phase of refinements across the fleet.
 


	You can find each of the latest update changelogs below:
 



	As always, thank you for the continued feedback and reports, they play a huge role in helping us identify issues quickly and improve the aircraft experience for everyone. Now, onto the Tristar!
 


	TriStar Airliner
 


	With the TriStar release rapidly approaching, many of you will have already seen the Welcome to the TriStar video we released earlier this week. Development is now fully focused on bringing the aircraft to you in sim, and we hope the video helped answer some of your initial questions and provided a closer look at what to expect. If you haven't had the chance the watch the Welcome to the TriStar video yet, you can do so here:
 


	
		
	



	In this development update, we’ll be expanding on several of the areas shown in the video and share a few additional details and previews, so be sure to read on!
 


	
 


	Systems 🎛️ 
	One of the defining aspects of the TriStar is its three-crew cockpit, and recreating that environment has been a major focus for the team. As such, the TriStar is getting a Virtual Flight Engineer that brings one of the aircraft’s most iconic crew roles to life. Instead of treating the engineer’s panel as a static background system, users can actively trigger flight engineer “flows” for different phases of operation and receive real-time feedback as each task is carried out. That feedback is more than just text, from authentic switch sounds to spoken callouts from the engineer, the system is designed to make it feel like a real crew member is working beside you. Once a flow is complete, the engineer reports back, giving the aircraft a much more interactive, crew-driven experience that fits the character of a classic widebody like the TriStar.
 


	This allows simmers who may not be familiar with managing the full panel to still enjoy operating the aircraft while the automated engineer handles routine tasks. As we said, these voice interactions replicate typical crew coordination during different phases of flight and help bring the cockpit environment to life, so we can't wait for you to use them!
 


	We haven’t forgotten about the cabin crew either. The TriStar will feature automated cabin crew feedback that reacts dynamically to the current phase of flight. From departure preparation to bumpy air and arrival procedures, the cabin crew will provide an interactive experience that reflects what’s happening in the flight. This helps reinforce the feeling of a fully operating airliner, with the cabin and cockpit working together as the flight progresses.
 


	
		
	



	Another area we wanted to expand on from the video is navigation. The TriStar includes several navigation configurations depending on how you want to fly the aircraft. As we've mentioned previously, there is a navigation mode selector within the PFB, allowing you to define how the aircraft is operated. These options include:
 


		RADNAV
	
	
		INS
	
	
		GPS
	
	
		INS + GPS.
	

	Each option will provide you with a different experience, from a more modern approach to airliner navigation, all the way to the original navigation methods used on this aircraft. To keep system logic aligned with each operating philosophy, systems such as the PMS (and therefore advanced VNAV capability) is available only when an INS-based option is selected. Alternatively, you can select pure RADNAV or GPS-only, which disables the PMS. This method allows you to tailor the experience of the TriStar to your own preference.
 


	Alongside these systems, we’ve also implemented a moving map display that integrates with the aircraft’s navigation data and imported waypoints. The map will draw up to nine of the current INS waypoints, and show the aircraft's assumed position based off of the INS position, so if you initialise the aircraft wrong, it could think you're in a completely different location!
 


	
 


	As you fly along, you'll be able to batch import waypoints from SimBrief if you so choose, these will show up in a list for you to view at any time, which all helps you to keep your situational and route awareness. 
 


	The Paper Flight Bag (PFB) is a period-appropriate take on the modern EFB concept. It is a central hub to many of the relevant control parameters, performance calculations and also provides access to aircraft utilities, all whilst maintaining the analogue spirit of the TriStar cockpit. From the "Auto Complete" functions acting as a flight engineer would, to performance calculations, the PFB provides you with a great deal of customisation and preference. If you are not used to flying aircraft with a complete engineers panel, this can becoming a daunting task. We've give you the ability to utilise the PFB to "Auto Complete" tasks for certain phases of flight, from preflight prep, to descent and approach, all the way to securing the aircraft after your long haul. Once you press autocomplete on an item, you'll hear switches flipping over and this will ensure all the relevant items to that phase have been set and complete.
 


	
 


	The PFB also includes a nicely detailed diagram of the aircraft, showing the ground state of the aircraft including passenger and cargo door status', external ground units such as the Air Start and GPU and some basic pushback controls. Beyond this, the loadsheet page further expands on this diagram, showing fuel and cargo load levels in each section, you're able to either directly import from SimBrief - which will populate all sections appropriately, or you can create a custom load scenario yourself. You'll see each fuel tank and cargo compartment fill up or down as you drag sliders and this will in turn affect the CG of the aircraft which you can see on the left of the loadsheet page.
 


	
 


	Beyond those pages, we've also included a matrix style OFP page, which is styled to look like a paper printout, which you'd expect to receive from dispatch. This will show your imported SimBrief flight plan, and also allow you to import your route to the INS.
 


	For performance, we wanted to stay true to the period and have the performance cards stylized to look like they were handwritten. They also contain a great deal of useful information, as well as being incredibly intuitive and easy to operate. Take off performance can be completed in 3 easy steps; Press Sync -&gt; Calculate -&gt; Set Bugs &amp; EPR. That's it! You're ready to go, it's much the same for landing calculations, ensure the landing weight &amp; elevation matches what you expect, set the runway condition and whether your antiskid is on or off, click Calculate, and then set. Each time you calculate a take off or landing performance card, you'll see the relevant speeds to use, and for take off you'll see the Take Off and Initial Climb EPRs you can expect to use for that specific departure.
 


	  
 


	As usual, we've included an easy to navigate chart pad, with options for both LIDO and Navigraph charts to use to your liking. The standard functionality of being able to pin relevant charts is present as well as day/night modes and airport search features.
 


	
 


	Sounds 🔊
 


	Obviously sounds are just as critical to the aircraft as any system or visual element. Without a believable audio environment, even the most detailed aircraft can feel flat. For the TriStar, we wanted to ensure the soundsuite truly captured the character of this classic widebody.
 


	To achieve this, we partnered with Echo19, where Tyler was able to gain access to a real L-1011 at the TriStar Experience in Kansas City, Missouri. During this visit he recorded a wide range of high-quality audio directly from the aircraft, capturing everything from engine behaviour to cockpit and environmental sounds. Being able to record audio from an aircraft in this environment allowed us to gather authentic material that would otherwise be extremely difficult to obtain.
 


	
		
	



	These recordings formed the foundation of the TriStar’s sound suite, from which Tyler refined and created a truly stunning audio set. From the distinctive tone of the RB211 engines, to the subtle ambience of cockpit systems and cabin airflow, Tyler captured a huge range of audio that helps recreate the real atmosphere of the aircraft. You can check out a brief behind the scenes of his trip in the video below!
 


	
		
	



	Interior &amp; Exterior Art 🎨 
	The TriStar is one of the most recognisable widebody aircraft ever built, and recreating it visually has been a major focus for the art team. From the exterior surfaces down to the smallest interior details, the goal has been to capture not just how the aircraft looks, but the 'golden-era' of aviation and the atmosphere it represents.
 


	
 


	Cabin Interior 
	One of the areas we’ve spent a significant amount of time on is the passenger cabin. The TriStar’s interior has a very distinct character compared to modern widebodies, and we wanted to ensure that feeling is preserved throughout the aircraft.
 


	The entire cabin has been carefully modelled with accurate seating layouts, interior panelling, galleys and the iconic vaulted ceiling due to the lack of baggage compartments. Texturing plays a huge role here, with materials crafted to reflect the softer, fabric-heavy interiors typical of aircraft from this era, rather than the sharper plastics and composites found in modern cabins.
 


	
 


	Lighting also plays a big part in achieving that authentic atmosphere. Instead of the bright, cool LED lighting found in today’s aircraft, the TriStar uses period appropriate incandescent-style lighting, giving the cabin a warmer tone that feels closer to what was used during that time period. These lighting characteristics influence the entire interior environment, helping recreate the distinctive ambience passengers would have experienced when flying on the TriStar during its operational years.
 


	
 


	Lower Lounge &amp; Cargo Bay 
	Another unique aspect of the TriStar we’ve recreated is the lower lounge configuration, one of the aircraft’s most iconic features. Although the '-500' variant did not typically operate with the lounge installed, we’ve included an optional configuration allowing you to explore this awesome feature. The lounge area sits within the lower fuselage, connected to the main cabin via a spiral staircase, and includes seating areas and a bar-style layout that reflects how some airlines configured the aircraft during the golden age of widebody travel.
 


	  
 


	The cargo bay surrounding the lounge structure has also been modelled in detail. You’ll be able to explore the structural framing, cargo floor panels, and the lower deck environment surrounding the lounge area. The level of modelling here is something we’re really excited to showcase, as it’s an area rarely recreated in flight simulation with this level of depth.
 


	Texturing &amp; Materials 
	Across the entire aircraft, the team has applied a highly detailed PBR material workflow, allowing surfaces to respond naturally to lighting conditions within the simulator.
 


	
 


	Metal panels, painted surfaces, interior plastics, fabrics and structural components all feature carefully tuned roughness, reflectivity and wear characteristics. These subtle variations help break up surfaces and give the aircraft a more realistic appearance, especially under dynamic lighting conditions during sunrise, sunset or night operations.
 


	POD Variant 
	Alongside the standard passenger configuration, the TriStar Airliner will also include a distinctive POD variant, offering a unique and slightly more challenging flying experience. This variant features both a visual modification, as well as changes to the aircraft’s flight model, meaning it behaves and should be operated slightly differently from the standard TriStar. The additional external pod alters the aircraft’s aerodynamics and weight distribution, and the flight model has been adjusted to accurately reflect these differences.
 


	
 


	As a result, the POD variant introduces several operational changes and performance limitations compared to the standard TriStar. The aircraft’s maximum operating altitude is limited to FL340, with a reduced VMo of 270 KIAS, and reduced thrust takeoffs are not permitted. 
 


	Operational procedures are also different. For example, ATS use during final approach and autoland operations is prohibited. The POD configuration also introduces revised fuel distribution requirements, including the requirement that tank 1 must be a certain degree heavier than tank 3.
 


	These differences mean the POD variant requires slightly different planning and procedures compared to the standard aircraft. For those of you looking to experience something a little different, it provides a really fun &amp; alternative way to operate the TriStar and highlights yet another chapter in the aircraft’s diverse operational history.
 


	Liveries 🖌️ 
	At launch, the TriStar Airliner will feature a wide selection of liveries from operators throughout the aircraft’s long service history.
 


	These will include airlines such as British Airways, Saudia, TWA, Delta, Pan Am, United, LTU, Cathay Pacific, Royal Jordanian, Air Transat, Novair and many more. Each livery has been carefully created with high resolution textures and accurate airline markings, giving you the opportunity to recreate routes and operations from many different eras of the TriStar Airliner's service history, even on release day!
 


	
 


	Release Information 🗓️ 
	Now, what you've all been waiting for - we’re excited to confirm that the TriStar Airliner is scheduled to release later this month (March). After many months of development, testing and refinement, the aircraft is now entering its final stages as the team focuses on polishing the last details ahead of launch.
 


	For those attending FSWeekend, you’ll have the opportunity to try the aircraft at the event. We’ll have the TriStar available to experience in person, giving you a chance to see how the aircraft performs, how it handles and hear from the developers themselves ahead of its official release.
 


	
 


	Over the coming weeks, we will also begin sharing the aircraft with media partners and content creators, allowing them to spend time with the TriStar Airliner and showcase their first impressions, previews and flights with the aircraft. Alongside this, our official trailer will be dropping next week, offering a closer look at the aircraft in action and highlighting many of the features and details the team has been working on. Be sure to keep an eye on our channels so you don’t miss it!
 


	At launch, the TriStar Airliner will be available exclusively through the Microsoft Flight Simulator in-game Marketplace. - iniManager version will be released at a later date.
 


	We hope you all enjoy flying the TriStar Airliner once it arrives. As always, our team will be on hand to support you with the aircraft following release, and we’ll be actively monitoring feedback and bug reports from the community. Whilst we are striving for a solid release, you can expect timely updates and refinements as we continue to improve the experience and address any issues that do come about from a wider user base.
 


	Given the wide range of variants and configurations that existed throughout the TriStar’s service life, we strongly recommend taking some time to read through the included documentation. It provides helpful guidance on the different systems, variants, and operational differences, ensuring you can get the most out of the aircraft from your very first flight.
 


	Synaptic A220  
	The iniBuilds and Synaptic teams have been working very hard over the past few months, as such - the Synaptic A220 is steadily progressing towards release-candidate readiness. We’re just about ready to enter the final stages of testing at the end of the month. We’d like to take a moment to share some of the highlights in our development progress. As always, all screenshots showcased are representative of a work-in-progress aircraft.
 


	
 


	Since FSExpo 2025, we have made some serious developmental strides and rewritten many core systems. The Synaptic A220 now includes a completely reworked fly-by-wire system, a custom engine model, lateral and vertical flight guidance, autopilot, autoland, and fully featured electrical, bleed air, hydraulics, and radio systems.
 


	The flight management system has also been completely rewritten from the ground up to enable tighter coupling with other systems, better performance, and hopefully a reduced risk for fatal errors and crashes. This has enabled us to model intricate behaviors with other systems, such as automatic nav-to-nav transfer on approach, the transition from DMC (data concentration unit module cabinet) to PFCC (primary flight control computer) guidance during autoland, and accurate engine model predictions for climb planning.
 


	
 


	We’ve been continuously following our core principle of emergent behavior, and with it, we’ve monitored the actual logic used in the A220’s crew alerting system to create our own systems code that triggers CAS and INFO messages with accurate input conditions, activation logic, and even timing delays matching the real aircraft’s 100ms precision. The system consists of 3,350 different inputs routed through the data concentration unit module cabinets from various other systems on the aircraft, and we’re currently working on filling in the missing inputs. The screenshot below gives a glance into what that process looks like, with several messages still being triggered unnecessarily due to missing data that we need to provide.
 


	
 


	The past couple of years have been a unique blend of exciting breakthroughs and of countless sleepless nights spent following rabbit holes and chasing wild geese. Our codebase has now grown to over several hundred thousand lines of Rust and TypeScript code, representing 985 modeled components, 1026 electrical connections, 427 data buses such as ARINC 429, AFDX, analog, and discrete. We’re working steadily to ensure a capable aircraft on release day, and hope you share in our excitement as we approach the big day!
 


	The Next Project 
	As the TriStar project wraps up, we're excited to begin switching our focus to the next big project, the iniBuilds A380 Airliner!
 


	This is a project that has been quietly progressing behind the scenes for some time. From the beginning, our goal has been to approach the A380 with the same philosophy that guided the development of the A340/A350 and most recently the TriStar, applying the lessons learned across systems architecture, performance optimisation and overall product structure to ensure the aircraft meets the highest standards possible.
 


	Work has been ongoing across multiple departments for some time. Systems development and sound workstreams are well and truly underway, laying the foundation for the aircraft’s core functionality and overall flight experience. However, we want to talk about something that is essential to every major aircraft project we take on: data collection and real-world reference gathering.
 


	To build an aircraft of this scale and complexity, accurate reference material is one of the top priorities to obtain. Over the past months we’ve been conducting extensive research and gathering large amounts of documentation, measurements and operational data to ensure that the aircraft we recreate reflects the real-world counterpart as closely as possible.
 


	For the A380 project, one of our primary goals has been to ensure that the aircraft’s external geometry is as faithful to the real aircraft as possible for the sim. To achieve this, the modelling process began with extensive real-world reference collection, including thousands of high-resolution photographs. These references allow us to verify proportions, surface curvature, panel layouts and structural features directly against the real aircraft rather than relying solely on drawings or publicly available documentation.
 


	 
	Our team enjoyed being in and around the A380 at a recent airshow!
 


	The same level of attention has also been applied to the flight deck. Using a large collection of cockpit reference photography alongside measurement data and scan references, the cockpit geometry has been carefully recreated to accurately represent the layout, proportions and ergonomics of the real A380 flight deck.
 


	We have also conducted several real-world reference collection trips, including visits to full-motion simulators and real aircraft, allowing our team to capture additional photographs, measurements and operational details directly from the source. This hands-on research helps ensure the cockpit environment reflects the real aircraft as closely as possible.
 


	
 


	Throughout development we are also working with real-world A380 pilots who are reviewing the aircraft and providing feedback during the process. Their input helps validate areas such as cockpit layout, operational workflows and subtle design details that are often difficult to capture from documentation alone.
 


	Combining this real-world feedback with our extensive photographic and scan-based references allows us to refine the aircraft to a level that closely represents the real A380 experience within the simulator.
 


	  
 


	As development progresses we’ll be sharing more insights into the aircraft, including deeper dives into systems, sounds and artwork, but for now we wanted to close this section with a very early sneak preview of the iniBuilds A380 Airliner!  
	We are much further ahead in development than the above pictures (as you can see from our teaser below 😉 ) but wanted to take a step back to walk you through the behind the scenes of some of the development. 
 


	
 


	 
 


	Final Remarks 
	Thank you for taking the time to read through this extensive development update. We're glad to be able able to share more insight into what the team has been working on behind the scenes periodically.
 


	The team is now full speed ahead on bringing the TriStar Airliner to release. We’re incredibly excited to finally get this aircraft into your hands and see the routes &amp; operations the community will recreate with it.
 


	To celebrate the upcoming release and FSWeekend, we’ll also be running special discounts this weekend across a selection of our aircraft. If you’ve been looking to expand your hangar, this will be a great opportunity to pick something up!
 


	
 


	Long Haul Legends Deal: https://inibuilds.com/collections/long-haul-legends - Valid until 22nd March 11pm UK
 


	As always, thank you for the continued support from everyone in the community. We can’t wait to share more with you very soon. ✈️
 


	iniBuilds team ❤️]]></description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2026_03/AircraftDevUpdateMarch2.png.eb7a54b5d82ba17065dc7519303b340e.png" length="1118331" type="image/png"/><pubDate>Thu, 12 Mar 2026 17:35:06 +0000</pubDate></item><item><title>iniBuilds Scenery Development Update - March 2026</title><link><![CDATA[https://forum.inibuilds.com/topic/35847-inibuilds-scenery-development-update-march-2026/?do=findComment&comment=86804]]></link><description><![CDATA[Hello!
 


	It’s been another incredibly busy period for the scenery team here at iniBuilds. Over the past few months we’ve been focused on delivering several major hub airports for Microsoft Flight Simulator 2024, while also pushing forward with new projects currently in development.
 


	From the United States to the United Kingdom and across to Asia, the recent releases represent a huge amount of work from the team, and we’re incredibly grateful for the reception they’ve received from the community.
 


	Today we wanted to take a moment to recap some of those latest releases, share a small update on what’s coming next, and introduce a couple of developers who have been hard at work on one of our upcoming projects.
 


	Recent Hub Releases 
	The last few months have seen several major airports join the iniBuilds scenery lineup. From the scale and complexity of Dallas Fort Worth, to the busy aprons of Manchester, and most recently the global gateway of Hong Kong International, each project has pushed our workflows further and helped refine the techniques we use to create large-scale airports for MSFS 2024.
 


	You can check out all our latest sceneries here: https://inibuilds.com/pages/iniscenery
 


	
 


	We want to say a huge thank you to everyone who has supported these releases. Every project teaches us something new, as such, as our airport projects have grown, our knowledgebase and technical implementation has too!
 


	When FS2024 was released, one of the main issues for devs was the overhaul of the LOD system. Although this proved a challenge to work with, we've now fully adopted the new system into every single asset we produce. This means everything from a chair to a terminal building has been tweaked and assessed for the correct LOD value to be the most efficient possible for the sim engine.
 


	Similarly, we've now fully adopted the new simpropcontainer (SPC) system which allows even further efficiency by grouping together clusters of LOD'ed, detailed objects such as interior fixtures and fittings. We've also change how we apply sim lights so that we can have a slick looking airport without the massive overheads from a vast number of lights! So whether it's improvements in optimization workflows, asset creation, or how we manage the scale of modern hub airports, all of those lessons are already being fed directly back into our upcoming projects, helping us refine both performance and visual fidelity as we continue expanding our scenery catalogue.
 


	Hong Kong Update – v1.0.1 
	First off, we want to extend our thanks to everyone who has picked up a copy of Hong Kong Airport and the associated city landmarks! The feedback we've received from this airport has been spectacular and we're incredibly grateful for all of the kind words! That being said, we've received a few points of feedback since the release, as such the team has been working on a small follow-up update addressing these feedback points and a number of other refinements across the scenery. Your reports and suggestions play an important role in helping us refine these airports after launch, so please keep them up!
 


	
 


	Version v1.0.1 focuses on correcting airport signage, ground markings, and gate infrastructure across Hong Kong International Airport, alongside improvements to terminal details and jetway accuracy. It also resolves several layout issues, missing assets, and visual inconsistencies to further enhance realism throughout the airport.
 


	Changelog v1.0.1
 


		Multiple Cantonese character corrections
	
	
		Updated text for Airport Lightning Warning System
	
	
		Added more people around check-in areas
	
	
		Add A380 stop lines to N5, S23, D212 and D216
	
	
		Glidepath antenna area should have concrete pathed areas and associated assess driveway
	
	
		N143 - 145 - Duplicated stop-marker markings
	
	
		Underground entrance near gate S3 missing walls
	
	
		Check-in area - tsui wah ad reversed x2
	
	
		Corrected font spacing on gate totems
	
	
		T1 - displaced parking do not carry Lat/Long information.
	
	
		Missing First/Business and Economy labels during day time
	
	
		Jetway extensions "fingers" missing number sign of next gate + warning signs for height clearances
	
	
		Exterior marshaller stairs near VDGS corrected position
	
	
		Taxisign corrections
	

	The update is available to download via the iniManager now.
 


	An Update on Liverpool John Lennon (EGGP) 
	Development has progressed significantly since that announcement, and the team is now entering the final stages of preparation.
 


	If you missed the original announcement of Liverpool, you can check it out in the December scenery dev update here: 
 



	In previous scenery development updates, we introduced some insights from scenery team leads Greg and George, offering a look behind the scenes at how our projects come together. Today we wanted to introduce Kris and Ilias, two developers who have been working extensively on this project. Since development on EGGP has been progressing steadily behind the scenes, Kris and Ilias have been heavily involved in building the airport environment, working across terrain, ground layouts, and asset creation to ensure the airport captures the distinctive feel of Liverpool.
 


	They’ve shared a little insight into their development workflow below:
 


	"My airport development workflow is based on a combination of real-world geospatial data, official aviation references, and custom 3D asset creation. I typically start by collecting high-resolution terrain and imagery data from reliable sources such as LiDAR datasets, DEM providers, and orthophoto services. These datasets are processed using GIS tools like QGIS, Global Mapper, and GDAL in order to generate accurate terrain models, heightmaps, and reference layers. Official airport charts, satellite imagery, and aviation databases are also used to ensure the correct placement of runways, taxiways, parking stands, and ground markings.
 


	Once the base data is prepared, I build the airport environment using a combination of 3D modeling and simulator-specific tools. Ground layouts, markings, and surfaces are recreated with high precision using projected meshes and custom materials. Additional elements such as vehicles, lighting systems, vegetation, and airport assets are modeled and optimized with proper LODs and PBR textures to ensure performance and realism inside the simulator. Throughout the process, I rely on a combination of automation scripts, custom tools, and manual refinement to achieve a balance between visual fidelity and performance. This workflow has become standard across all of our latest and upcoming projects. As for Liverpool, it's exciting to see all that work come together, a final product of which we're sure you'll love!" - Ilias, Scenery Development Team
 


	
 


	"Liverpool has been a really enjoyable project to work on, especially as it’s given us the chance to apply some of the newer techniques we’ve developed over the last few projects we've done in Microsoft Flight Simulator 2024. One of the bigger changes for scenery development with FS2024 was the updated LOD system. It took some time to get used to at first, but it’s now something we’ve built directly into our workflow. For Liverpool, every asset, from smaller interior pieces through to larger terminal structures, has been reviewed and tuned so that the LOD transitions behave efficiently while still keeping the airport looking detailed up close.
 


	We’ve also been making good use of the SimPropContainer (SPC) system. This allows us to group sets of smaller assets, like interior fixtures or ramp equipment, into optimised clusters. Airports naturally contain a lot of these kinds of details, so this approach helps us keep those areas feeling busy and realistic without adding unnecessary performance overhead." - Kris, Scenery Development Team
 


	
 


	As we said, we cannot wait for you to get your hands on Liverpool, it's a historic airport and we hope we're able to do it justice! Keep an eye out for this in the coming weeks!
 


	March Madness &amp; FSWeekend 
	We hope many of you have been enjoying the March Madness sales this week, as well as daily deals from the iniBuilds line up, we've also got hundreds of products discounted across the store from over 50 developers! There are still a few select iniBuilds airports included for a limited time, so if you’ve been looking to expand your scenery collection, now’s a great opportunity to pick something up.
 


	Check out the remaining deals here: https://inibuilds.com/collections/inibuilds-march-madness
 


	We’re also looking forward to seeing many of you at FSWeekend! If you’re attending the event, be sure to come and say hello. It’s always great meeting members of the community in person and chatting about flight simulation, aviation, and what we’ve been working on behind the scenes.
 


	Thank you again for the continued support. The scenery team has an exciting pipeline of projects ahead, and we can’t wait to share more with you soon!
 


	Thanks, 
	iniBuilds Team ❤️]]></description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2026_03/ILIASkrisdevupdate.png.a4e703972443229d79a87cdae501c7cf.png" length="4124973" type="image/png"/><pubDate>Wed, 11 Mar 2026 18:11:07 +0000</pubDate></item><item><title>iniBuilds Hong Kong International (VHHH) for Microsoft Flight Simulator 2024 Released!</title><link><![CDATA[https://forum.inibuilds.com/topic/35779-inibuilds-hong-kong-international-vhhh-for-microsoft-flight-simulator-2024-released/?do=findComment&comment=86594]]></link><description><![CDATA[Welcome to Hong Kong International (VHHH) and City Landmarks!✈️
 


	The wait is over, Hong Kong International (VHHH) &amp; City Landmarks for Microsoft Flight Simulator 2024 are now officially available!
 


	After our development, research, and refinement cycle, we’re incredibly excited to finally bring one of Asia’s most iconic aviation hubs to the simulator. Set on the island of Chek Lap Kok and surrounded by the dramatic skyline of Victoria Harbour, Hong Kong offers one of the most visually striking environments to fly into anywhere in the world.
 


	With its scale, complexity, and constant flow of long-haul international traffic, HKIA is a truly dynamic hub connecting East and West, and now you can experience it in incredible detail in Microsoft Flight Simulator 2024!
 


	You can purchase your copy here: Hong Kong International Airport (VHHH) | £19.99 (*excl VAT)👉 https://inibuilds.com/products/inibuilds-hong-kong-vhhh-msfs-2024 Hong Kong City Landmarks | £7.99 (*excl VAT) or FREE with a Valid Pucrhase of VHHH 👉 https://inibuilds.com/products/inibuilds-hong-kong-city-landmarks-msfs-2024  
 


	
 


	Scenery Features
 


		Hand-crafted ground textures with bespoke runway, apron, and landside materials
	
	
		True-to-life landside recreation with custom decals, vegetation, and infrastructure
	
	
		Accurately modelled and positioned dynamic airport lighting
	
	
		Extensive collection of handcrafted buildings, vehicles, and bespoke objects
	
	
		Highly detailed terminal interiors and exterior structures
	
	
		HD jetways with intricate detailing
	
	
		Up-to-date airport layout reflecting the current real-world configuration
	
	
		Bespoke taxi signage built to real-world specification
	
	
		Official GSX profile included
	
	
		Optimised LODs across all models for balanced performance
	
	
		Built using the latest MSFS2024 SDK features
	
	
		Full iniManager compatibility
	

	The terminal currently under construction in real life will be completed and added free of charge in a future update.
 


	      
 


	 Watch the Hong Kong Airport Trailer 🎥
 


	
		
	



	Hong Kong City POI Pack 
	Hong Kong isn’t just about the airport, the skyline is a huge part of what makes flying in and out of HKG so special. So to round out the full experience, we’re including a Hong Kong City POI Pack completely FREE when you purchase the scenery.
 


	Whether you’re arriving over Victoria Harbour at sunset, departing with the city glowing beneath you, or just exploring the area VFR, the surrounding skyline now feels alive and unmistakably Hong Kong.
 


	We’ve recreated a wide selection of the city’s most recognisable landmarks, carefully positioned and modelled to make those approaches and departures feel right. From the dense financial district towers in Central to the cultural waterfront in Kowloon, everything has been designed to enhance that iconic city backdrop.
 


	The POI pack features:
 


		The historic Star Ferry routes and ferry ports
	
	
		Star Ferry Pier
	
	
		Macau Ferry Terminal
	
	
		CITIC Tower
	
	
		Hong Kong Convention and Exhibition Centre
	
	
		Great Eagle Centre
	
	
		Two International Finance Centre
	
	
		Central Plaza
	
	
		The Center
	
	
		International Commerce Centre
	
	
		Convention Plaza
	
	
		Hong Kong Cultural Centre
	
	
		M+ Museum
	
	
		Tamar Park
	
	
		Tian Tan Buddha
	
	
		Major Central district towers including HSBC, Bank of China, Standard Chartered, CCB Tower, AIA, and Sun Hung Kai Centre
	

	      
 


	Watch the Hong Kong City Landmarks Trailer 🎥
 


	
		
	



	Thank you for all of the feedback and continued support for this one, we are incredibly proud of it, and we cannot wait for you to explore all of what HKIA has to offer! Check out the hundreds of routes across a variety of airlines and airliners and see where Hong Kong sends you! 
 


	iniBuilds Team ❤️]]></description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2026_03/VHHHForumBannerSceneryRelease.png.78924d55dbcf4d889ec6e95a0ee8d5d9.png" length="996446" type="image/png"/><pubDate>Thu, 05 Mar 2026 18:51:49 +0000</pubDate></item><item><title>iniBuilds Hong Kong International (VHHH) for Microsoft Flight Simulator 2024 Coming Soon!</title><link><![CDATA[https://forum.inibuilds.com/topic/35736-inibuilds-hong-kong-international-vhhh-for-microsoft-flight-simulator-2024-coming-soon/?do=findComment&comment=86450]]></link><description>Welcome to Hong Kong International (VHHH)!&#x2708;&#xFE0F;
 


	Last week we announced the upcoming hub - Hong Kong International Airport (VHHH) which is now in its final stages of development for Microsoft Flight Simulator 2024, and today we&#x2019;re excited to share a closer look at what&#x2019;s coming soon!
 


	
 


	From its dramatic island setting to its reputation as a global gateway between East and West, Hong Kong is an airport which boasts scale, density, and atmosphere. The complexity of its layout, combined with its proximity to one of the most recognisable skylines in the world, has made this an incredibly satisfying project to work on.
 


	Behind the Scenes 
	To bring Hong Kong to life with the highest possible level, we carried out an on-site visit to the airport, gathering plenty of photographic and video references across both landside and airside areas. From terminal faces and interior layouts to taxiway markings, stand equipment and surface wear, every detail was carefully documented to ensure accuracy throughout the development process.
 


	For some of the team, Hong Kong carries a deeper meaning than just another iniBuilds hub. A few members of our team have been able to call HKIA their home base, working as pilots as well as ground staff, that firsthand knowledge has directly shaped development. We actively sought their feedback and insights, using it to enhance every element, from accurate interior models and layouts to the precise positioning of faithfully recreated buildings, detailing of airside vehicles, wear and tear of ground polygon, lighting and signage. Their familiarity has helped ensure every aspect is checked to be as accurate as possible, from refining small details, up to the large sprawling terminals and their overall proportions and positioning.
 


	
 


	
 


	They also helped fine-tune elements such as ground vehicle density, surface wear and markings, and more across different areas of the airport. We&#x2019;ve continuously incorporated internal feedback throughout development, refining areas repeatedly to ensure the final product reflects the operational feel of the real airport.
 


	    
 


	Scenery Features
 


		Hand-crafted ground textures with bespoke runway, apron, and landside materials
	
	
		True-to-life landside recreation with custom decals, vegetation, and infrastructure
	
	
		Accurately modelled and positioned dynamic airport lighting
	
	
		Extensive collection of handcrafted buildings, vehicles, and bespoke objects
	
	
		Highly detailed terminal interiors and exterior structures
	
	
		HD jetways with intricate detailing
	
	
		Up-to-date airport layout reflecting the current real-world configuration
	
	
		Bespoke taxi signage built to real-world specification
	
	
		Official GSX profile included
	
	
		Optimised LODs across all models for balanced performance
	
	
		Built using the latest MSFS2024 SDK features
	
	
		Full iniManager compatibility
	

	The terminal currently under construction in real life will be completed and added free of charge in a future update.
 


	Hong Kong City POI Pack 
	As we mentioned last week - Hong Kong isn&#x2019;t just about the airport, the skyline is a huge part of what makes flying in and out of HKG so special. So to round out the full experience, we&#x2019;re including a Hong Kong City POI Pack completely FREE when you purchase the scenery.
 


	Whether you&#x2019;re arriving over Victoria Harbour at sunset, departing with the city glowing beneath you, or just exploring the area VFR, the surrounding skyline now feels alive and unmistakably Hong Kong.
 


	We&#x2019;ve recreated a wide selection of the city&#x2019;s most recognisable landmarks, carefully positioned and modelled to make those approaches and departures feel right. From the dense financial district towers in Central to the cultural waterfront in Kowloon, everything has been designed to enhance that iconic city backdrop.
 


	The POI pack features:
 


		The historic Star Ferry routes and ferry ports
	
	
		Star Ferry Pier
	
	
		Macau Ferry Terminal
	
	
		CITIC Tower
	
	
		Hong Kong Convention and Exhibition Centre
	
	
		Great Eagle Centre
	
	
		Two International Finance Centre
	
	
		Central Plaza
	
	
		The Center
	
	
		International Commerce Centre
	
	
		Convention Plaza
	
	
		Hong Kong Cultural Centre
	
	
		M+ Museum
	
	
		Tamar Park
	
	
		Tian Tan Buddha
	
	
		Major Central district towers including HSBC, Bank of China, Standard Chartered, CCB Tower, AIA, and Sun Hung Kai Centre
	

	A Closer Look 
	Below, you&#x2019;ll find a selection of in-development screenshots showcasing various areas of the airport; from terminal interiors and airside infrastructure to landside environments and more.
 


	This project has gone through plenty of refinement along the way, and the images below give a better sense of the overall depth across the airport. It&#x2019;s not just about the main terminals, we&#x2019;ve been putting equal care into the cargo areas, support buildings, and all the surrounding infrastructure that make HKIA feel as vast and alive as it does in the real world.
 


	Check out the slider below to explore the latest previews and take a closer look at the airport that is coming soon!
 


	
 


	Watch the Trailer &#x1F3A5;
 


	
		
	



	As always, thank you for your continued support, we cannot wait for you to get your hands on a copy of VHHH and see what the team have created.
 


	iniBuilds Team &#x2764;&#xFE0F;</description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2026_02/image.png.973e961b2ad8af6b09cfb0e9302524b1.png" length="13160192" type="image/png"/><pubDate>Thu, 26 Feb 2026 21:48:19 +0000</pubDate></item><item><title>iniManager v2.5.2 Released</title><link><![CDATA[https://forum.inibuilds.com/topic/35699-inimanager-v252-released/?do=findComment&comment=86320]]></link><description>v2.5.2 of the iniManager has been released. This is a small update to address an install error for some executable products.
 


	This update will be downloaded automatically when you launch the app or you can manually download it here.
 


	v2.5.2 
	- Fixed install error for executable products where the path had a space in it.</description><pubDate>Mon, 23 Feb 2026 14:42:40 +0000</pubDate></item><item><title>Announcing iniBuilds Hong Kong International (VHHH) for Microsoft Flight Simulator 2024!</title><link><![CDATA[https://forum.inibuilds.com/topic/35681-announcing-inibuilds-hong-kong-international-vhhh-for-microsoft-flight-simulator-2024/?do=findComment&comment=86243]]></link><description>Welcome to Hong Kong International (VHHH)!&#x2708;&#xFE0F;
 


	We&#x2019;re incredibly excited to officially announce one of our most ambitious and detailed scenery projects yet, Hong Kong International Airport. One of the world&#x2019;s most iconic aviation hubs, Hong Kong stands as a global gateway connecting East and West, known for its scale, busy hub-operations from Cathay Pacific, and incredible views on approach and arrival of the Hong Kong skyline!
 


	
 


	This project represents a major milestone for our team, pushing the boundaries of detail, realism, and immersion to deliver the definitive Hong Kong experience in Microsoft Flight Simulator.
 


	
 


	
 


	
 


	Hong Kong International Airport is similar in ways to our last project - Dallas Fort Worth. The vast scale, complex layout, and unique island location have allowed us to push our development pipeline further than ever, as well as use lessons learned from Dallas.
 


	From the extensive terminal structures to the intricate network of taxiways and service roads, every element has been carefully recreated to capture the atmosphere and operational character of this incredible airport.
 


	Please note, the terminal that is currently under-construction will be completed and added into the scenery for free in a later update.
 


	
 


	
 


	Scenery Features
 


		Hand-made ground textures with bespoke texture sets for runways, aprons, paths, and roads
	
	
		True-to-life landside recreation with custom decals, vegetation, roads, and infrastructure
	
	
		Accurately modelled and positioned dynamic airport lighting
	
	
		Extensive collection of handcrafted buildings, vehicles, and custom objects
	
	
		Highly detailed terminal interiors and exterior structures
	
	
		HD jetways with intricate detailing
	
	
		Up-to-date airport layout reflecting the real-world airport
	
	
		Bespoke taxi signage true to real-world specifications
	
	
		Official GSX profile included in the scenery folder and iniManager download
	
	
		Level of Detail (LOD) optimisation across all models for best performance
	
	
		Built using the latest MSFS2024 SDK features for maximum performance and stability
	
	
		Full iniManager compatibility for easy configuration
	

	
 


	
 


	
 


	To complete the airport experience on both arrivals and departures, we've also included a detailed Hong Kong City POI pack, bringing the iconic skyline and world-famous waterfront of Victoria Harbour to life. This will be included for FREE with a purchase of the scenery!
 


	Hong Kong&#x2019;s dramatic cityscape is a defining part of any arrival or departure into HKG, and we&#x2019;ve carefully recreated a selection of the city&#x2019;s most recognisable landmarks to ensure a great visual experience when arriving or departing.
 


	From towering skyscrapers to cultural landmarks and bustling harbour infrastructure, each point of interest has been handcrafted with detailed modelling, accurate placement, and realistic night lighting to achieve the unmistakable atmosphere of Hong Kong.
 


	
 


	
 


	
 


	Some of the Landmarks Include:
 


		Sky Shuttle Terminal
	
	
		AIA Building
	
	
		China Construction Bank (CCB) Building
	
	
		Hong Kong Convention and Exhibition Centre
	
	
		Central Plaza
	
	
		Two International Finance Centre (Two IFC)
	
	
		Tsim Sha Tsui Star Ferry Terminal
	
	
		Hong Kong Cultural Centre
	
	
		Hong Kong Space Museum
	
	
		Central Star Ferry Pier
	

	
 


	Hong Kong International Airport represents a new benchmark for our scenery development, combining lessons from previous projects, plenty of research, and the desire to create one of the world's most recognisable airports!
 


	As always, thank you for your continued support, we truly cannot wait for you to experience this one.
 


	iniBuilds Team &#x2764;&#xFE0F;</description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2026_02/vhhhForumBannerScenery.png.c483c1b7d2a447a5362e10fa7e6dbde5.png" length="1114949" type="image/png"/><pubDate>Fri, 20 Feb 2026 11:35:44 +0000</pubDate></item><item><title>iniBuilds Kittil&#xE4; (EFKT) for Microsoft Flight Simulator 2024 Released!</title><link><![CDATA[https://forum.inibuilds.com/topic/35605-inibuilds-kittil%C3%A4-efkt-for-microsoft-flight-simulator-2024-released/?do=findComment&comment=86000]]></link><description><![CDATA[🌨️ Welcome to Kittilä Airport (EFKT) ✈️
 


	Step into the heart of Finnish Lapland, where snow-covered forests, Arctic light, and winter operations are the core of the experience. Nestled above the Arctic Circle, Kittilä Airport (EFKT) has been carefully recreated in stunning detail for Microsoft Flight Simulator 2024!
 


	Available now for just £9.99 (excl. VAT) Buy Now: https://inibuilds.com/products/inibuilds-kittila-efkt-msfs-2024
 


	
 


	Discover Kittilä Airport! 
	Located in northern Finland, Kittilä Airport serves as a key gateway to Lapland’s world-famous winter destinations, including Levi and Ylläs. EFKT plays a crucial role in seasonal tourism, welcoming a surge of international traffic during the winter months, alongside steady domestic connections year-round.
 


	From icy runways and low winter sun to snowbanks lining the apron, Kittilä offers a uniquely Arctic flying environment. This rendition faithfully captures the airport’s layout, atmosphere, and the distinctive character of northern operations in extreme conditions.
 


	
 


	
 


	Carriers &amp; Routes 
	Despite its remote location, Kittilä sees an impressive mix of traffic, particularly during the winter season:
 


		Finnair – Regular domestic connections to Helsinki
	
	
		Norwegian – Seasonal and domestic services
	
	
		European charter airlines – Bringing holidaymakers directly into Lapland
	
	
		Private &amp; seasonal operations – Supporting tourism and Arctic travel
	

	Whether you’re flying a short domestic sector, operating a winter charter from central Europe, or managing cold-weather procedures in sub-zero temperatures, EFKT delivers a truly immersive Nordic experience.
 


	
 


	Scenery Features
 


		Custom ground textures for Entire Airport Area
	
	
		Real Runway Slope Profile
	
	
		High Quality Buildings Interiors and Parallax
	
	
		Detailed recreation of landside area with custom models
	
	
		High-quality SimObject behaviors during winter season, including snowdrifts and persistent snow coverage
	
	
		Seasonal SimObject assets during the Christmas period (November – February)
	
	
		Fully custom night lighting, including runway and taxiway lights
	
	
		GSX profile included (by Elton Hjalmarsson)
	
	
		Custom Taxiway Signs
	
	
		High-quality, optimized textures
	
	
		Custom Finnish airside clutter to reflect real-world operations
	
	
		Custom models of surrounding buildings
	
	
		All models optimized for performance with Level of Detail (LOD)
	
	
		Saab Draken Monument
	
	
		A lot of Easter Eggs - Watch Out!
	

	
 


	
 


	
 


	📽️Watch the Trailer
 


	
		
	



	From the magical glow of the Northern Lights to heavy snowfall and crisp Arctic mornings, Kittilä Airport (EFKT) offers a truly distinctive flying experience. Expect challenging winter operations, breathtaking snowy landscapes, and the unmistakable atmosphere of Finnish Lapland.
 


	iniBuilds Team ❤️]]></description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2026_02/EFKTForumBanner.png.e70ef707803007ae6338cb01a9441f75.png" length="1014364" type="image/png"/><pubDate>Thu, 12 Feb 2026 00:55:39 +0000</pubDate></item><item><title>iniBuilds Tristar Airliner Development Update</title><link><![CDATA[https://forum.inibuilds.com/topic/35590-inibuilds-tristar-airliner-development-update/?do=findComment&comment=85933]]></link><description><![CDATA[Welcome to our next Tristar Airliner dev update! In our initial dev update, we introduced the TriStar project and outlined the core philosophy guiding its development, we wanted to achieve a deeply authentic recreation, built around period-correct systems, flexible navigation workflows, and a visual standard that reflects both the aircraft’s character and decades of service life. We went over how elements such as the triple INS, Performance Management System, and multiple navigation configurations define the TriStar’s unique operational identity, alongside an early look at the extensive art, sound, and performance foundations already in place. If you have yet to read that dev update, you can do so here: December Aircraft Dev Update ✍️
 


	
 


	With the foundation for the project having been established in the December update, development has since progressed and is now set for the final blocks to be placed. The focus has shifted from defining what the TriStar is, to now refining how it behaves, how its systems interact, how it flies under automation and manual control, and how its characteristic design choices influence the overall experience in day-to-day operations. Today's dev update will begin to pull those ideas together, taking a closer look at the aircraft’s core systems, flight modelling, audio environment, and visual detail as they reach maturity and progress toward a complete TriStar Airliner.
 


	✈️Flight Model 
	At the heart of the TriStar’s performance are its three Rolls-Royce RB211-524 turbofan engines, recreated with a strong focus on physical accuracy and real-world behaviour. Thrust generation and power management are driven by authentic EPR logic, with carefully tuned engine inertia and spool characteristics that reflect the RB211’s distinctive response profile. Acceleration limits, transient behaviour, and power changes all follow realistic constraints, ensuring the aircraft feels appropriately deliberate and smooth across all phases of flight. From idle-to-takeoff power transitions to subtle thrust adjustments in cruise and approach, the engine simulation plays a central role in defining the TriStar’s character.  🔊
 


	🛬Flight Handling and Aerodynamics 
	The TriStar’s handling qualities are captured through a high-fidelity flight model that reflects the aircraft’s reputation for stability, smoothness, and refined wide-body characteristics. Particular attention has been paid to approach and landing behaviour, where the aircraft truly distinguishes itself. Direct Lift Control (DLC) is fully simulated, utilising the TriStar’s signature spoiler-to-pitch coupling to provide precise glidepath control without excessive pitch changes. This system allows for fine vertical path adjustments during approach, delivering the stable, confidence-inspiring handling that made the L-1011 so well regarded by flight crews. 🛩️
 


	🧠Systems - Automatic Flight Control System (AFCS) 
	The TriStar’s advanced Automatic Flight Control System is fully simulated, faithfully reproducing the aircraft’s sophisticated automation philosophy. The system supports full CAT IIIB autoland capability, complete with accurate flare logic, de-rotation behaviour, and rollout control. An integrated auto-throttle system works in close coordination with the Performance Management System and navigation logic, providing period-authentic automation that balances pilot authority with advanced system assistance. Lateral and vertical modes, along with capture and intercept behaviour, are modelled to reflect real-world logic and limitations, highlighting just how advanced the TriStar’s automation was for its era.⚙️  
 


	🔧Systems - Hydraulic, Pneumatic, and Electrical Systems 
	All primary aircraft systems are fully modelled. The hydraulic system is recreated in full, including its three independent circuits and their associated redundancy logic. The pneumatic system simulates bleed air behaviour, pack operation, engine starting, and cabin pressurisation. The electrical system is equally detailed, featuring complete AC and DC architecture with essential buses, load-transfer behaviour, and accurate power-management logic.   
	  ⛽Systems - Fuel Management  
	The fuel system is recreated with its authentic tank layout and transfer logic, including cross-feed and automatic transfer behaviour. It also models the TriStar’s characteristic trim changes as fuel moves throughout the aircraft. All operations are carried out through a fully simulated Flight Engineer station, reflecting real-world procedures and workload in manual and automatic modes. 
	  🌡️Systems - Environmental Control and Pressurisation 
	The environmental control system features TriStar-specific pack behaviour and fully modelled zoned cabin temperature control. Pressurisation operates in both automatic and standby modes, each behaving as it would on the real aircraft. The system also includes realistic reversion patterns and accurate environmental responses, reflecting the aircraft’s unique design and operational philosophy. 
	  👨‍✈️Systems - Flight Engineer Station 
	The TriStar’s Flight Engineer station is fully interactive. All major systems—hydraulics, electrics, fuel, pneumatic, and environmental—can be managed exactly as on the real aircraft. True-to-life flows and operating procedures guide every action, and the station provides fully functional system monitoring and control for an authentic three-crew experience. 🎛️ 
	An automatic operation mode is also provided where these tasks are handled by an AI-driven Flight Engineer. This can be toggled at any time through our unique PFP (Paper Flight Bag) interface.    🗺️Navigation &amp; Autoflight Philosophy 
	From the beginning of development, our navigation concept was divided into three stages: 
 


		RADNAV only 
	
	
		INS only 
	
	
		INS + PMS (to provide VNAV) — originally planned for a later update. 
	

	As we are now shipping all three aircraft variants from day one, we broadened the philosophy to support everyone: from casual flyers taking their first steps into classic airliners to the most dedicated purists who want to operate the aircraft exactly as it was. 
 


	The objective became simple: maximum flexibility while preserving visual authenticity. As such, a navigation mode selector has been added to the "PFB", allowing you to define how the aircraft is operated. These options include:
 


		RADNAV
	
	
		INS
	
	
		GPS
	
	
		INS + GPS.
	

	Each option will provide you with a different experience, from a more modern approach to airliner navigation, all the way to the original navigation methods used on this aircraft. To keep system logic aligned with each operating philosophy, systems such as the PMS (and therefore advanced VNAV capability) is available only when an INS-based option is selected. Alternatively, you can select pure RADNAV or GPS-only, which disables the PMS. This method allows you to tailor the experience of the Tristar to your own preference. 🎯 
 


	
 


	🛰️AFCS Lateral Modes &amp; GPS Integration 
 


	One of the most delicate challenges during development has been introducing GPS capability without compromising cockpit authenticity. 
 


	The AFCS panel already provides the real-world lateral modes: 
 


		ILS
	
	
		LOC
	
	
		VOR
	
	
		INS
	
	
		BC 
	

	And that is the crucial point — there is no dedicated GPS button on the real unit. 
 


	While some early aircraft iterations experimented with additional switching, these were not representative of operational service and were later abandoned. Adding a permanent GPS pushbutton or fictional mode would therefore mean creating something that never truly existed. 
 


	Which lead to our solution, we allow the "PFB" to determine the navigation source, which means that when a pilot selects GPS-only operation, the aircraft will replace the INS label on the AFCS with GPS. 
 


	From the cockpit, the workflow feels entirely natural — the same button, in the same location, operated in the same way. Behind the scenes, lateral guidance is now provided by the Garmin GNS 530 rather than the inertial system. 
 


	
 


	This means different things for different pilots: newcomers &amp; casual flyers can enjoy straightforward, modern GPS navigation with minimal learning curve, making it easy to jump in and fly; INS and procedural users will see no change to the standard operation - simply select INS in the "PFB" and the aircraft will behave like originally designed; and for everyone, the cockpit experience will remain coherent, believable and true to the real aircraft.
 


	📥INS Route Imports  
	Planned since early development, we are also implementing the ability to import routes created via SimBrief or through the simulator’s own EFB directly into the INS. 
 


	This will dramatically reduce pre-flight workload while preserving the depth and procedural nature of inertial navigation — perfect for experienced crews who want realism without lengthy manual entry. 📋
 


	📘Paper Flight Bag 
	As we briefly mentioned above, the TriStar introduces our new period-authentic "Paper Flight Bag", a vintage-inspired alternative to the modern EFB found in other iniBuilds aircraft. Designed to match the era and atmosphere of the L-1011, the PFP provides a tactile, analogue-style interface while still delivering the full suite of essential features simmers expect. Performance calculations, aircraft configuration tools, loading and fuel management, navigation references, and system controls (such as the automated Flight Engineer) are all accessible, offering both immersion and convenience without compromising capability.
 


	
 


	🎨Exterior Art 
	The TriStar’s exterior has been brought to life with a strong emphasis on mechanical accuracy and dynamic behaviour. Control surface animations follow real-world sequencing and logic, ensuring that every movement reflects how the aircraft operates in service. This includes correct spoiler lift behaviour during  operation, realistic flap actuation timing and geometry, and accurate landing gear compression responses during taxi, braking, and touchdown. These details work together to ensure the aircraft not only looks correct, but behaves correctly during all phases of flight.
 


	
 


	Beyond primary animations, a range of secondary visual effects add a subtle but important sense of life to the aircraft. Wing flex responds naturally to aerodynamic loading, engine vibration is visible through the airframe, and heat shimmer behind the wing-mounted RB211 engines reacts dynamically to power settings and environmental conditions. Together, these elements help convey the mass, power, and presence of the TriStar in motion.  💺Interior Art 
	The cockpit represents a complete and faithful recreation of the L-1011-500 flight deck, encompassing the Captain and First Officer stations alongside the full Flight Engineer station. High-resolution materials and carefully crafted textures capture the distinct mix of metals, plastics, and fabrics found throughout the real aircraft. Brushed aluminium panels, worn labels, accumulated dust, faded markings, scratches, and panel paint degradation all contribute to a cockpit that feels lived-in and authentic, reflecting decades of service rather than a factory-fresh appearance. 🕰️
 


	Wear and tear has been applied with restraint and purpose. Frequently used switches and controls show polished metal surfaces, high-traffic areas exhibit chipped paint, and recessed sections display realistic grime build-up. These details are informed directly by real-world references, ensuring the aircraft feels aged in a believable and consistent way rather than artificially distressed.    
	Every instrument, control, and Flight Engineer component is fully modelled within the limits of the underlying systems simulation. Knobs, switches, circuit breakers, and annunciators are positioned precisely using real measurements and photographic reference, aided by a camera-matching workflow during 3D development. Cockpit visibility is further enhanced through accurate reflective behaviour on glareshield materials and windows, combined with baked ambient occlusion and light maps that respond naturally to shadows, instrument backlighting, and changing external light conditions.    
	We hope to showcase more areas of the cockpit and showcase the cabin very soon as we polish and refine the texture sets to our ideal result in our continued development updates. 
	  💡Lighting, Cockpit and External 
	Although we were unable to obtain our own bespoke lighting references for the TriStar, the lighting environment has been carefully developed using physically based intensity values and averaged colour reproduction derived from extensive photographic and video reference material. The goal has been to achieve lighting that feels believable and functional rather than exaggerated, ensuring consistency with the aircraft’s era while still taking full advantage of Microsoft Flight Simulator 2024’s lighting capabilities.
 


	Cockpit lighting includes fully adjustable integral panel backlighting, instrument illumination, pedestal flood lighting, dedicated Flight Engineer station lighting, and overhead flood lights. Each lighting source behaves as expected during transitions between bright exterior conditions and low-light night operations, allowing the cockpit environment to adapt naturally as ambient lighting changes. Particular care has been taken to balance readability with atmosphere, preserving clear instrument visibility without washing out surface detail or texture work.
 


	Exterior lighting has been equally refined. Landing lights, taxi lights, wing illumination, beacons, strobes, and navigation lights are all tuned to behave correctly across a wide range of environmental conditions. These light sources interact dynamically with fog, cloud density, precipitation, and reflective surfaces, ensuring the aircraft remains visually grounded within the surrounding environment. Whether taxiing in low visibility or penetrating cloud on approach at night, the TriStar’s lighting behaves in a manner consistent with real-world expectations.    🖌️Liveries 
	At release and for future updates, we plan to include a range of our high quality ‘3D decal’ liveries representing airlines that operated the L-1011-500 including the registration of Delta, British Airways, Air Transat, LTU, Pan Am and United amongst many others. 
	Each livery is created using correct brand colours, layout references and aircraft-specific markings – with the MSFS recommended 3D decal method for ultimate performance and quality when viewed close in first person. ✈️
 


	
 


	🛬Closing remarks 
	To close out, we hope that this dev update has provided some useful information for you! Development is now entering its final stages, and while what you’ve seen here represents a substantial portion of the aircraft, there is still more to share. We will be releasing another update prior to launch, diving even deeper into additional features, refinements, and areas of the aircraft that we cannot wait to show you.
 


	We are incredibly grateful for the continued enthusiasm, feedback, and patience from our community throughout. The TriStar is a special aircraft, and it has been a privilege to recreate it with the depth and respect it deserves. ❤️
 


	We cannot wait for you to get your hands on the TriStar Airliner and experience this iconic wide-body for yourselves. ✈️✨
 


	
 


	iniBuilds Team ❤️]]></description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2026_02/TristarBanner.png.07830878b7feee0c3cedadc121f8ce6c.png" length="909680" type="image/png"/><pubDate>Tue, 10 Feb 2026 12:56:10 +0000</pubDate></item><item><title>iniManager v2.5.1 Released</title><link><![CDATA[https://forum.inibuilds.com/topic/35498-inimanager-v251-released/?do=findComment&comment=85542]]></link><description>v2.5.1 of the iniManager has been released. This is a small update to address a bug where scenery config controls were not visible after installation of products.
 


	This update will be downloaded automatically when you launch the app or you can manually download it here.
 


	v2.5.1 
	- Fixed scenery config control not showing up.</description><pubDate>Mon, 02 Feb 2026 16:25:24 +0000</pubDate></item><item><title>iniManager v2.5.0 Released</title><link><![CDATA[https://forum.inibuilds.com/topic/35446-inimanager-v250-released/?do=findComment&comment=85304]]></link><description>v2.5.0 of the iniManager has been released. This update focuses on stability and usability, with improvements to the download system, UI performance, and login handling, alongside fixes for rare file corruption issues and upgraded core dependencies.
 


	This update will be downloaded automatically when you launch the app or you can manually download it here.
 


	v2.5.0 
	- Optimized the download system that sometimes crashed mid-download 
	- Fixed isolated bug whereby download would corrupt files 
	- Improved UI performance 
	- Fixed login-related bug 
	- Upgraded dependencies to latest version</description><pubDate>Thu, 29 Jan 2026 21:20:26 +0000</pubDate></item><item><title>iniBuilds Dallas Fort Worth International Airport (KDFW) for Microsoft Flight Simulator 2024 Released!</title><link><![CDATA[https://forum.inibuilds.com/topic/35378-inibuilds-dallas-fort-worth-international-airport-kdfw-for-microsoft-flight-simulator-2024-released/?do=findComment&comment=85048]]></link><description>&#x1F920;Welcome to Dallas Fort Worth International (KDFW)&#x2B50;
 


	Prepare to experience one of the world&#x2019;s largest and busiest airports, carefully recreated for Microsoft Flight Simulator 2024. Spanning five massive terminals and a web of taxiways, bridges, and highways, Dallas Fort Worth International Airport is a true mega-hub, coming soon!
 


	Available Now for &#xA3;19.99! (*excl VAT) 
	Buy: https://inibuilds.com/products/inibuilds-dallas-fort-worth-kdfw-msfs-2024  
 


	
 


	&#x2708; Discover Dallas Fort Worth Like Never Before
 


	From the iconic Skylink light rail between terminals to the vast apron layouts and elevated taxiway bridges crossing active highways, every corner of DFW has been recreated to capture the true feeling of operating at one of aviation&#x2019;s great giants! Whether you&#x2019;re flying regional feeders, transcontinental heavies, or long-haul international services, Dallas Fort Worth offers an incredible hub experience for Microsoft Flight Simulator 2024.
 


	The Heart of American Hub Operations
 


	As the primary home of American Airlines and one of the busiest airports on the planet, Dallas Fort Worth International stands as a cornerstone of global aviation. Showcasing immense scale, infrastructure, and nonstop activity, KDFW delivers a level of operational complexity found at only a handful of airports worldwide, the gateway to North America and beyond, operating around the clock.
 


	 


	From short-haul domestic flights to long-haul international departures, every movement across KDFW&#x2019;s runways, taxiways, bridges, and terminals reflects the pace of this mega-hub. Fly regional jets and narrowbodies on busy sectors to cities like Houston, Denver, Chicago, and Los Angeles, or take widebody aircraft across the oceans for London, Paris, Tokyo, and beyond. KDFW delivers an incredible variety.
 


	
 


	
 


	
 


	Scenery Features:
 


		Detailed elevated taxiway bridges crossing roads
	
	
		Custom construction zones and active development areas positioned around the airfield to reflect real-world expansion
	
	
		Fully modelled and animated Skylink Air Train system connecting all terminals
	
	
		Hand-made ground textures with crisp, bespoke texture sets for runways, aprons, paths, and roads
	
	
		True-to-life airport landside recreation with custom ground decals, signposts, vegetation, parking barriers, and more
	
	
		Accurately modeled and positioned dynamic airport lighting for enhanced realism
	
	
		180+ hand-crafted models featuring custom-made buildings, vehicles, and objects
	
	
		Hand crafted terminals with crisp textures providing a fresh, modern appearance
	
	
		HD jetways with intricate details enhancing the airport's realism
	
	
		Highly detailed models of all airport buildings, objects, and surroundings
	
	
		Full HD ground poly matching the 2026 airport layout
	
	
		Up-to-date airport layout reflecting the current, real-world location
	
	
		Official GSX profile included in the scenery folder and iniManager download
	
	
		Level of Detail (LOD) optimization for every model ensuring the best performance possible
	
	
		Use of the latest MSFS2024 SDK features for optimal performance and smooth experience
	
	
		Bespoke taxi signage true to real-world specifications
	
	
		Full iniManager compatibility allowing easy configuration for optimal performance on your system
	

	
 


	
 


	
 


	
			
				
					
						
							
								
									&#x1F4FD;&#xFE0F;Watch the Trailer
								 

								
									
										
									
								

								
									As always, thank you for your continued support, we can&#x2019;t wait for you to explore Dallas Fort Worth! Our content creators and streamers will be getting access very soon, so be sure to check out their streams for exclusive first looks and previews of this exciting new scenery.
								 

								
									The iniBuilds Team &#x2764;&#xFE0F;</description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2026_01/KDFWForumBannerScenery.png.8d6a8bfd18d00be4df924a39ebf3a277.png" length="1046251" type="image/png"/><pubDate>Wed, 21 Jan 2026 23:31:16 +0000</pubDate></item><item><title>iniBuilds Haugesund Karmoy (ENHD) for Microsoft Flight Simulator 2024 Released!</title><link><![CDATA[https://forum.inibuilds.com/topic/35318-inibuilds-haugesund-karmoy-enhd-for-microsoft-flight-simulator-2024-released/?do=findComment&comment=84775]]></link><description><![CDATA[🌊 Welcome to Haugesund Airport, Karmøy (ENHD) ✈️
 


	Step into one of Norway’s most scenic regional gateways, where rugged coastline meets demanding North Sea weather. Nestled along the western shore, Haugesund Airport, Karmøy (ENHD) has been carefully recreated in detail for Microsoft Flight Simulator 2024!
 


	Available now for just £9.99 (excl. VAT) Buy Now: https://inibuilds.com/products/inibuilds-haugesund-karmoy-enhd-msfs-2024
 


	
 


	Discover Haugesund Airport!
 


	Located on the island of Karmøy, Haugesund Airport, Karmøy serves as a vital hub for western Norway, supporting regional travel, offshore operations, and international connections. Known for shifting winds, low cloud, and dramatic coastal approaches, ENHD offers a rewarding flying experience in all seasons. This rendition captures the atmosphere, layout, and operational character of real-world Norwegian regional aviation.
 


	
 


	
 


	Carriers &amp; Routes 
	Despite its regional size, Haugesund Airport hosts a variety of important services, including:
 


		SAS - Regular connections to Oslo
	
	
		Norwegian - Domestic and select international services
	
	
		Charter &amp; offshore traffic - Supporting North Sea energy operations and regional logistics
	

	Whether you’re flying short domestic hops, operating charter services, or dealing with classic west-coast weather, ENHD delivers a distinctly Norwegian experience.
 


	
 


	Scenery Features:
 


		Custom ground textures for entire airport area
	
	
		High Quality Buildings Interiors
	
	
		Detailed recreation of landside area with custom models
	
	
		Fully custom night lighting, including runway and taxiway lights
	
	
		Custom Taxiway Signs
	
	
		High-quality, optimized textures
	
	
		Custom Norwegian airside clutter to reflect real-world operations
	
	
		Custom models of surrounding buildings
	
	
		Custom static aircraft
	
	
		All models optimized for performance with Level of Detail (LOD)
	
	
		10cm high quality CGL
	

	
 


	
 


	
 


	📽️Watch the Trailer
 


	
		
	



	From stormy Atlantic winds to calm summer evenings along the coast, Haugesund Airport, Karmoy (ENHD) offers an authentic flying environment. Expect challenging weather, stunning approaches, and the unmistakable atmosphere of Norway’s west coast.
 


	iniBuilds Team ❤️]]></description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2026_01/ForumBannerSceneryENHD.png.82286ffa06eb30044292b159c7f90dc3.png" length="1101115" type="image/png"/><pubDate>Thu, 15 Jan 2026 17:53:39 +0000</pubDate></item><item><title>iniManager v2.4.9 Released</title><link><![CDATA[https://forum.inibuilds.com/topic/35028-inimanager-v249-released/?do=findComment&comment=83857]]></link><description>v2.4.9 of the iniManager has been released. This update brings a handful of quality-of-life improvements, including multi-SIM support for product add-ons, a new liveries auto-update system, and fixed video playback in the iniBuilds section. It also resolves GSX profile issues for some migrating users and includes a fix for the authentication system.
 


	This update will be downloaded automatically when you launch the app or you can manually download it here.
 


	v2.4.9 
	- Fixed Video playback in the iniBuilds section 
	- Added multi-SIM support for product addons 
	- Bug fixes for GSX profiles for some users migrating from old versions 
	- Liveries auto-update system 
	- Fix for a bug in the authentication system</description><pubDate>Thu, 18 Dec 2025 19:44:23 +0000</pubDate></item><item><title>iniBuilds Aircraft Development Update - December 2025</title><link><![CDATA[https://forum.inibuilds.com/topic/35007-inibuilds-aircraft-development-update-december-2025/?do=findComment&comment=83797]]></link><description>Hello! 
	It&#x2019;s been an incredibly busy year for the team, and looking back, we&#x2019;ve covered a lot of ground. The headliners were obviously the A350 Airliner and A340 Airliner, but we also managed to squeeze in the F406, Spartan and a host of other updates across the board. It wasn't just about pushing new products out the door, but rather, refining products to ensure their usability remained at a level we can be happy with.
 


	We&#x2019;d like to extend our thanks to every one of you that made this year so successful. This year has been our strongest yet, and the progress we&#x2019;ve made across our flagship products have allowed us to finish 2025 on a real high. It&#x2019;s been a milestone year for us, one we&#x2019;re genuinely proud of.
 


	
 


	A350 Progress Throughout the Year 
	February saw the release of the long anticipated A350 Airliner. Bringing a project of this complexity to the simulator naturally presented some initial challenges, particularly regarding WASM. Our priority was first and foremost to ensure that customers had the best possible experience with this product. This meant a focus to address issues as soon as they were raised by the community. With this mindset, between the release of the A350 Airliner on the 26th February up to today, we&#x2019;ve released 22 updates for this product, ranging from smaller hotfixes of certain issues, to major upgrade packages, ensuring the product continues to meet community expectations alongside the feedback being given.
 


	In June, the ULR variant was released within a major update, aimed at boosting performance, as well as flight model and systems fidelity. This update heavily tackled WASM issues, and performance, with a significant focus on improving the overall WASM structure, we had consolidated internal variables and also streamlined the XML hierarchy amongst other things. 
 


	In the proceeding months from July, up to December, the 7 updates that were released were focused on performance gains, WASM stability and quality-of-life features. Still working through those WASM bugs, a huge step was made towards the stability of the aircraft within this period, with the number of WASM reports dropping significantly. Performance has also been a key element that we wanted to ensure was in the right place - update V1.1.7 played a significant role in addressing this.
 


	V1.1.7 saw a clear increase in average framerates, but more importantly, a substantial improvement in 1% and 0.2% low frametimes. These reductions in frame-time variation translate to a much smoother, more stable experience. Stutters were also significantly reduced. In previous builds, fewer than 45% of frames were classified as &#x201C;smooth&#x201D; on this setup. In v1.1.7, this figure would now exceed 85% in most cases. Frame-time spikes greater than 4ms were reduced by 90%, resulting in consistent, fluid motion even in demanding environments.
 


	Which brings us to today, a great year with the A350 Airliner, we&#x2019;re incredibly grateful for the consistent support on this project, from the community, professionals, testers and all the reports that allowed us to directly address bugs that were in need of fixes - your dedication to this project has allowed it to be where it is today.
 


	If you have not tried the A350 Airliner since earlier in the update cycle, we would highly recommend doing so. You will notice an impressive and seamless experience with incredible sounds. 
 


	You can purchase a copy of the A350 Airliner here: https://inibuilds.com/products/inibuilds-a350-airliner-msfs-2024
 


	
 


	2025 Recap 
	This year saw some of our most standout releases to date. With the launches of the A350 Airliner, A340 Airliner, F406 Caravan II and Spartan 7W Executive, each release taught us something new, and we&#x2019;ve been applying those lessons directly back into our development pipeline.
 


	We also made sure not to leave our existing products behind. Revisiting the A300-600R throughout the year, specifically to ensure appropriate compatibility with Microsoft Flight Simulator 2024. This effort continued throughout the year, with the most recent v1.0.5 update.
 


	These updates included fixes aimed at stability and "quality of life" features based on your reports. We&#x2019;ve addressed the stutters some users experienced with external lighting, fixed various logic issues with the TCAS and autopilot constraints, and restored the functional standby compass. We also integrated LIDO charts and refined the visual experience, from adding glowing hot brake effects to tweaking the gear suspension limits for a more realistic ground stance.
 


	You can purchase a copy of the A300-600R here: https://inibuilds.com/products/inibuilds-a300-600r-airliner-msfs-2024
 


	
 


	In October, the A340 Airliner debuted on the Microsoft Flight Simulator In-Game Marketplace. This was the work of thousands of hours across the team, learning from previous projects, implementing features to ensure parity between products at a minimum, but wanting to push the boundaries as well. The release of the A340 Airliner was met with open arms by the community, and for that, we cannot thank you enough! 
 


	
 


	Much like with other projects however, we wanted to ensure that the update cycle remained in place, bringing much-needed refinements week to week. Since the release on October 7th, we&#x2019;ve pushed five substantial updates to the product.
 


	The initial weeks (v1.0.1 and v1.0.2) were heavily focused on stabilising the platform, tightening up VNAV logic, correcting FMGS behavior, and enhancing the sound suite. We also moved quickly to address specific community feedback regarding the visual modeling, specifically revisiting the wing and main landing gear in v1.0.3 to ensure the geometry and behavior matched the real-world aircraft.
 


	The most recent updates focused on deepening system fidelity. v1.0.4 was a significant milestone, introducing a complete rework of the EIS1 display logic and a fully featured ATSU/AOC suite. With v1.0.5, we&#x2019;ve added offset functionality, better navdata handling and a series of system-wide fixes. It&#x2019;s been a steady process of not just fixing bugs, but actively expanding the aircraft's capabilities based on how you are flying it.
 


	To close out this section on the A340 Airliner, we have one last exciting piece of news to share. We are excited to announce that a new free variant will be added soon: the VIP variant will officially be arriving in January. We look forward to starting the new year by offering you a new way to fly the A340 Airliner in Microsoft Flight Simulator.
 


	 Tristar Project 
	Moving on with today's main topic, iniBuilds proud to announce the legendary iniBuilds TriStar Airliner for Microsoft Flight Simulator 2024. Developed from the ground up exclusively for the new platform - supported by extensive real-aircraft access and reference sessions - this recreation fully leverages MSFS2024&#x2019;s latest physics, environmental modelling, and advanced systems framework. Our goal is to deliver the most authentic and immersive TriStar, or &#x2018;El-Ten-Eleven&#x2019;, experience ever brought to home simulation. Our main variant will be based off of the L1011-500 variant.   



	Today's update will an introduction to the project, cover the journey to date, highlight some key features of the product as well as some WIP areas of the aircraft &#x2013; live in sim.
 


	Product Highlights
 


	Given the numerous variants, configurations and options that were available for this aircraft, let&#x2019;s start with covering some of the key system features of the product. 
 


	&#x2022; Detailed systems simulation covering electrical, hydraulic, pneumatic, and environmental logic 
	&#x2022; A fully featured AFCS and CAT IIIB autoland system 
	&#x2022; Accurate flight dynamics driven by MSFS 2024 aerodynamics and real-world performance manual data 
	&#x2022; High-fidelity exterior and interior modelling including cockpit, cabin, and full S-duct tail engine geometry 
	&#x2022; Fully modelled triple Litton INS system with era-accurate navigation workflows as well as easy import options and Simbrief integration 
	&#x2022; A faithful reproduction of the Performance Management System (PMS) integrated directly with the AFCS and INS 
	&#x2022; Period authentic EFB &#x2013; the iniBuilds Paper Flight Bag  
	&#x2022; Flight Engineers panel with manual and automatic modes 
	&#x2022; Multiple navigation layouts to suit every style of flying: 
	 &#x2003;&#x2013; Classic analogue radio-navigation 
	 &#x2003;&#x2013; Authentic triple-INS long-range setup 
	 &#x2003;&#x2013; INS combined with PMS for full TriStar automation 
	 &#x2003;&#x2013; Modern GNS 530 upgrade option
 


	Flight Model and Aircraft Systems 
	There&#x2019;s a lot to explore in this aircraft, and through these development updates, we will take you on the journey through different parts of the aircraft and the key details captured. 
 


	Today&#x2019;s focus is on the multiple navigation layouts designed to suit every style of flying. Options include classic analogue radio navigation, an authentic triple-INS long-range setup, INS combined with the Performance Management System for full TriStar automation, and an optional modern GNS 530 upgrade.
 


	Triple Litton INS System 
	The TriStar&#x2019;s triple INS suite is simulated in full. Each unit features correct DC standby and AC essential power logic, including realistic standby warm-up behaviour. Position entry and classic alignment are fully simulated, with the traditional 90-to-01 sequence taking roughly 17 minutes to complete. The system supports up to nine waypoints with proper RMT cross-sync, along with accurate intercept, direct-to, and leg-tracking logic. Cross-track and offset navigation are modelled exactly as in the real aircraft. An ATT REF gyro-only mode is included, requiring full re-alignment once the aircraft is back in stable conditions. Distance and time computations follow the authentic A&#x2013;B, 0&#x2013;X, and X&#x2013;0 logic used by the Litton INS units.
 


	
 


	Performance Management System (PMS) 
	A defining feature of the L-1011 is the Performance Management System. Fully recreated in depth, the PMS computes optimal climb, cruise, and descent speeds from simulation weight, altitude, and engine data and integrates directly with the auto-throttle and AFCS vertical modes for each phase of flight. It supports long-range, fuel-efficient flight planning with accurate predictive performance and crew feedback, reflecting the system&#x2019;s role as the heart of the TriStar&#x2019;s automated efficiency.
 


	   
	  
	In our next development update we will go into much further detail about some of the features of the RB211 engine simulation and unique aerodynamic features such as Direct Lift Control (DLC); all of which will be available on the aircraft. We will also provide details on the core aircraft systems (hydraulic, fuel etc), the AFCS &#x2013; automatic flight control system along with a walkthrough of the flight engineer system and the new period authentic EFB &#x2013; the iniBuilds Paper Flight Bag.
 


	Sound Pack 
	Equally important as other development workstreams is the sound suite; without it, the aircraft would simply feel empty and lifeless. 
	Our partners Echo19 secured behind-the-scenes access to the TriStar Experience based in Kansas City, Missouri to record real-time audio. This one-of-a-kind organisation uses an operational Lockheed L-1011 TriStar to inspire students in science, technology, engineering, and math (STEM) through aviation education and immersive hands-on experiences.
 


	



	Echo19 have captured authentic sounds straight from this rare aircraft so that we can bring you a genuinely immersive TriStar experience in Microsoft Flight Simulator. From engine nuances to ambient systems, Echo19 have documented every detail that helps tell the story of this aviation icon. 
	We&#x2019;re proud to work alongside groups who are preserving aviation heritage and encouraging young people to dive deeper into aerospace and engineering. 
	We are excited to continue developing this project and to share a truly authentic TriStar soundscape with the MSFS community as we honor this rare jet and the amazing people who keep its legacy alive.
 


	Check out Tylers video!
 


	
		
	



	Art 
	The TriStar is one of the most visually distinctive wide bodies ever built, and our art team has recreated every aspect of its engineering and character with exceptional fidelity that reflects what is expected with modern MSFS 2024 detail standards and to the bar we&#x2019;ve set for ourselves. 
	Members of our art and QA teams have travelled around the world to study real TriStars up close. We gathered extensive reference material, including high-resolution photography, video, measurements, detailed notes, and sectioned 3D scans, to aid with our detail and accuracy goals. From an aviation museum in Riyadh, Saudi Arabia to an L-1011 cockpit in a shipping container in California, United States, we&#x2019;ve visited multiple examples of the aircraft, including variants beyond the L-1011-500, to understand their intricacies and the differences between models at a one-to-one level.
 


	



	As with all iniBuilds airliner releases, the TriStar is created to include the full suite of visual features simmers expect from our newest generation of aircraft. This includes high resolution materials, accurate surface imperfections, fully realised cabin spaces, and a wide range of small touches that enhance immersion without compromising performance &#x2013; and performance is key here. 
	Being exclusive for MSFS 2024, takes advantage of the visual improvements and techniques available to us in MSFS 2024. Let&#x2019;s get into some of the core visual features and extras the art team has spent time on developing the TriStar.
 


	Exterior Modelling 
	The exterior model has been crafted using high accuracy reference material gathered from our international aircraft visits. Every major structural component reflects real references and data gathered.  
	Our rendition features several interactive elements that contribute to overall realism. These include animated GPU hatch, potable water, waste systems, cargo door handles, cargo doors, entry doors, and as usual: engine cowling doors.  
	And as standard, there will be an era-appropriate ground handling equipment set, alongside the usual engine covers and remove before flight tags where necessary. We hope to showcase these to you in more detail in our upcoming development updates along with a walkthrough of external animations (showcasing systems such as DLC in action).    Exterior - Dynamic Dirt and Weathering 
	The TriStar is an old aircraft, and our visual recreation reflects this age and service life with the most extensive weathering package we have ever applied. A layer of dirt pre-exists on the base textures which cannot be disabled for authenticity, but we have gone beyond this with an enhanced dynamic weathering implementation.  
	Oil streaking, hydraulic fluid residue, chipped paint, oxidised metal, soot patterns, and panel discoloration have all been crafted inspired by real-world examples, not only observed on the TriStar, but other in-service aircraft which have been through some heavy operations.  
 


	Dynamic dirt and weathering behaviour works by increasing the intensity the more you fly, with persistence in mind between liveries, giving the aircraft a believable sense of operational history.  
	Subtle material roughness changes, variation in reflectivity, and dirt accumulation around seams and rivets create a realistic appearance that reflects decades of service life.
 


	
 


	Stairs and Lounge Feature 
	Although the L-1011-500 variant did not operate with the lower lounge feature, the concept is so iconic that we created our own retrofit for simmers to enjoy. This will be available as an optional preset configuration of the aircraft within MSFS.  
	The optional lounge includes a fully modelled lower deck with a bar area, seating and relaxation spaces, and a spiral staircase that connects the lower lounge to the main cabin.
 


	  
	Most notably, the exterior boarding stairs lead directly into the lounge from the outside of the aircraft, giving the unique experience of a private jet style boarding flow for a widebody airliner.  
	We have also included the distinctive lower forward lobe on the aircraft belly. Only TriStars equipped with the lounge had this structure. It was designed to protect passengers in the lounge area in the event of a heavy landing that could compromise the nose gear. This additional detail is recreated accurately in our retrofit version and represents a unique identifying feature of lounge-equipped TriStars. We hope to showcase the cockpit, interior and additional features in our next development update.
 


	Optimisation and Performance 
	Visual quality is balanced with careful optimisation principles learned from our most recent product cycles. We use a mix of shared texture sheets, strict texture resolution rules, and smart LOD transitions that reduce VRAM memory usage without visible losses in quality.  
	Complex areas such as the Flight Engineer station, the cabin, and the landing gear assemblies have been built with performance in mind. These regions feature multi-stage LODs that retain visual accuracy close-up but scale down gracefully at distance.
 


	
 


	The TriStar benefits from the mentioned techniques and more we refined on aircraft like the A350 and A340, for which we have received overwhelmingly positive feedback in recent performance updates for. This ensures stable frame rates and high image quality on both PC and console platforms.
 


	You can expect the full iniBuilds package with excellent night lighting, liveries and videos as we move forward with development and can&#x2019;t wait to share more information in our next development update. 
 


	Final Words 
	As we wrap up this update and look back at an incredible year, we want to circle back to where we started: with a huge "Thank You."
 


	
 


	2025 has been a milestone year for iniBuilds. From the depth and excitement of the A350 Airliner to the grit and hands-on experience of the F406, and now looking ahead to the TriStar, none of this would be possible without you. Your support, your feedback, and even your bug reports have been the driving force behind every update we pushed. You have helped us refine our products and set new standards for what we can achieve together.
 


	From everyone here at iniBuilds, we wish you a happy holiday season and blue skies. Here&#x2019;s to an incredible 2026! &#x1F386;&#x1F384;
 


	iniBuilds Team &#x2764;&#xFE0F;</description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2025_12/AircraftDevBanner.png.cdea20ee03ce2df917a3e0cf9bf7fe24.png" length="5610956" type="image/png"/><pubDate>Wed, 17 Dec 2025 00:56:27 +0000</pubDate></item><item><title>iniBuilds Scenery Development Update - December 2025</title><link><![CDATA[https://forum.inibuilds.com/topic/34992-inibuilds-scenery-development-update-december-2025/?do=findComment&comment=83771]]></link><description><![CDATA[Hello!
 


	It’s been a very busy year for the scenery team! Taking a look at the year as a whole, we’ve covered a massive amount of ground across the globe. From the icy runways of Antarctica to the deserts of the Middle East and the bustling hubs of the United States &amp; Europe too! We’ve worked tirelessly to fill gaps in the world of Microsoft Flight Simulator and bring you some truly special projects, so we hope that you’ve managed to pick up an airport or two of ours throughout the year!
 


	2025 Recap 
	This year brought with it some of the biggest projects to date, from a complete London Heathrow overhaul with the premium edition earlier in the year, to our latest and best received project - Manchester! Expanding on our Enhanced scenery line, the likes of Dubai, LAX and JFK saw their MSFS24 versions released, bringing these mega-hubs to the appropriate standard and making use of MSFS24 SDK tools and LOD’ing - a challenge we wanted to nail!
 


	
 


	We expanded upon our UK and European catalogue, with London Gatwick Premium, another testament to the incredible community that is present in the aviation industry, with some fantastic community members who work at the airport and provided amazing insight and information. We also added another enhanced product, Leeds Bradford V2, with a brand new terminal being added, we always want to ensure that our projects can be some of the most up-to-date sceneries available to the sim. Other European airports include Svalbard and Larnaca, to great airports that provide a variety of route options for year round coverage, especially Svalbard, which is a great destination for the winter time, providing a real challenge with the weather conditions!  
 


	We also ventured into the unique and frozen region of Antarctica, releasing Wolf's Fang Runway, pairing perfectly with the A340 Airliner release and Cape Town, we want to provide you with those real-world counterparts and allow you to recreate historic routes! Each release taught us something new regarding optimization and environment texturing, and we’ve been applying those lessons directly back into our future projects. 
 


	This year, we emphasised the idea that the most important aspect of creating scenery is gathering the latest and most accurate references possible. This usually used to happen through SME’s such as those who worked at airports / fly into airports. This year we focused on adding another layer of data collection. This year we had numerous opportunities in getting team members on site at the airports we are creating. We are incredibly grateful to have worked directly with Airport Management and Authorities at both Providence and Manchester, who graciously allowed us to tour the airfields and work alongside them to capture the data we needed.
 


	 


	Having this level of access allows us to see the details that satellite imagery simply misses, from the specific wear and tear on the taxiways, grunge on terminal buildings and so much more.
 


	For George, one of our Scenery Team Leads, the trip to Providence (KPVD) stands out as a highlight of his 2025. Being able to visit the airport firsthand provided invaluable insight that went straight into his workflows towards the final product.
 


	"The highlight of my year was definitely the research trip to Providence Rhode Island (KPVD). It was a fresh experience to gain knowledge and was an extremely insightful one. Touring the entire airport with the ground operations team, gathering reference materials and learning about the history of the airport."  – George, Scenery Team Lead
 


	 


	Similarly, our time at Manchester, working with MAG, allowed us to capture the airport with an incredible level of detail, ensuring that the key placements of structures, textures &amp; overall feel was as lifelike as possible. We love taking you behind the scenes on these trips, so if you missed our deep dives into how these visits went, be sure to check out the forum posts below:  Providence Research Trip: Providence BTS 👈
 


	



	Manchester Research Trip: Manchester BTS 👈
 


	



	iniBuilds Winter Wonderland Sale 🎅 
	The iniBuilds Winter Wonderland sale is now underway, bringing festive savings across a wide selection of our sceneries! Upgrade your simulator with amazing airports and destinations from around the world and enjoy savings of up to 20% off selected scenery products. Whether you’re planning short hops or long-haul operations, it’s the perfect time to expand your collection and discover something new this winter. Check out the sale here: https://inibuilds.com/collections/sale Exclusions apply.
 


	
 


	Announcing: iniBuilds Dallas Fort Worth (KDFW) Premium for Microsoft Flight Simulator 2024!
 


	Which moves us nicely on to today's main topic, we are incredibly excited to formally announce our next major US project. We are heading to Texas to bring you Dallas / Fort Worth (KDFW)!
 


	This is a project we have been wanting to tackle for a long time. As one of the busiest airports in the world by aircraft movements, recreating the scale and complexity of Dallas is no small job. Work has been quietly underway behind the scenes for months, ranging from detailed ground poly work to getting the unique architecture of the terminals correct.
 


	We are applying all of our updated techniques to Dallas. This includes a heavy focus on performance optimization without sacrificing the visual fidelity of the enormous terminal areas &amp; aprons.
 


	The scenery team has been actively working on adapting our workflow to handle a hub of this size. As Greg, Head of Scenery explains, the journey to Dallas actually began with the challenges we tackled earlier this year:
 


	"It’s been an exciting and busy 2025 in the scenery department. Adopting MSFS2024 as our core development platform gave us new opportunities to introduce levels of detail and quality previously not possible.
 


	We saw the fruits of this labor recently with our Manchester release. It was an amazing experience to have so much direct input from the teams on-site, resulting in the most accurate layout representation we’ve released so far. That experience paved the way for what came next.
 


	Early in 2025, we had a commercial opportunity to work on Dallas Fort Worth. We jumped at the chance to produce what will be, by far, the largest project we’ve ever done.
 


	Thanks to that opportunity, we procured an incredible amount of on-site reference material, allowing for an incredibly faithful recreation. Of course, such an iconic airport wouldn’t be much fun if it didn’t run well, so we’ve kept performance at the core of everything. Our testing team is hard at work ironing out any kinks, and so far the results have been stellar."
 


	


.juxtapose-wrapper {
    position: relative;
    width: 90%;
    max-width: 100%;
    padding-top: 53%; /* 16:9-ish for desktop */
    margin: 20px auto;
    overflow: hidden;
  }

  .juxtapose-wrapper iframe {
    position: absolute;
    inset: 0;
    width: 100%;
    height: 100%;
    border: 0;
  }

  /* Mobile tweaks */
  @media (max-width: 768px) {
    .juxtapose-wrapper {
      width: 100%;
      padding-top: 65%; /* slightly taller for mobile */
      margin: 12px 0;
    }
  }
	



	



	These are two of the five fire stations across DFW, specifically ARFF Station 01 &amp; ARFF Station 02. On the left of each slider, you can see the foundation modelling stage, showing the basic shape being formed. On the right of each slider, you can then see the texturing and detailed modelling stage. It's always cool to see how these projects come together from day 1 to release!  
	We’re deep into the development of this project, with work ongoing, we’re excited to have this project on the release schedule horizon. Whilst we can’t confirm any specific date as of now, you shouldn’t have to wait many more months for it! With well over 200 nonstop destinations worldwide from DFW, we’re pretty certain it’ll become a community favourite, especially for those American Airline ops alongside the variety of aircraft used too!
 


	Our Next UK Project… 
	Finally, we want to look ahead to our next project back on UK soil. Following the release of Manchester and Leeds Bradford v2, we are thrilled to announce that we will be continuing our coverage of the North of England with Liverpool John Lennon Airport (EGGP)!
 


	  
	This is a fantastic airport with a rich history and a unique approach over the Mersey, and much like with all of our other UK airports, we want to do it justice.
 


	With that, and similar to our Gatwick and Manchester projects, we are issuing a call for help. If you work at Liverpool John Lennon Airport, or have airside access and would be willing to assist the team with reference photography or technical data, please reach out to us! 
 


	Capturing the real life feel of an airport relies heavily on high-quality reference material, and assistance from the community is what allows us to push that extra amount in realism. If you can help, please contact us by emailing our management team at management@inibuilds.com.
 


	Thank you ❤️  
	We’d like to extend our thanks to every one of you that made this year so successful. 2025 has been a milestone year for the scenery team, learning plenty to make our sceneries better in terms of performance, quality and scale. Your support has allowed us to develop projects that may not have been possible previously, so thank you for providing us with these opportunities! We can't wait to kick off 2026, bringing you releases such as Dallas and Liverpool, along with several other un-announced projects we have in the pipeline. 2026 will be a truly global adventure; as we tackle an airport in a region we have not done before, to some global hubs that have been untouched in flight simulator thus far.
 


	To ensure you don't miss out on those future announcements, make sure to join our Discord community here: https://discord.gg/KnUbZfHj8j
 


	From everyone here at iniBuilds, we wish you a happy holiday season, here’s to a fantastic 2026!
 


	iniBuilds Team ❤️]]></description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2025_12/SceneryDevBanner.png.3b85c15efd1963e18b2f212ffad2d509.png" length="4972480" type="image/png"/><pubDate>Tue, 16 Dec 2025 17:45:42 +0000</pubDate></item><item><title>iniBuilds Manchester Airport (EGCC) for Microsoft Flight Simulator 2024 Released!</title><link><![CDATA[https://forum.inibuilds.com/topic/34691-inibuilds-manchester-airport-egcc-for-microsoft-flight-simulator-2024-released/?do=findComment&comment=82818]]></link><description><![CDATA[✈️ Welcome to iniBuilds Manchester Airport (EGCC) ✈️
 


	Step into one of the UK’s busiest and most iconic international gateways, brought to life with exceptional detail for Microsoft Flight Simulator 2024! From its expansive terminal layouts to its busy airfield operations, Manchester Airport has been carefully crafted to deliver a realistic and immersive experience!
 


	Available now for £17.99 (excl. VAT) 
	Buy here: https://inibuilds.com/products/inibuilds-manchester-egcc-msfs-24
 


	Built in Collaboration with Manchester Airport Group &amp; Airliners Live
 


	This is one of our most detailed and accurate UK airports to date, created in close collaboration with Manchester Airport Group (MAG), who provided extensive on-site access, reference material, and operational insight. Their support allowed us to capture the true character of Manchester Airport, from its unique terminal architecture to the atmosphere around the airfield that spotters and pilots know so well.
 


	Our team spent time on the ground gathering high-resolution photography, airside details, and real-world operational references to ensure this scenery reflects the airport exactly as it is today, you can see more about our visit here: https://forum.inibuilds.com/topic/34432-announcing-inibuilds-manchester-airport-egcc-for-microsoft-flight-simulator-2024/
 


	A huge thanks goes to Airliners Live as well, who provided references to their spotting setups, equipment, and vantage points around the airfield, helping us capture the look and feel of Manchester exactly as spotters experience it every day.
 


	



	
 


	Discover Manchester Airport Like Never Before!
 


	Located in the heart of the North West, Manchester Airport (EGCC) is one of the UK’s most important aviation hubs. Serving tens of millions of passengers each year, it connects the region to destinations across Europe, the Middle East, Asia, and North America. From the bustling Terminals 1, 2, and 3 to the signature parallel runways, this high-fidelity rendition captures the energy, scale, and complexity of real-world operations at EGCC.
 


	
 


	
 


	Carriers &amp; Routes
 


	Manchester hosts a diverse mix of airlines and flight operations, including:
 


		British Airways, easyJet, Jet2 &amp; Ryanair – offering high-frequency domestic and European services
	
	
		TUI &amp; Virgin Atlantic – offering long-haul connections to the US, Caribbean, and beyond
	
	
		Emirates, Qatar Airways, Saudia – with global links across the Middle East and Asia
	

	Whether you're flying a short hop to Belfast, a transatlantic route to Orlando, or a heavy departure toward Dubai, Manchester delivers the perfect mix!
 


	
 


	
 


	Scenery Features:
 


		Custom ground textures covering the full airport area
	
	
		High-quality terminal models with interior detail and parallax
	
	
		Accurate landside representation, including forecourts, parking areas, and hotel district
	
	
		Fully custom night lighting, including runway, taxiway, and apron systems
	
	
		GSX profile included
	
	
		Custom taxiway signage across both runways and all aprons
	
	
		High-resolution, optimized textures for smooth performance
	
	
		Detailed models of airport-adjacent structures, including the Airport City buildings
	
	
		Custom static aircraft and ground service equipment
	
	
		LOD-optimized models for excellent performance across all systems
	

	
 


	
 


	
 


	
 


	Watch the Trailer📽️
 


	
		
	



	From sun-soaked holiday departures to fog-filled winter mornings, Manchester Airport (EGCC) offers a dynamic, challenging, and visually rich flying environment. Perfect your parallel runway ops, explore the vast apron network, and enjoy one of the most detailed UK airports created to date for Microsoft Flight Simulator 2024. ✨
 


	iniBuilds Team ❤️]]></description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2025_11/EGCC_Logo_Forum.thumb.png.13e8de6355f02454b3fc7273ba309adf.png.652c1b82885b9b7189d64467e29296c5.png" length="240061" type="image/png"/><pubDate>Wed, 26 Nov 2025 15:27:45 +0000</pubDate></item><item><title>Announcing iniBuilds Manchester Airport (EGCC) for Microsoft Flight Simulator 2024!</title><link><![CDATA[https://forum.inibuilds.com/topic/34432-announcing-inibuilds-manchester-airport-egcc-for-microsoft-flight-simulator-2024/?do=findComment&comment=81977]]></link><description>Hello, welcome to Manchester Airport (EGCC)! &#x1F6EB;&#x1F326;&#xFE0F;
 


	We&#x2019;re thrilled to announce that the next addition to our UK airport collection is nearing completion! Manchester International Airport, one of the busiest and most iconic gateways in the country, and a true aviation hub of the North!
 


	Our Visit to Manchester
 


	Back in October, our team had the incredible opportunity to visit Manchester Airport in person for an exclusive behind-the-scenes tour with the airport&#x2019;s management team.
 


	



	From the busy Terminal 2 redevelopment to the extensive airside details, we captured thousands of reference photos and textures, comparing every detail between the real-world airport and our in-sim environment.
 


	It was fantastic to gain direct insight into daily operations, design updates, and future expansion plans, all of which have helped us recreate the airport with great accuracy.
 


	



	We had the incredible opportunity to drive down the taxiways and service roads, capturing extensive reference material for everything from ground markings and stop points to vehicle layouts and equipment placement. We also explored the range of ground service equipment (GSE) scattered across the airport from different GHAs, an sight that truly reflects Manchester&#x2019;s scale and activity. One of the highlights of our visit was gaining exclusive early access to the brand-new Terminal 2 pier, thanks to the support of the airport&#x2019;s management team. With construction areas still closed to the public, we were able to photograph every detail, from the freshly installed ADB Safegate systems to the latest jetways, ensuring our in-sim recreation captures this modern expansion with fantastic accuracy.
 


	On the left of these following images, is the real life reference, on the right, their in-sim counterpart! Please keep in mind, this project is still a WIP and may be missing certain elements that will be rectified prior to public release.
 


	



	Community-Driven Project
 


	This project has been special for us, built not only with reference material and data, but with the people who live and work there every day.
 


	Our development team has been collaborating closely with members of the Manchester Airport Group and the wider aviation community, including ramp staff, engineers, and pilots who call EGCC home.
 


	Their feedback has been invaluable, from ensuring airside vehicle layouts match real-world operations, to helping us fine-tune building placements, signage, and lighting for a truly authentic feel. 
 


	



	Scenery Features:
 


		Hand-made ground textures with crisp, bespoke texture sets for runways, aprons, paths, and roads
	
	
		True-to-life airport landside recreation with custom ground decals, signposts, vegetation, parking barriers, and more
	
	
		Accurately modeled and positioned dynamic airport lighting for enhanced realism
	
	
		180+ hand-crafted models featuring custom-made buildings, vehicles, and objects
	
	
		Hand crafted terminals with crisp textures providing a fresh, modern appearance
	
	
		HD jetways with intricate details enhancing the airport's realism
	
	
		Highly detailed models of all airport buildings, objects, and surroundings
	
	
		Full HD ground poly matching the 2025 airport layout
	
	
		Up-to-date airport layout reflecting the current, real-world location
	
	
		Official GSX profile included in the scenery folder and iniManager download
	
	
		Level of Detail (LOD) optimization for every model ensuring the best performance possible
	
	
		Use of the latest MSFS2024 SDK features for optimal performance and smooth experience
	
	
		Bespoke taxi signage true to real-world specifications
	
	
		Full iniManager compatibility allowing easy configuration for optimal performance on your system
	

	With Airliners Live, Manchester Airport Group, and local community contributors all involved, this is a scenery built on passion and shared interest, to celebrate one of the UK&#x2019;s most important aviation hubs.
 


	As always, thank you for your continued support, we can&#x2019;t wait for you to get your hands on this one! Our content creators and streamers will be getting access very soon, so be sure to check out their streams to get exclusive previews!  
	The iniBuilds Team &#x2764;&#xFE0F;</description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2025_11/EGCC_Logo_Forum.png.c5f4f6771df2915a4a6a9a66794bce11.png" length="533515" type="image/png"/><pubDate>Mon, 10 Nov 2025 14:35:44 +0000</pubDate></item><item><title>iniBuilds Svalbard Longyear (ENSB) for Microsoft Flight Simulator 2024 Released!</title><link><![CDATA[https://forum.inibuilds.com/topic/34027-inibuilds-svalbard-longyear-ensb-for-microsoft-flight-simulator-2024-released/?do=findComment&comment=80657]]></link><description><![CDATA[🐻‍❄️Welcome to Svalbard Airport, Longyear (ENSB)❄️
 


	Step into one of the world’s northernmost commercial airports, where Arctic adventure meets technical challenge. From icy taxiways to rugged mountain surroundings, Svalbard Airport has been carefully recreated in great detail for Microsoft Flight Simulator 2024!
 


	Available now for just £9.99 (excl. VAT) 
	Buy here: https://inibuilds.com/products/inibuilds-svalbard-longyear-ensb-msfs-24
 


	
 


	Discover Svalbard Airport Like Never Before! 
	Sat on the edge of the Arctic Circle, Svalbard Airport, Longyear (ENSB) serves as the lifeline to Norway’s remote Svalbard region. Operated under some of the harshest weather conditions on Earth, the airport handles both passenger and supply flights that keep the Arctic community connected year-round. This carefully crafted rendition showcases the isolation, and realism of polar aviation.
 


	
 


	
 


	Carriers &amp; Routes 
	Despite its extreme latitude, Svalbard sees regular service from major carriers such as:
 


		SAS – daily connections to Oslo (ENGM) and Tromso (ENTC)
	
	
		Norwegian – seasonal operations linking Svalbard to mainland Norway
	
	
		Charter and research flights – supporting Arctic expeditions, logistics, and tourism
	

	Whether you're ferrying supplies for scientific stations or testing your skills in winter crosswind conditions, ENSB delivers an authentic Arctic experience!
 


	
 


	Scenery Features:
 


		Custom ground textures for entire airport area
	
	
		High Quality Buildings Interiors and Parallax
	
	
		Detailed recreation of landside area with custom models (Seed Vault included)
	
	
		Fully custom night lighting, including runway and taxiway lights
	
	
		GSX profile included in scenery folder
	
	
		Custom taxiway signs
	
	
		High-quality, optimized textures
	
	
		Custom Norwegian airside cluster to reflect real-world operations
	
	
		Custom models of surrounding buildings
	
	
		Custom static aircraft, including helicopters and C172
	
	
		All models optimized for performance with Level of Detail (LOD)
	

	
 


	
 


	
 


	From the cold winds of the Arctic winter to the golden skies of the midnight sun, Svalbard Airport (ENSB) offers a flying experience few locations can match. Prepare for challenging approaches, unpredictable weather, and unforgettable scenery!🌌
 


	iniBuilds Team ❤️]]></description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2025_10/FlightSimulator2024_9K8LFGNNSf.png.293b2245dff349d518d2d8b3fc382748.png" length="16583357" type="image/png"/><pubDate>Wed, 15 Oct 2025 09:49:24 +0000</pubDate></item><item><title>iniManager v2.4.8 Released</title><link><![CDATA[https://forum.inibuilds.com/topic/33849-inimanager-v248-released/?do=findComment&comment=79994]]></link><description>v2.4.8 of the iniManager has been released. This update introduces a few improvements, including the ability to install A340 terrain data, along with various fixes such as sound packs now correctly appearing under Utilities and a new product order on our liveries page.
 


	This update will be downloaded automatically when you launch the app or you can manually download it here.
 


	v2.4.8 
	- Added ability to install A340 terrain data 
	- Fix for sound packs not showing under Utilities on my product page 
	- Reordered the products on liveries pages</description><pubDate>Wed, 08 Oct 2025 09:48:04 +0000</pubDate></item><item><title>iniBuilds Aircraft Mini-Update</title><link><![CDATA[https://forum.inibuilds.com/topic/33732-inibuilds-aircraft-mini-update/?do=findComment&comment=79676]]></link><description><![CDATA[Hello!
 


	We’d like to take a moment to give a huge welcome to the A340 Airliner, with the release on the horizon - the "Welcome To" video is now live for you to enjoy! This video covers everything from handling characteristics, engine failure scenario with a look at CPDLC functionality, as well as the differences between EIS 1 &amp; 2 &amp; little quirks that have been implemented to ensure true-to-life feel and so much more!
 


	
 


	📽️Watch the Welcome To!
 


	
		
	



	Our team is continuing to work hard across all of our current projects, ensuring that each aircraft receives the same level of care and attention as each other. Rest assured, our support will remain in place across the full iniBuilds fleet, whether you’re using the A350, A340 or A300.
 


	
 


	With today’s A350 Airliner update, we’ve taken another big step forward, focusing on bug fixing and system improvements, addressing a wide range of issues across systems, art, and sounds. Key fixes include resolving WASM errors, stabilizing cabin vertical speed &amp; correcting ND and HUD/ECAM inconsistencies.  An extensive sound update for the A350 Airliner is in production and undergoing testing, developed in partnership with Echo19, which we’re very excited to share with you in the near future.
 


	This update is now live, and you can see the entire changelog and forum post about here: 
 



	We've got some exciting times ahead of us! Over the next week or two, we've got some incredible things lined up that we can’t wait to share with you. We want to take a moment to thank our amazing community, your support &amp; feedback around what we do truly helps us push for more. We couldn’t do this without you, and we’re so excited to share these exciting projects with you along the way!
 


	iniBuilds Team ❤️]]></description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2025_10/image.png.49c19addce9db312abcce5ad33d5f256.png" length="3233628" type="image/png"/><pubDate>Fri, 03 Oct 2025 15:43:02 +0000</pubDate></item><item><title>iniBuilds Cape Town (FACT) for Microsoft Flight Simulator 2024 Released!</title><link><![CDATA[https://forum.inibuilds.com/topic/32137-inibuilds-cape-town-fact-for-microsoft-flight-simulator-2024-released/?do=findComment&comment=77926]]></link><description>We&#x2019;re excited to announce the release of Cape Town International (FACT), with the release of Wolf&#x2019;s Fang Runway (AT98) coming soon, these two stunning, hand-crafted sceneries open up one of the most unique and legendary aviation routes in the world, which you'll soon be able to recreate!
 


	&#x1F3D4; Welcome to Cape Town International (FACT)
 


	South Africa&#x2019;s premier international gateway, now brought to life like never before in MSFS 2024. Surrounded by a custom 12M DEM terrain mesh, Cape Town offers breathtaking approaches past Table Mountain, dynamic airport operations, and meticulous detail across terminals, aprons, and landside areas.
 


	&#x1F4B0; Available now for &#xA3;14.99 (excl. VAT) 
	Buy Now: https://inibuilds.com/products/inibuilds-cape-town-fact-msfs-24
 


	
 


	Scenery Features:
 


		Hand-made ground textures with crisp, bespoke texture sets for runways, aprons, paths, and roads
	
	
		True-to-life airport landside recreation with custom ground decals, signposts, vegetation, parking barriers, and more
	
	
		Accurately modeled and positioned dynamic airport lighting for enhanced realism
	
	
		180+ hand-crafted models featuring custom-made buildings, vehicles, and objects
	
	
		Hand crafted terminals with crisp textures providing a fresh, modern appearance
	
	
		HD jetways with intricate details enhancing the airport's realism
	
	
		Highly detailed models of all airport buildings, objects, and surroundings
	
	
		Full HD ground poly matching the 2025 airport layout
	
	
		Up-to-date airport layout reflecting the current, real-world location
	
	
		Official GSX profile included in the scenery folder and iniManager download
	
	
		Level of Detail (LOD) optimization for every model ensuring the best performance possible
	
	
		Use of the latest MSFS2024 SDK features for optimal performance and smooth experience
	
	
		Bespoke taxi signage true to real-world specifications
	
	
		Full iniManager compatibility allowing easy configuration for optimal performance on your system
	

	
 


	
 


	
 


	Another awesome feature of our iniBuilds Cape Town (FACT), is one you can find whilst exploring Table Mountain. If you head over to the cable car terminal, you can ride the cable cars all the way from the base station to the summit in walk-around mode! It&#x2019;s a great way to enjoy the views of Cape Town and the surrounding coastline, adding a new level of interactivity that you probably haven't seen before!
 


	
		
	



	
 


	 &#x1F4FD;&#xFE0F; WATCH THE TRAILER
 


	
		
	



	Thank you for your continued support &#x2013; we can&#x2019;t wait to see your flights arriving and departing from Cape Town!
 


	iniBuilds Team &#x2764;&#xFE0F;</description><enclosure url="https://cdn-forum.inibuilds.com/monthly_2025_09/FACTForumBannerScenery.png.5923cbba3df85637d2bfb64e43cb96fd.png" length="1002039" type="image/png"/><pubDate>Wed, 24 Sep 2025 12:03:28 +0000</pubDate></item></channel></rss>
