<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>The Forge - SPT Mods</title><link>https://forge.sp-tarkov.com/mods</link><atom:link href="https://forge.sp-tarkov.com/mods/rss" rel="self" type="application/rss+xml"/><description>Latest SPT mods on the Forge - for SPT versions: 4.0.13, 4.0.12, 4.0.11, 4.0.10, 4.0.9, 4.0.8, 4.0.7, 4.0.6, 4.0.5, 4.0.4, 4.0.3, 4.0.2, 4.0.1, 4.0.0</description><language>en-US</language><lastBuildDate>Thu, 11 Jun 2026 01:34:07 +0000</lastBuildDate><item><title>RaidMenuCleanupFix</title><link>https://forge.sp-tarkov.com/mod/2733/raidmenucleanupfix</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2733/raidmenucleanupfix</guid><description><![CDATA[<h2>Overview</h2>
<p>Did you ever accidentally hit Esc during a raid and got killed while you were staring and waiting for the Menu to open?<br />
For whatever reason BSG decided to run the post-raid cleanup not on post-raid (why would you?) but upon entering the Main Menu.</p>
<p>This simple mod disables the cleanup process when opening the menu during a raid; afterwards, it runs as usual.<br />
It won’t affect performance, since you likely wouldn’t open the menu during a raid anyway.</p>
<h2>Installation</h2>
<p>As usual, unzip to SPT folder.</p>
<hr />
<p>Let me know if you run into any problems or have suggestions for improvement.</p>
]]></description><category>Tools</category><dc:creator>maschine</dc:creator><pubDate>Wed, 10 Jun 2026 19:29:16 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/BI4Ltp5mxo0cEXVJHQozOUYZH4OwuuYxAaEp4exK.png" type="image/png" length="0"/><dc:date>2026-06-10T19:30:10+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Quest Filter Mod</title><link>https://forge.sp-tarkov.com/mod/2732/quest-filter-mod</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2732/quest-filter-mod</guid><description><![CDATA[<p>Mod for changing conditions, sorting and linking to a merchant.</p>
<p>Sorting by quest type, removing start conditions.</p>
<p>Random quest generator, rewards, conditions.</p>
<hr />
<p>Full information on mod parameters - <strong>README.md</strong></p>
<p>Complete information on the parameters of the quest generator - <strong>RandomQuests/README.md</strong></p>
]]></description><category>Quests</category><dc:creator>cccpvs</dc:creator><pubDate>Wed, 10 Jun 2026 19:12:40 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/PvR8x4eRerSDtQAl2MhJriJ5s5YXw6AaZp3LFkOS.png" type="image/png" length="0"/><dc:date>2026-06-10T19:17:08+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>LinkedSearchInStash</title><link>https://forge.sp-tarkov.com/mod/2731/linkedsearchinstash</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2731/linkedsearchinstash</guid><description><![CDATA[<h2>Overview</h2>
<p>Vanilla <strong>Linked Search</strong> only searches the flea market. This mod adds <strong>Linked Search in Stash</strong> — a new right-click option that searches your stash for compatible parts instead. The original flea market Linked Search is unchanged.</p>
<h2>Features</h2>
<ul>
<li><strong>New context menu entry</strong> — “Linked Search in Stash”, placed between <em>Linked Search</em> and <em>Needed Search</em>, using the same icon as Linked Search</li>
<li><strong>Stash-only search</strong> — opens the built-in stash search window with a compatibility filter applied</li>
<li><strong>Mod / weapon support</strong> — search for attachments from a weapon, or for weapons/rigs that accept a mod</li>
<li><strong>Bidirectional armor plate support</strong>
<ul>
<li>From a <strong>plate carrier</strong> → find compatible armor plates in your stash</li>
<li>From an <strong>armor plate</strong> → find compatible carriers/vests in your stash</li>
</ul>
</li>
<li><strong>Smart filtering</strong> — results are narrowed using:
<ul>
<li>A whitelist of relevant item types (mods, magazines, ammo, armor plates)</li>
<li>Real slot compatibility checks (same logic as installing items), so barter junk like nuts and bolts is excluded</li>
</ul>
</li>
<li><strong>Raid-aware</strong> — the stash search button is hidden while in raid</li>
<li><strong>Non-invasive</strong> — does not replace or patch the vanilla Linked Search behavior</li>
</ul>
<h2>How to Use</h2>
<ol>
<li>Unzip into your SPT folder</li>
<li>Outside of raid, right-click a compatible item (weapon, mod, plate carrier, armor plate, etc.)</li>
<li>Select <strong>Linked Search in Stash</strong></li>
<li>The stash search window opens showing only matching items you own</li>
</ol>
<h2>Notes</h2>
<ul>
<li>Only shown for compound items (weapons, armor, mods, plate carriers, etc.)</li>
<li>Hidden on the flea market screen and during raids</li>
<li>Filters to items in your stash — even if hundreds of templates are theoretically compatible, you only see what you actually have</li>
</ul>
<hr />
<p>Let me know if you run into any problems or have suggestions for improvement.</p>
]]></description><category>Tools</category><dc:creator>maschine</dc:creator><pubDate>Wed, 10 Jun 2026 18:27:49 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/NZO9yYI0xVs4YASttr7v4r8MxbfDig5c3idSyKfX.png" type="image/png" length="0"/><dc:date>2026-06-10T18:32:21+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>AutoCorpseSearch</title><link>https://forge.sp-tarkov.com/mod/2730/autocorpsesearch</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2730/autocorpsesearch</guid><description><![CDATA[<h2>Features</h2>
<ul>
<li><strong>Auto-search on open</strong> — the moment you open a corpse’s inventory, searching begins automatically on all equipped containers (Chest Rig, Pockets, Backpack)</li>
<li><strong>Configurable search order</strong> — set the priority of each slot via the BepInEx F12 config menu (default: Chest Rig → Pockets → Backpack)</li>
<li><strong>Resume partial searches</strong> — optionally re-start searching slots that were interrupted and still have hidden items (toggle in F12 menu, on by default)</li>
<li><strong>Manual cancel is respected</strong> — cancelling a search mid-slot stops the entire chain; no slot is searched without your input</li>
<li><strong>Inventory-close safe</strong> — closing the inventory immediately stops any pending searches; nothing runs in the background</li>
<li><strong>Skills Extended compatible</strong> — works correctly with the double-search elite skill</li>
</ul>
<h2>Installation</h2>
<p>As usual, unzip to SPT folder.</p>
<hr />
<p>Let me know if you run into any problems or have suggestions for improvement.</p>
]]></description><category>Tools</category><dc:creator>maschine</dc:creator><pubDate>Wed, 10 Jun 2026 17:36:39 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/OqOPGhksSncbpj2jMtkxukXV0C5CLrRXAspuzgjy.png" type="image/png" length="0"/><dc:date>2026-06-10T17:39:09+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>NotificationFilter</title><link>https://forge.sp-tarkov.com/mod/2729/notificationfilter</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2729/notificationfilter</guid><description><![CDATA[<p>You’re all surely familiar with those annoying tasks that practically always fail unless you make a concerted effort to complete them (like “Friend Among Strangers,” “Small Business – Part 2,” etc.). <br />
The constant failure notifications eventually got on my nerves so much that I created this little mod to silence the pop-ups without having to lower the overall UI volume.</p>
<h2>Features</h2>
<ul>
<li><strong>Silence notification sounds</strong> — Mutes the sounds for task and subtask completions, XP gain, and skill level-ups during raids. Notifications still appear visually so you don’t miss anything.</li>
<li><strong>Hide XP notifications</strong> — Removes the XP gain popups (looting, healing, etc.) that clutter the screen during a raid.</li>
<li><strong>Hide skill level-up notifications</strong> — Optionally hides the popup when a skill reaches a new level.</li>
<li><strong>Hide skill progress notifications</strong> — Optionally hides the “Skill X increased by Y” popup that appears on every XP gain.</li>
<li><strong>Notification duration</strong> — Extend how long popups stay on screen: normal, 2× longer, or infinite (click to dismiss).</li>
</ul>
<p>All options are configurable via the <strong>F12 menu</strong> (BepInEx ConfigurationManager).</p>
<h2>Notes</h2>
<ul>
<li>Sound suppression and notification hiding only applies during active raids. Hideout and main menu are unaffected.</li>
</ul>
<h2>Installation</h2>
<ul>
<li>As usual, unzip into your SPT folder.</li>
</ul>
<hr />
<p>Let me know if you run into any problems or have suggestions for improvement.</p>
]]></description><category>Tools</category><dc:creator>maschine</dc:creator><pubDate>Wed, 10 Jun 2026 16:40:43 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/lDKM4wTNULJR7fMAPSfQkYDOMPEMXzqFtNiqOFIz.png" type="image/png" length="0"/><dc:date>2026-06-10T16:49:24+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>CompoundingPerf</title><link>https://forge.sp-tarkov.com/mod/2728/compoundingperf</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2728/compoundingperf</guid><description><![CDATA[<p>CompoundingPerf stacks several small, independent server-side optimizations under one config. Each feature is individually toggleable, and everything is designed to coexist with other mods</p>
<h2>What it does</h2>
<table>
<thead>
<tr>
<th>Feature</th>
<th>What you get</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>Profile save coalescing</strong></td>
<td>Rapid-fire profile saves all get merged, at most one save in flight plus one trailing per profile. The trailing save always captures the latest state, so nothing is ever lost. Smooths the between-raid hitch.</td>
</tr>
<tr>
<td><strong>Response cache</strong></td>
<td>Fifteen static-after-load endpoints (item DB, handbook, hideout recipes, globals…) are cached after first request. Noticeably snappier stash, hideout, and menu loads.</td>
</tr>
<tr>
<td><strong>Log filter</strong></td>
<td>Drops chatty server log lines below a configurable level.</td>
</tr>
<tr>
<td><strong>Thread-safe RandomUtil</strong></td>
<td>Fixes a latent thread-safety hazard in the server’s shared random source. Prevents RNG corruption under concurrent load.</td>
</tr>
<tr>
<td><strong>In-raid log suppressor</strong> (client)</td>
<td>Suppresses below-Warning BepInEx log noise during raids. SAIN is allowlisted by default so its diagnostics always come through.</td>
</tr>
</tbody>
</table>
<h2>How it plays with other mods</h2>
<p>Server features use SPT 4.0’s DI override mechanism instead of replacing methods, other mods’ Harmony patches on the same classes keep working on top. Per-session endpoints (profile, quests, flea search) are never cached. A runtime mod scan adjusts behavior when SAIN, AI Limit, or Performance Improvements are detected.</p>
<h2>Compatibility</h2>
<ul>
<li>Works on unmodded SPT 4.0.13</li>
<li>Works with FIKA 2.2.6 &amp; 2.3.0</li>
<li>Every feature has an <code>Enabled</code> flag in <code>config.json</code> — flip any of them independently</li>
</ul>
<h2>Install</h2>
<p>Drag the archive onto <strong>SPT Mods Installer</strong>, or extract it over your SPT install root. Files land in <code>SPT/user/mods/CompoundingPerf/</code> and <code>BepInEx/plugins/CompoundingPerf.Client/</code>.</p>
]]></description><category>Other</category><dc:creator>EchoStarz</dc:creator><pubDate>Wed, 10 Jun 2026 04:01:24 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/iqgTiAtVym6QruvOxNY4ETrePOvBXeIpvSKVoVgY.png" type="image/png" length="0"/><dc:date>2026-06-10T04:03:55+00:00</dc:date><dc:identifier>v1.2.1</dc:identifier></item><item><title>Clearly Pre-Raid Screen</title><link>https://forge.sp-tarkov.com/mod/2727/clearly-pre-raid-screen</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2727/clearly-pre-raid-screen</guid><description><![CDATA[<p><a target="_blank" class="external-link" href="https://github.com/HiddenCirno/ClearlyPrepareScreen/blob/main/preview.png" rel="noreferrer noopener">See preview here</a></p>
<p>This simple mod allow you see where your character borned in map, when pre-raid loading and count.
just this : )</p>
]]></description><category>Other</category><dc:creator>HiddenCirno</dc:creator><pubDate>Tue, 09 Jun 2026 08:09:13 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/6865t8uWNqhlfT794ro6QwADBrwvbQWlJTbril8q.png" type="image/png" length="0"/><dc:date>2026-06-09T08:14:04+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>SPT-VR-ProVolver</title><link>https://forge.sp-tarkov.com/mod/2725/spt-vr-provolver</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2725/spt-vr-provolver</guid><description><![CDATA[<p>SPT-VR-ProVolver adds haptic feedback support for the ProVolver force-feedback gunstock in SPT-VR.</p>
<p>The mod detects weapon fire events in-game and translates them into physical recoil effects on ProVolver hardware. Recoil intensity is based on the weapon’s in-game characteristics. Different weapon classes feel distinct, and kick strength scales with the weapon’s recoil settings.</p>
]]></description><category>Other</category><dc:creator>maxp0wers</dc:creator><pubDate>Mon, 08 Jun 2026 18:56:33 +0000</pubDate><dc:date>2026-06-08T19:00:19+00:00</dc:date><dc:identifier>v0.0.1</dc:identifier></item><item><title>Vanilla Traders Rework</title><link>https://forge.sp-tarkov.com/mod/2724/vanilla-traders-rework</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2724/vanilla-traders-rework</guid><description><![CDATA[<h1>Vanilla Traders Rework</h1>
<p><img src="https://i.imgur.com/vO29KCJ.png" alt="Vanilla Traders Rework" /></p>
<h2>Overview</h2>
<p><strong>Vanilla Traders Rework</strong> is a visual enhancement pack that reimagines the original Escape from Tarkov traders with a more realistic, immersive, and cohesive appearance.</p>
<p>Each portrait has been carefully redesigned to preserve the identity, personality, and lore of the original characters while bringing them closer to the grounded and gritty atmosphere that defines Tarkov.</p>
<p>The goal is simple:</p>
<blockquote>
<p>Make every trader feel like they truly belong in the same world.</p>
</blockquote>
<hr />
<h2>Features</h2>
<p>✔ High-quality realistic trader portraits<br />
✔ Consistent visual style across all traders<br />
✔ Lore-friendly character interpretation<br />
✔ Improved facial detail and realism<br />
✔ Better visual cohesion between trader screens<br />
✔ Designed to fit naturally within Tarkov’s UI<br />
✔ Preserves the identity of the original traders<br />
✔ No gameplay changes</p>
<hr />
<h2>Design Philosophy</h2>
<p>Rather than reinventing the traders, this project focuses on refining them.</p>
<p>Every portrait was created with attention to:</p>
<ul>
<li>Character background and role</li>
<li>Existing Tarkov lore</li>
<li>Realistic proportions and clothing</li>
<li>Consistent lighting and color grading</li>
<li>Visual harmony across the entire trader roster</li>
</ul>
<p>The result is a set of portraits that feel authentic to Escape from Tarkov while offering a more modern and immersive presentation.</p>
<hr />
<h1>Included Traders</h1>
<h2>Prapor</h2>
<p><img src="https://i.imgur.com/Np5neTM.jpeg" alt="Prapor" /></p>
<hr />
<h2>Therapist</h2>
<p><img src="https://i.imgur.com/oh3kBHq.jpeg" alt="Therapist" /></p>
<hr />
<h2>Fence</h2>
<p><img src="https://i.imgur.com/YMyTY5R.jpeg" alt="Fence" /></p>
<hr />
<h2>Skier</h2>
<p><img src="https://i.imgur.com/2vGD3sc.jpeg" alt="Skier" /></p>
<hr />
<h2>Peacekeeper</h2>
<p><img src="https://i.imgur.com/Uojsjvi.jpeg" alt="Peacekeeper" /></p>
<hr />
<h2>Mechanic</h2>
<p><img src="https://i.imgur.com/6KkLJOi.jpeg" alt="Mechanic" /></p>
<hr />
<h2>Ragman</h2>
<p><img src="https://i.imgur.com/lqkvd90.jpeg" alt="Ragman" /></p>
<hr />
<h2>Jaeger</h2>
<p><img src="https://i.imgur.com/IMhHLHI.jpeg" alt="Jaeger" /></p>
<hr />
<h2>Ref</h2>
<p><img src="https://i.imgur.com/NzKe8hR.jpeg" alt="Ref" /></p>
<hr />
<h1>Bunus Traders</h1>
<hr />
<h2>Lotus</h2>
<p><img src="https://i.imgur.com/CQ7LT53.jpeg" alt="Lotus" /></p>
<hr />
<h2>Euphoria</h2>
<p><img src="https://i.imgur.com/ijxpmnp.jpeg" alt="Euphoria" /></p>
<hr />
<h2>Scorpion</h2>
<p><img src="https://i.imgur.com/2YAnimN.jpeg" alt="scorpion" /></p>
<hr />
<h2>Couturier</h2>
<p><img src="https://i.imgur.com/fF0Koow.jpeg" alt="Couturier" /></p>
<hr />
<h2>Artem</h2>
<p><img src="https://i.imgur.com/qwwHKqF.jpeg" alt="Artem" /></p>
<hr />
<h2>AES</h2>
<p>Anastasia
<img src="https://i.imgur.com/yW15RxS.jpeg" alt="Anastasia" />
Evelyn
<img src="https://i.imgur.com/JywbDER.jpeg" alt="Evelyn" />
Svetlana
<img src="https://i.imgur.com/xZNEs4D.jpeg" alt="Svetlana" /></p>
<hr />
<h2>Croupier</h2>
<p><img src="https://i.imgur.com/BIIAf4P.jpeg" alt="Croupier" /></p>
<hr />
<h2>Compatibility</h2>
<ul>
<li>Compatible with all SPT 4.0.x versions</li>
<li>Portrait replacement only</li>
<li>No gameplay changes</li>
<li>Safe to add or remove from existing profiles</li>
<li>Works with existing trader progression</li>
</ul>
<hr />
<h2>Installation</h2>
<ol>
<li>Download the latest release</li>
<li>Extract the archive.</li>
<li>Copy the files to your SPT installation folder</li>
<li>Open the SPT launcher, go to <strong>Settings</strong> and click <strong>Clean Temp Files</strong> (this forces the game to reload the new trader avatars).</li>
<li>Launch the game.</li>
</ol>
<blockquote>
<p><strong>⚠️ Important:</strong> The <code>Clean Temp Files</code> step is required for the new avatars to appear. If you don’t do it, you may still see the default images.</p>
</blockquote>
<hr />
<h2>Credits</h2>
<p>Created for the SPT community with the objective of delivering a cleaner, more immersive, and lore-respecting trader experience.</p>
<h3>AI Disclosure</h3>
<p>AI image generation tools were used as part of the portrait creation workflow. All generated images were manually selected, refined, and adapted specifically for use within Escape from Tarkov’s trader interface.</p>
]]></description><category>Other</category><dc:creator>churrus</dc:creator><pubDate>Mon, 08 Jun 2026 18:28:06 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/7wTJxj9xOkP1ehyjH3ZOcYWEwdgpYQ9QKLZvo9qJ.jpg" type="image/png" length="0"/><dc:date>2026-06-10T19:36:14+00:00</dc:date><dc:identifier>v1.0.2</dc:identifier></item><item><title>Adjustable Trader Rows REVIVED</title><link>https://forge.sp-tarkov.com/mod/2723/adjustable-trader-rows-revived</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2723/adjustable-trader-rows-revived</guid><description><![CDATA[<p>Original Mod by JustNu : <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1022/adjustable-trader-rows#description" rel="noreferrer noopener">https://forge.sp-tarkov.com/mod/1022/adjustable-trader-rows#description</a></p>
<p>Compatibility update of Adjustable Trader Rows for SPT 4.x.</p>
<p>Original mod by JustNU. Ive made this for myself as I have 42 traders in my game, I though the community might enjoy it awell.</p>
<p>This is a small client-side BepInEx/Harmony UI plugin that changes the number of trader cards displayed per row.</p>
<p>You can configure with f12 the number of traders per row that you want, on the picture it is set to 9.</p>
<p>100% Compatible with Kaeno-TraderScrolling mod</p>
]]></description><category>Traders</category><dc:creator>Wrath_Jr</dc:creator><pubDate>Sun, 07 Jun 2026 19:01:47 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/5o7Q9UXlpA5JfAtkxUWhuFkCrxF8QdtCm0U3cKeB.jpg" type="image/png" length="0"/><dc:date>2026-06-07T19:11:48+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Variable Raid Timer</title><link>https://forge.sp-tarkov.com/mod/2722/variable-raid-timer</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2722/variable-raid-timer</guid><description><![CDATA[<p>Description</p>
<p>A server mod for SPT 4.0+ that randomizes raid duration on every raid start, forcing you to actually check the timer and adapt their strategy accordingly.</p>
<p>Got a long raid? Pace yourself. Loot, explore, but don’t forget to check your doors and corners. That’s how they get you, kid.</p>
<p>Got a short raid? Forget about looting and haul ass out of there.</p>
<hr />
<p>Installation</p>
<p>Like the other mods. You extract the contents of the 7z archive into your main SPT folder.</p>
<p>That’s it.</p>
<hr />
<p>Configuration</p>
<p>Edit config/config.json to adjust the behaviour:</p>
<p>AllowIncrease (bool, default: true):  Allow the timer to be longer than base.</p>
<p>AllowDecrease (bool, default: true): Allow the timer to be shorter than base.</p>
<p>MaxVariancePercent (float, default: 25): Maximum delta as a percentage of the base raid time.</p>
<p>BiasTowardLonger (float, default: 0.5): 0.5 = symmetric, above 0.5 = biased toward longer raids, below 0.5 = biased toward shorter.</p>
<p>MinimumRaidTimeMinutes (int, default: 10): Hard floor, the timer will never go below this value.</p>
<hr />
<p>Compatibility</p>
<p>SPT 4.0.0+</p>
<p>I have not tested with Fika, and I don’t intend to.</p>
<hr />
<p>Limitations</p>
<p>The timer is randomized at raid start on the server side, so the in-game UI will just show whatever time you got - there’s no warning before you load in.</p>
<hr />
<p>Disclaimer</p>
<p>I’m fairly new to coding, so the code contains AI-assisted content. Also, expect bugs.</p>
]]></description><category>Locations</category><dc:creator>the_lame_ghost</dc:creator><pubDate>Sat, 06 Jun 2026 18:56:31 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/rmOQUuiJOG31J6VelFSfa6kQWSWtTvwclRYoJ9CW.jpg" type="image/png" length="0"/><dc:date>2026-06-06T18:58:33+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Franchi SPAS-12</title><link>https://forge.sp-tarkov.com/mod/2721/franchi-spas-12</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2721/franchi-spas-12</guid><description><![CDATA[<div class="tabset"><div id="tabset-1-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p>The famous Italian dual-mode shotgun.
became famous thanks to games like Half-Life and MW2.</p>
<p>now brought to tarkov thanks to Terragroup.</p>
<p>in addition, the gun accounts for quests</p></div></div>
<div id="tabset-1-panel-2" class="tab-panel"><div class="tab-title">Included Content</div>
<div class="tab-content"><p><img src="https://i.imgur.com/HhJWXl0.png" alt="Alt Text" /></p>
<p><img src="https://i.imgur.com/ZJhdwIP.png" alt="Alt Text" /></p></div></div>
<div id="tabset-1-panel-3" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://i.imgur.com/vKRw58b.gif" rel="noreferrer noopener"><img src="https://i.imgur.com/vKRw58b.gif" alt="vKRw58b.gif" /></a></p>
<p><em><strong>Please delete the old mod when updating</strong></em></p>
<p>Drag and drop into your main SPT install.</p></div></div>
<div id="tabset-1-panel-4" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><ul>
<li>
<p>GrooveypenguinX for the codebase</p>
</li>
<li>
<p>ProbablyEukyre for ballancing</p>
</li>
</ul></div></div>
<div id="tabset-1-panel-5" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>For updates and reporting bugs you can go to the WTT Discord:</p>
<p><a target="_blank" class="external-link" href="https://discord.gg/welcometotarkov" rel="noreferrer noopener">WTT Discord</a></p></div></div></div>
]]></description><category>Weapons</category><dc:creator>Eco</dc:creator><pubDate>Sat, 06 Jun 2026 16:07:33 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/TdvqIk629tTdTYy99FcIK3g2tR0RxBItGH2es5of.png" type="image/png" length="0"/><dc:date>2026-06-10T21:23:01+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>AutoGymRAT</title><link>https://forge.sp-tarkov.com/mod/2720/autogymrat</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2720/autogymrat</guid><description><![CDATA[<p>Tired of mis clicking the gym minigame just to break an arm? This is just the fixed!</p>
<p>AutoGYM automatically plays the minigame for you!</p>
<p>No need to press anything, default settings work just fine, just make sure is ENABLE on F12 menu.</p>
<p>PS: Bro is it so hard to removed gear before working out??? This mod hides gear when working out, no more bag pack clipping the bench seat!</p>
]]></description><category>Hideout</category><dc:creator>Sweetloldude</dc:creator><pubDate>Fri, 05 Jun 2026 21:10:44 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/QeVFztHtxZHnBILlvJrNA5jrGds8peRQoGjM8AHK.jpg" type="image/png" length="0"/><dc:date>2026-06-05T21:21:22+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>No Aim Swing</title><link>https://forge.sp-tarkov.com/mod/2719/no-aim-swing</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2719/no-aim-swing</guid><description><![CDATA[<h1>No Aim Overswing</h1>
<ul>
<li>Configure the percentage of AimSwing on start-aiming, by 0~100% in F12 menu.<br />
Default is 10%, which already makes the swing unable to notice, whatever heavy or low ergo weapons.</li>
<li>Do not affect random shaking, only the starting aimsway.</li>
</ul>
<h2>How to Install</h2>
<ul>
<li>Download the zip package, open it and drag the ‘‘BepInEx’’ folder to merge into your main folder of EFT. The final DLL should locate at “Your SPT path\BepInEx\plugins\xxx.dll”</li>
<li>To uninstall, just delete the DLL file in that path.</li>
</ul>
<h2>Compatibility</h2>
<p>This mod only affects your client.<br />
Conflict with other sight mods, like custom stances, maybe more. Test on your own.</p>
]]></description><category>Scripting</category><dc:creator>ciallomako</dc:creator><pubDate>Thu, 04 Jun 2026 01:53:53 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/NWSCWQeP54NXMR9HzBD77DElZdZjImH4hqI7uhk8.png" type="image/png" length="0"/><dc:date>2026-06-04T02:02:36+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>The balance of gaining prestige</title><link>https://forge.sp-tarkov.com/mod/2716/the-balance-of-gaining-prestige</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2716/the-balance-of-gaining-prestige</guid><description><![CDATA[<h2>Prestige Conditions Override</h2>
<p>A server mod for SPT 4.0 that brings prestige requirements closer to the original Escape from Tarkov, but without story quests that are not available in SPT.</p>
<h3>UPD 03.06</h3>
<p><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2540/content-backport-prestiges" rel="noreferrer noopener">Creator of the Content Backport mod - Prestige</a> Updated the requirements for prestige according to the same principle as in the standards settings of this mod, now this mod can only be used to create your own balance by changing the file db.json in the mods folder</p>
<h3>What this mod does</h3>
<ul>
<li>Configures prestige requirements through JSON config:
<ul>
<li>player level</li>
<li>rubles amount</li>
<li>skill levels</li>
<li>hideout area levels</li>
</ul>
</li>
<li>Removes selected quests from prestige requirements (blacklist).</li>
<li>Overrides prestige quest start conditions (level and, if needed, prestige level).</li>
</ul>
<h3>Why</h3>
<p>In vanilla SPT, some prestige requirements rely on quests that are missing or do not fit backport-based setups.<br />
This mod makes progression more consistent and closer to live Tarkov, while keeping configuration flexible for your own balance.</p>
<h3>Dependencies</h3>
<p>These mods are required to run, it is not known whether they will work on higher versions, but there should be no problems.</p>
]]></description><category>Overhauls</category><dc:creator>ZloyMolodoy</dc:creator><pubDate>Tue, 02 Jun 2026 14:11:57 +0000</pubDate><dc:date>2026-06-02T14:18:31+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>RainCap</title><link>https://forge.sp-tarkov.com/mod/2715/raincap</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2715/raincap</guid><description><![CDATA[<h2>Description</h2>
<p>This mod allows you to reduce the rain drops on your screen if you are wearing a forward facing cap with a brim as if you were wearing glasses, or disable it altogether when the cap is on.</p>
<h2>Config</h2>
<p>The config can be found in the BepInEx menu under <code>F12</code>, the only option is to toggle the caps  to prevent the rain drops altogether</p>
<h2>Mod compatibility</h2>
<p>The only caps which should work with this mod are the ones from WTT-Backport as their IDs are the same as live.</p>
]]></description><category>Equipment</category><dc:creator>Trinagan</dc:creator><pubDate>Tue, 02 Jun 2026 12:52:02 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/onncgmh4tPBZBVTTC9w754JvijejOa1EnqS7Xeqo.png" type="image/png" length="0"/><dc:date>2026-06-02T12:53:08+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Discord Raid Map</title><link>https://forge.sp-tarkov.com/mod/2714/discord-raid-map</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2714/discord-raid-map</guid><description><![CDATA[<h1>What does it do ?:</h1>
<p>Creates a PNG of the current raid of the host and posts it on your discord via a webhook.<br />
Updates it at the interval you set.</p>
<hr />
<h1>Customization:</h1>
<ul>
<li>Set the refresh interval to whatever you fancy.</li>
<li>Choose your own font. Add <code>.ttf</code> or <code>.otf</code> files to <code>Assets\Fonts</code>, restart the game, then choose one with <code>Map Text &gt; Map Text Font</code>. <code>Default</code> uses the built-in bitmap font.</li>
<li>Rename the Discord message (eg: Headless 1 etc…)</li>
<li>Change font sizes</li>
<li>Marker images are loaded from <code>Assets\Markers</code>. Replace <code>player.png</code>, <code>skull_enemy.png</code>, <code>skull_boss.png</code>, <code>airdrop.png</code>, <code>extract.png</code>, or <code>extract_requirements.png</code> to customize them.</li>
<li><code>Markers &gt; Marker Display Size</code> controls how large markers appear on the map. Source PNGs can be larger than this value for sharper downsampling.</li>
</ul>
<hr />
<h1>Examples:</h1>
<p><img src="https://github.com/Fiodorwellfme/DiscordRaidMap/blob/main/Examples/Chat.png?raw=true" alt="" />
<img src="https://github.com/Fiodorwellfme/DiscordRaidMap/blob/main/Examples/Image.png?raw=true" alt="" /></p>
<hr />
<h1>Installation:</h1>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
<li>
<p>Set <code>Discord &gt; Webhook Url</code> in the generated BepInEx config. (<a target="_blank" class="external-link" href="https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks" rel="noreferrer noopener">https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks</a>)</p>
</li>
<li>
<p>???</p>
</li>
<li>
<p>Profit</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h1>Support:</h1>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<h1>FAQ</h1>
<p>Q: What if I’m using a headless ?<br />
A: The mod only sends the Discord message if the client is the host, so the mod can go everywhere and there’ll only be one message even if there are multiple players with the mod installed.<br />
This also means that the mod needs to be on the headless since it’s the host.</p>
<hr />
<h1>Thanks:</h1>
<p>The whole SPT and Fika teams for making this awesome project.<br />
Drakia for the original gif and his config order automatizer.<br />
Lacy for creating Fika and re-igniting my love for Tarkov.<br />
Acid for letting me use his Labyrinth map.
Shebuka for letting me use all his maps.
mp-stark for his initial work on Dynamic Maps.</p>
]]></description><category>Other</category><dc:creator>Fiodor</dc:creator><pubDate>Mon, 01 Jun 2026 14:04:51 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/TZMZv149WfuveHpFX3TX6TOij5dlqNZ1lW87SGZA.png" type="image/png" length="0"/><dc:date>2026-06-01T14:06:29+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Career Log</title><link>https://forge.sp-tarkov.com/mod/2713/career-log</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2713/career-log</guid><description><![CDATA[<h1>Career Log</h1>
<p><strong>Career Log</strong> keeps a <strong>personal raid history</strong> for your SPT profile: where you went, what you looted, who you killed,
and how your stash grew over time. After each raid you get a <strong>RAID MAP</strong> and <strong>RAID DEBRIEF</strong>; from the main menu,
open <strong>RECORDS</strong> for lifetime stats, raid history, and a <strong>Financial</strong> view of stash worth.</p>
<p><strong>Github:</strong> <a target="_blank" class="external-link" href="https://github.com/FallegaHQ" rel="noreferrer noopener">FallegaHQ</a></p>
<hr />
<h2>Support the author</h2>
<p>Maintenance and compatibility work takes time. If Career Log helps you track your raids and stash, consider
<strong><a target="_blank" class="external-link" href="https://github.com/sponsors/FallegaHQ" rel="noreferrer noopener">supporting on GitHub Sponsors</a></strong>. There is no paywall — everything stays free
under the licence below.</p>
<hr />
<h2>Thanks</h2>
<p>People across the <strong>SPT</strong> and <strong>modding</strong> community shared ideas, repros, and “what if you tried…” moments that shaped
this plugin.</p>
<p>Map artwork credits live in the mod’s <code>assets/maps/ATTRIBUTION.md</code> when you install from a release package.</p>
<p>Huge thanks to <strong><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/48110/acidphantasm" rel="noreferrer noopener">AcidPhantasm</a></strong> for allowing me to cut the development time by a huge deal after permitting me to use Labyrinth map and a bunch of other stuff.</p>
<hr />
<div class="tabset"><div id="tabset-2-panel-1" class="tab-panel"><div class="tab-title">Install</div>
<div class="tab-content"><h4>What you need</h4>
<ul>
<li>A working <strong>SPT 4.x</strong> install.</li>
<li>This mod.</li>
<li>The mod turned <strong>on</strong> in its config (see below).</li>
</ul>
<p>If you use other mods that change <strong>session end screens</strong>, the <strong>main menu</strong>, or <strong>stash UI</strong>, list them when you report
a problem.</p>
<hr />
<h4>Install</h4>
<ol>
<li>Download the release ZIP — the filename looks like <strong><code>Softwyx.CareerLog-1.0.199.zip</code></strong> (the version number changes
each release).</li>
<li><strong>Extract</strong> it so that your game folder contains:
<ul>
<li><code>BepInEx\plugins\Softwyx.CareerLog\Softwyx.CareerLog.dll</code></li>
<li><code>BepInEx\plugins\Softwyx.CareerLog\locales\</code></li>
<li><code>BepInEx\plugins\Softwyx.CareerLog\assets\</code></li>
</ul>
</li>
<li>Start the game.</li>
</ol>
<p><strong>First launch</strong> may create:</p>
<ul>
<li><code>BepInEx\config\com.softwyx.careerlog.cfg</code></li>
</ul>
<p>Edit while the game is <strong>closed</strong>, or use <strong>Configuration Manager</strong> in-game.</p></div></div>
<div id="tabset-2-panel-2" class="tab-panel"><div class="tab-title">Usage</div>
<div class="tab-content"><h4>After a raid</h4>
<ol>
<li>Finish a raid (extract, death, or MIA).</li>
<li>Step through <strong>RAID MAP</strong> (path + markers) then <strong>RAID DEBRIEF</strong> (loot + counters for that run).</li>
<li>Optional: enable vanilla <strong>Session statistics</strong> in config to see it after the debrief.</li>
</ol>
<h4>Main menu — RECORDS</h4>
<ol>
<li>Click <strong>RECORDS</strong> on the main menu.</li>
<li>Use <strong>Summary</strong>, <strong>Financial</strong>, and <strong>Raid history</strong> tabs.</li>
<li>Pick a raid for detail and <strong>MAP</strong>.</li>
<li>Filter <strong>PMC</strong>, <strong>Scav</strong>, or <strong>Combined</strong> as needed.</li>
</ol>
<p>Data saves when the raid <strong>ends through the normal session flow</strong>. Force-quits may skip that raid.</p>
<h4>Settings (overview)</h4>
<p>Open <strong>Configuration Manager</strong> or edit <code>com.softwyx.careerlog.cfg</code> while the game is <strong>closed</strong>.</p>
<table>
<thead>
<tr>
<th>Section</th>
<th>What it controls</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>1. General</strong></td>
<td>Master <strong>Enabled</strong> switch; JSON minify</td>
</tr>
<tr>
<td><strong>2. UI</strong></td>
<td>Post-raid screens; <strong>RECORDS</strong> button; default side filter</td>
</tr>
<tr>
<td><strong>3. Movement &amp; maps</strong></td>
<td>Trail sampling and simplification; vanilla statistics toggle</td>
</tr>
<tr>
<td><strong>4. Event collectors</strong></td>
<td>Map markers — kills, loot value, injuries, healing, merges</td>
</tr>
<tr>
<td><strong>5. Financial</strong></td>
<td>Stash snapshots on menu; chart style; top-item exclusions</td>
</tr>
</tbody>
</table>
<p>More details can be found <a target="_blank" class="external-link" href="https://github.com/FallegaHQ/SPT-CareerLog#Settings" rel="noreferrer noopener">here</a>.</p>
<p>Delete the config with the game <strong>closed</strong> to restore defaults.</p>
<h4>What you can expect to see</h4>
<p>Previews: <a target="_blank" class="external-link" href="https://mega.nz/collection/5FJQkD7a#N98zQB3ily730owemPgxoA" rel="noreferrer noopener">HERE</a> (17MB)</p></div></div>
<div id="tabset-2-panel-3" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><h4>Known issues / quirks</h4>
<ol>
<li><strong>Map missing for a location</strong> — Some maps may show a message that the image is unavailable; movement and markers may
still be saved.</li>
<li><strong>Scav runs</strong> — Scav raids are recorded and tagged; they are stored under your <strong>PMC profile</strong> id (for convenience).</li>
<li><strong>Bring-in gear vs looted gear</strong> — Loot stats and markers try to ignore gear you brought into the raid; edge cases
(stacks, containers, quest items) may still look odd in rare situations.</li>
<li><strong>Other session-end or menu UI mods</strong> — Best-effort compatibility. If something breaks, test with only Career Log +
SPT essentials.</li>
</ol>
<hr />
<h4>How to report a bug or ask for help</h4>
<ol>
<li><strong>Mod version</strong> — <code>LogOutput.log</code>, line with <strong>Career Log</strong> / <strong><code>[CLG]</code></strong> and version.</li>
<li><strong>Game / SPT</strong> — Version numbers if you know them.</li>
<li><strong>What happened</strong> — One sentence.</li>
<li><strong>Steps</strong> — Map, side, outcome, buttons clicked.</li>
<li><strong>Other mods</strong> — Especially UI, session end, economy, maps.</li>
<li><strong>Logs</strong> — <code>BepInEx\LogOutput.log</code> (game closed).</li>
</ol>
<p>If the mod you are using is <strong>not signed by me</strong> then it isn’t from me and I can’t help you with it.</p>
<p>Use the <strong>download site’s issue tracker or comments</strong>. Do not email about mods.</p></div></div></div>
<hr />
<h2>Licence</h2>
<p>This project is licensed under the <strong>Mozilla Public License 2.0</strong> (MPL-2.0). See the <a target="_blank" class="external-link" href="https://github.com/FallegaHQ/SPT-CareerLog//blob/master/LICENSE" rel="noreferrer noopener"><code>LICENSE</code></a> file for the
full text.</p>
<p>SPDX: <code>MPL-2.0</code></p>
<hr />
<h2>Disclaimer</h2>
<p><em>Escape from Tarkov</em> is a trademark of Battlestate Games. This mod is an independent, community-made add-on for <strong>SPT</strong>.
Use at your own risk. The author is not responsible for lost progress, banned accounts on other services, or damage from
third-party tools.</p>
]]></description><category>Tools</category><dc:creator>FallegaHQ</dc:creator><pubDate>Mon, 01 Jun 2026 02:59:31 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/MhJdTtdHRjhBtuUDfFcI7IVXJsChDxdXPrDr9GhI.png" type="image/png" length="0"/><dc:date>2026-06-01T08:37:29+00:00</dc:date><dc:identifier>v1.0.466</dc:identifier></item><item><title>Da Grogs Vanilla Armor Rework</title><link>https://forge.sp-tarkov.com/mod/2712/da-grogs-vanilla-armor-rework</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2712/da-grogs-vanilla-armor-rework</guid><description><![CDATA[<p>About:</p>
<hr />
<p>Tarkov’s Base armor inserts currently make some armor genuinely not worth using, this mod aims to provide reason to utilize different armor pieces whilst maintaining some sort of hierarchy. If it is large/rare in base Tarkov, expect it to be noticeably buffed in this mod.</p>
<hr />
<p><strong>Install</strong>
Download, un-zip using 7zip into main SPT directory</p>
<p>To uninstall just delete the mod from the &gt;mods folder</p>
<hr />
<p>Yes both you and the bots are affected. Expect boss equipment to be buffed and the same for heavily armored (with vanilla equipment) enemies, that Zabralo wearing chad got a whole lot scarier and so did Killa and Tagilla.</p>
<hr />
<p>Highly recommend using with the Unrestricted Armor Plate mod on the forge so you can swap out the armor inserts as needed and so you can use whatever plate with whatever vest to really explore the new strengths and weaknesses of these armors.</p>
<hr />
<p>NOTE:</p>
<p>No manifest, do not know what that is but other than some server text, you will be fine. Or should be IMOE.</p>
<ul>
<li>Also, ODTItem info does not really reflect the new material or name changes, so the inserts will be named “Aramid insert 3/X” for the most part but the math on effective durability and class still works in my experience. And of course in game performance still follows.</li>
</ul>
<hr />
<p>Again this is mainly a buff, be aware. Changes in README on the github.</p>
]]></description><category>Equipment</category><dc:creator>Carbon Black</dc:creator><pubDate>Sun, 31 May 2026 20:07:12 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/BSkyuf52AGmBzdJ7tFAJYXbb9tjkk2Pb8CHlJeln.jpg" type="image/png" length="0"/><dc:date>2026-05-31T20:10:42+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Better OKP-7</title><link>https://forge.sp-tarkov.com/mod/2711/better-okp-7</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2711/better-okp-7</guid><description><![CDATA[<div class="tabset"><div id="tabset-3-panel-1" class="tab-panel"><div class="tab-title">Overview</div>
<div class="tab-content"><p>Eukyre’s Better OKP-7 is a mod designed around <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/170/better-okp-7" rel="noreferrer noopener">SamSWAT’s old name of the same monacre</a>. Designed with the purpose of making the EBK OKP-7 optics (both Dovetail and Picatinny) have a selection of reticles to choose from for the user’s convenience.</p></div></div>
<div id="tabset-3-panel-2" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><ol>
<li>Download Eukyre-BetterOKP7-1.0.0.7z</li>
<li>Open the downloaded .7z file in 7-zip.</li>
<li>Drag the contents of the .7z file into your base SPT directory.
<img src="https://i.imgur.com/34vXXDj.gif" alt="Install GIF" /></li>
</ol></div></div>
<div id="tabset-3-panel-3" class="tab-panel"><div class="tab-title">Showcase</div>
<div class="tab-content"><p><img src="https://i.imgur.com/SGi4te6.png" alt="Showcase" />
Better OKP-7 adds a selection of 3 reticles to the optics, those being the following:</p>
<ul>
<li><strong>Simple Dot</strong> - Classic, easy to use and good for target acquisition.</li>
<li><strong>Dot with a Ring</strong> - Similar to what BSG had before, but without the extra ring that doesn’t actually exist on these optics.</li>
<li><strong>The Cross</strong> - The Iconic OKP-7 reticle that everyone loves, and is preferred overall by Tarkov Players.</li>
</ul>
<p>You can see these optics in use with the GIF below:
<img src="https://i.imgur.com/tHcpiGF.gif" alt="A GIF showcasing BetterOKP-7 in action" /></p></div></div>
<div id="tabset-3-panel-4" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><p>Huge thanks to QwertyAlex for helping me figure out some of the C# code required to make this. mod actually work, cheers lad!</p>
<p>Check out the WTT Discord server <a target="_blank" class="external-link" href="https://discord.gg/hKRbR6yvf2" rel="noreferrer noopener">here.</a></p>
<p>If you want to, you can support my work on my Ko-Fi page, found <a target="_blank" class="external-link" href="https://ko-fi.com/mapledesigns" rel="noreferrer noopener">here.</a></p></div></div></div>
]]></description><category>Equipment</category><dc:creator>probablyEukyre</dc:creator><pubDate>Sun, 31 May 2026 14:52:52 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/H5v6Q2Wx4Yo7TlcQTtFkw2QnmB1PnmrPXiEwfk0T.png" type="image/png" length="0"/><dc:date>2026-06-02T13:17:21+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>female pmc voice (USEC)</title><link>https://forge.sp-tarkov.com/mod/2710/female-pmc-voice-usec</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2710/female-pmc-voice-usec</guid><description><![CDATA[<h2>features</h2>
<ul>
<li>
<h3>651 voice lines! these are basically, to be honest, just the usec3 (josh) voice lines but female</h3>
</li>
</ul>
<h3>voice by <strong>thelivingmythVA</strong></h3>
<p><a target="_blank" class="external-link" href="https://www.castingcall.club/jessie-rogers" rel="noreferrer noopener">https://www.castingcall.club/jessie-rogers</a></p>
<p><a target="_blank" class="external-link" href="https://x.com/thelivingmyth1" rel="noreferrer noopener">https://x.com/thelivingmyth1</a></p>
<p><a target="_blank" class="external-link" href="https://www.youtube.com/@thelivingmythVA" rel="noreferrer noopener">https://www.youtube.com/@thelivingmythVA</a></p>
<h2>requirements</h2>
<ul>
<li>WTT CommonLib (wont work without it)</li>
</ul>
<h2>mods recommended to be used with this mod</h2>
<ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1519/wtt-waac-womens-advanced-assault-corps" rel="noreferrer noopener">https://forge.sp-tarkov.com/mod/1519/wtt-waac-womens-advanced-assault-corps</a></li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1994/dlc-vanilla-fem-clothing" rel="noreferrer noopener">https://forge.sp-tarkov.com/mod/1994/dlc-vanilla-fem-clothing</a></li>
</ul>
]]></description><category>Audio</category><dc:creator>20fpsguy</dc:creator><pubDate>Sun, 31 May 2026 12:51:02 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/iK9OrNcfIPRBBaxSKj4ZeO6TdJkPMevhR7K1Lh9a.jpg" type="image/png" length="0"/><dc:date>2026-06-03T15:43:59+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Miyako Carry Service</title><link>https://forge.sp-tarkov.com/mod/2709/miyako-carry-service</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2709/miyako-carry-service</guid><description><![CDATA[<p>This mod will check for updates online.</p>
<div class="tabset"><div id="tabset-4-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p>This document will use Mcs as the abbreviation for Miyako Carry Service; you will be referred to as <code>McsLeadPlayer</code>, and the AI teammates generated by Mcs will be referred to as <code>McsBotPlayer</code>.</p>
<p>Supports full customization of <code>McsBotPlayer</code> equipment through Mcs Inventory Mode, supports generating any type of AI as a <code>McsBotPlayer</code>, even AI types provided by other mods, supports <code>McsBotPlayers</code> picking up specified loot, supports commanding <code>McsBotPlayers</code> through the command system, compatible with SAIN, compatible with Fika.</p>
<hr />
<p><img src="https://raw.githubusercontent.com/himesamanoyume/MiyakoCarryService/refs/heads/main/Preview/fika.webp" alt="Fika" title="Fika" /></p>
<p>In Fika multiplayer, each player can have their own <code>McsBotPlayer</code> squad.</p>
<hr />
<p><img src="https://raw.githubusercontent.com/himesamanoyume/MiyakoCarryService/refs/heads/main/Preview/custombottype.webp" alt="custombottype" title="CustomBotType" /></p>
<p>Allows any type of AI to become your teammate, even Bosses</p>
<p>You can even generate AI types provided by third-party mods such as <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2511/wtt-black-division-redacted-home" rel="noreferrer noopener">Black Division Home</a>, <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2342/untar-go-home" rel="noreferrer noopener">UNTAR Go Home!</a>, <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2427/ruaf-come-home" rel="noreferrer noopener">RUAF Come Home!</a>, as long as your configuration file is correct.</p>
<p><img src="https://raw.githubusercontent.com/himesamanoyume/MiyakoCarryService/refs/heads/main/Preview/customspawntype.webp" alt="customspawntype" title="CustomSpawnType" /></p></div></div>
<div id="tabset-4-panel-2" class="tab-panel"><div class="tab-title">Tutorial</div>
<div class="tab-content"><h3>Installation</h3>
<ol>
<li>Place the folder located in the downloaded zip into your main SPT folder.</li>
<li>Mod will be activated by default.</li>
</ol>
<p><img src="https://i.imgur.com/afNPjAw.gif" alt="Installation" /></p>
<hr />
<h3>How To Generate <code>McsBotPlayer</code></h3>
<p>Mcs mimics a carry service in the gaming industry. In this process, you need to select the desired service, place an order and pay, and play together with the player who comes to serve you. Therefore, Mcs provides a trader <code>Tsukiyuki Miyako</code> to handle all these actions</p>
<p><img src="https://raw.githubusercontent.com/himesamanoyume/MiyakoCarryService/refs/heads/main/Preview/tutorial.webp" alt="totorial" title="How To Generate McsBotPlayer" /></p>
<p><em>Currently Mcs does not provide indefinite service. When the service period you set expires, <code>McsBotPlayer</code> will automatically delete the friend.</em></p>
<hr />
<h3>How to Customize <code>McsBotPlayer</code> Equipment</h3>
<ol>
<li>You need to have a <code>McsBotPlayer</code> that has been added as a friend.</li>
<li>Open the <code>Invite to group</code> interface from the bottom left corner of the bottom bar.</li>
<li>Right-click on the <code>McsBotPlayer</code> to bring up the right-click menu, select <code>OPEN INVENTORY</code>.</li>
<li>At this point, you will enter Mcs Inventory Mode.</li>
<li>In Mcs Inventory Mode, you can customize the <code>McsBotPlayer</code>’s equipment through operations exactly the same as normal gameplay.</li>
<li>When entering Mcs Inventory Mode, the Miyako trader will provide all items for purchase at 1 ruble</li>
<li>To return to the main character, there are two ways: one is to right-click on the <code>McsBotPlayer</code> through the <code>Invite to group</code> interface again and select <code>RETURN TO MAIN CHARACTER</code>; the other is to directly click the green Mcs Inventory Mode button on the bottom bar, which can also return to the main character.</li>
</ol>
<p><img src="https://raw.githubusercontent.com/himesamanoyume/MiyakoCarryService/refs/heads/main/Preview/mcsinventorymode.webp" alt="McsInventoryMode" /></p>
<p><em>1. Mcs Inventory Mode modifies the <code>McsBotPlayer</code>‘s equipment only in PMC mode. As is well known, PMC mode and SCAV mode are two different characters. According to game settings, you cannot control the SCAV character’s equipment, so Mcs will also maintain this setting.</em></p>
<p><em>2. The <code>McsBotPlayer</code>‘s friend slot has a time limit and will automatically delete the friend when it expires. If you don’t want the carefully adjusted <code>McsBotPlayer</code> equipment to be deleted due to expiration, it is recommended to order a <code>McsBotPlayer</code> for a longer period of time.</em></p>
<hr />
<h3>How to Get Loot Picked Up by <code>McsBotPlayers</code> in Raid</h3>
<p>When a <code>McsBotPlayer</code> picks up target loot, to get items from the <code>McsBotPlayer</code> besides looting the body after the <code>McsBotPlayer</code> dies, you can also use the <code>OPEN INVENTORY</code> command on a single <code>McsBotPlayer</code> through the Mcs command menu to remotely open the <code>McsBotPlayer</code>’s backpack while the <code>McsBotPlayer</code> is still alive.</p>
<p>According to game settings, <code>McsBotPlayer</code> mimics a real player, so after they pick up loot, if you don’t personally take it, everything will not belong to you after the raid ends.</p>
<blockquote>
<p>If you want it, then you’ll have to take it, as you have already known.</p>
</blockquote>
<hr />
<h3>How to Customize <code>McsBotPlayer</code> Types</h3>
<ol>
<li>Start the server once first, and <code>spawntype.json</code> will be generated under <code>MiyakoCarryServiceServer/configs</code>.</li>
<li>If you don’t understand the following content, it’s recommended not to mess around with it yourself. Incorrect modifications will cause errors. If you really want to change it, read on. You can also leave it to AI to do it. If it’s still changed incorrectly, just delete <code>spawntype.json</code> and restart the server, and a new file will be generated again.</li>
<li>First, you need to know the JSON format rules. It’s best to use an editor like VS Code that can check JSON format.</li>
<li>Then you need to know the <code>WildSpawnType</code> names of AI provided by third-party mods or built-in to the original game.</li>
<li>Take <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2511/wtt-black-division-redacted-home" rel="noreferrer noopener">Black Division Home</a> as an example. It provides a Black Division WildSpawnType: <code>blackDivAssault</code>.</li>
<li>Now you need to add another type in the correct format in <code>spawntype.json</code>.</li>
</ol>
<pre><code>{
    "WildSpawnType": "sectantOni",
    "IsBoss": true,
    "DisplayName": "Oni"
}, 
    // The above is the EFT native WildSpawnType. When adding new types later, 
    // you need to bring `,` after `}`.
{
    "WildSpawnType": "blackDivAssault", 
    // Write the WildSpawnType name here.
    "IsBoss": false, 
    // Whether to serve as a Boss type. 
    // When using the help command, a `[Boss]` prefix will be added for this type.
    "DisplayName": "Black Division Assault" 
    // Display name. When using the help command, 
    // only this name will be displayed, not the WildSpawnType name.
} 
    // The last `}` should not have `,`.

// --------------------------------------------

{
    "WildSpawnType": "xxxWildSpawnType", 
    "IsBoss": false, 
    "DisplayName": "xxxDisplayName",
    "BrainName": "xxxBrainName" 
    // If this third-party mod's WildSpawnType does not use the EFT native brain, 
    // you need to additionally fill in a BrainName. 
    // As for what this BrainName is called, 
    // you need to find it yourself from this mod.
}
</code></pre>
<ol start="7">
<li>After ensuring the JSON format is correct and the data is filled in correctly, restart the server. At this time, use the help command in the MESSENGER interface with the Miyako trader, and all types will be displayed in the list of available types.</li>
<li>If an exception occurs when generating the customized type, you will receive an error reminder in server log and it will change to generate the default pmc type <code>McsBotPlayer</code>. At this time, you need to check whether the customized type you filled in is incorrect.</li>
</ol></div></div>
<div id="tabset-4-panel-3" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><h3>Basic</h3>
<ul>
<li>Enable Looting</li>
</ul>
<p>Whether Mcs Player will attempt to loot items.</p>
<ul>
<li>Price Threshold</li>
</ul>
<p>Loot below this price will be ignored.</p>
<ul>
<li>Loot Name Keyword</li>
</ul>
<p>Keywords are substrings contained in an item’s full or abbreviated name. Multiple keywords can be separated using “||”, “,” or “，”.</p>
<ul>
<li>Loot Keyword Items</li>
</ul>
<p>Whether <code>McsBotPlayer</code> will attempt to loot keyword items</p>
<ul>
<li>Blocked Item Types</li>
</ul>
<p>Supports select all, deselect all: <code>Ammo</code>, <code>Barter</code>, <code>Info</code>, <code>Container</code>, <code>Food</code>, <code>Backpack</code>, <code>Goggles</code>, <code>Pocket</code>, <code>Tactical Vest</code>, <code>Armor</code>, <code>Grenade</code>, <code>Headphone</code>, <code>Keys</code>, <code>Knife</code>, <code>Magazine</code>, <code>Meds</code>, <code>Mod</code>, <code>Special</code>, <code>Weapon</code>, <code>Other</code></p>
<p><em>When Fika is installed, adjusting settings in raid will automatically sync to the host</em></p>
<h3>Command</h3>
<h4>MemberCommand</h4>
<ul>
<li>Report Enemy Position</li>
</ul>
<p>If <code>McsBotPlayer</code> is currently in combat, command <code>McsBotPlayer</code> to report known enemy positions.</p>
<ul>
<li>Regroup</li>
</ul>
<p>If <code>McsBotPlayer</code> is not currently in combat, command <code>McsBotPlayer</code> to follow the <code>McsLeadPlayer</code>.</p>
<ul>
<li>Go To</li>
</ul>
<p>If <code>McsBotPlayer</code> is not currently in combat, command <code>McsBotPlayer</code> to go to a specified location.</p>
<ul>
<li>Hold Position</li>
</ul>
<p>If <code>McsBotPlayer</code> is not currently in combat, command <code>McsBotPlayer</code> to stay in place.</p>
<ul>
<li>Force Teleport</li>
</ul>
<p>Clear <code>McsBotPlayer</code>’s aggro and attempt to teleport them to current location.</p>
<ul>
<li>Open Inventory</li>
</ul>
<p>Remotely open <code>McsBotPlayer</code>’s inventory remotely, used to transfer loot they have picked up.</p>
<h4>TeamCommand</h4>
<ul>
<li>Team Report Enemy Position</li>
</ul>
<p>If there are <code>McsBotPlayers</code> in the team currently in combat, command <code>McsBotPlayers</code> to report known enemy positions.</p>
<ul>
<li>Team Regroup</li>
</ul>
<p>If there are <code>McsBotPlayers</code> in the team not currently in combat, command <code>McsBotPlayers</code> to follow the <code>McsLeadPlayer</code>.</p>
<ul>
<li>Team Go To</li>
</ul>
<p>If there are <code>McsBotPlayers</code> in the team not currently in combat, command <code>McsBotPlayers</code> to go to a specified location.</p>
<ul>
<li>Team Hold Position</li>
</ul>
<p>If there are <code>McsBotPlayers</code> in the team not currently in combat, command <code>McsBotPlayers</code> to stay in place.</p>
<ul>
<li>Team Force Teleport</li>
</ul>
<p>Clear aggro for all team <code>McsBotPlayers</code> and attempt to teleport all of them to current location.</p>
<p><em>When SAIN is installed, Force Teleport will be automatically disabled.</em></p>
<p><em>The command system also works normally during Fika multiplayer.</em></p>
<h3>Player</h3>
<ul>
<li>Teammate Highlight</li>
</ul>
<p>Whether to highlight all <code>McsBotPlayer</code> characters in raid.</p>
<ul>
<li>
<p>Teammate Highlight Hotkey</p>
</li>
<li>
<p>Teammate Highlight Color</p>
</li>
<li>
<p>Enable Mcs Subtitles</p>
</li>
</ul>
<p>Whether to use subtitles to display <code>McsBotPlayer</code> reports.</p></div></div>
<div id="tabset-4-panel-4" class="tab-panel"><div class="tab-title">Language</div>
<div class="tab-content"><ul>
<li>English (AI Translate)</li>
<li>简体中文</li>
<li>русский язык (Contributed by NotDifficult)</li>
</ul></div></div>
<div id="tabset-4-panel-5" class="tab-panel"><div class="tab-title">WildSpawnType</div>
<div class="tab-content"><h3>EFT Native</h3>
<ul>
<li>marksman</li>
<li>assault</li>
<li>bossTest</li>
<li>bossBully (Mcs default support)</li>
<li>followerTest</li>
<li>followerBully</li>
<li>bossKilla (Mcs default support)</li>
<li>bossKojaniy (Mcs default support)</li>
<li>followerKojaniy</li>
<li>pmcBot (Mcs default support)</li>
<li>cursedAssault</li>
<li>bossGluhar (Mcs default support)</li>
<li>followerGluharAssault</li>
<li>followerGluharSecurity</li>
<li>followerGluharScout</li>
<li>followerGluharSnipe</li>
<li>followerSanitar</li>
<li>bossSanitar (Mcs default support)</li>
<li>test</li>
<li>assaultGroup</li>
<li>sectantWarrior</li>
<li>sectantPriest</li>
<li>bossTagilla (Mcs default support)</li>
<li>followerTagilla</li>
<li>exUsec (Mcs default support)</li>
<li>gifter</li>
<li>bossKnight (Mcs default support)</li>
<li>followerBigPipe (Mcs default support)</li>
<li>followerBirdEye (Mcs default support)</li>
<li>bossZryachiy (Mcs default support)</li>
<li>followerZryachiy</li>
<li>bossBoar (Mcs default support)</li>
<li>followerBoar</li>
<li>arenaFighter</li>
<li>arenaFighterEvent</li>
<li>bossBoarSniper</li>
<li>crazyAssaultEvent</li>
<li>peacefullZryachiyEvent</li>
<li>sectactPriestEvent</li>
<li>ravangeZryachiyEvent</li>
<li>followerBoarClose1</li>
<li>followerBoarClose2</li>
<li>bossKolontay (Mcs default support)</li>
<li>followerKolontayAssault</li>
<li>followerKolontaySecurity</li>
<li>shooterBTR</li>
<li>bossPartisan (Mcs default support)</li>
<li>spiritWinter</li>
<li>spiritSpring</li>
<li>peacemaker</li>
<li>pmcBEAR (Mcs default support)</li>
<li>pmcUSEC (Mcs default support)</li>
<li>skier</li>
<li>sectantPredvestnik (Mcs default support)</li>
<li>sectantPrizrak (Mcs default support)</li>
<li>sectantOni (Mcs default support)</li>
<li>infectedAssault (Mcs default support)</li>
<li>infectedPmc (Mcs default support)</li>
<li>infectedCivil</li>
<li>infectedLaborant</li>
<li>infectedTagilla (Mcs default support)</li>
<li>bossTagillaAgro (Mcs default support)</li>
<li>bossKillaAgro (Mcs default support)</li>
<li>tagillaHelperAgro</li>
</ul>
<h3><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2511/wtt-black-division-redacted-home" rel="noreferrer noopener">Black Division Home</a></h3>
<ul>
<li>blackDivLead</li>
<li>blackDivAssault</li>
<li>blackDivBreacher</li>
<li>blackDivSupport</li>
</ul>
<h3><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2342/untar-go-home" rel="noreferrer noopener">UNTAR Go Home!</a></h3>
<ul>
<li>followeruntar</li>
<li>bossuntarlead</li>
<li>followeruntarmarksman</li>
<li>bossuntaroffice</li>
</ul>
<h3><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2427/ruaf-come-home" rel="noreferrer noopener">RUAF Come Home!</a></h3>
<ul>
<li>ruafRifleman</li>
<li>ruafRiflemanSenior</li>
<li>ruafAutorifleman</li>
<li>ruafGrenadier</li>
<li>ruafMarksman</li>
<li>ruafMachinegunner</li>
</ul></div></div></div>
]]></description><category>Bots</category><dc:creator>Himesamanoyume</dc:creator><pubDate>Sun, 31 May 2026 09:07:20 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/YsN4dkG0emHuWLR671Ur5ZX1mgpEOSvRiB7msMix.jpg" type="image/png" length="0"/><dc:date>2026-06-08T09:15:33+00:00</dc:date><dc:identifier>v1.0.3</dc:identifier></item><item><title>MODU-PDATER Launcher (update)</title><link>https://forge.sp-tarkov.com/mod/2708/modu-pdater-launcher-update</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2708/modu-pdater-launcher-update</guid><description><![CDATA[<h1>MODU-PDATER</h1>
<p><em>update if you downloaded the 1.0.5 ver, I forgot to add the languages into the exported file</em></p>
<p><strong>This isn’t a GAME MOD!</strong></p>
<p>This is a client / launcher that allows you to make it simpler and easier for your friends to have the same mods as you. It doesn’t collect data or add in game contents on its own!</p>
<p>Why did I make it? well I got tired of uploading the .zip(s) at the Gdrive and asking each one of my friends to download and extract so I made the launcher to make it easier for me to manage the mods and for them!</p>
<h3>Features</h3>
<ul>
<li>Incremental Patch</li>
<li>Changelog display</li>
<li>One click Update</li>
</ul>
<h3>Installation</h3>
<ul>
<li>Put the exe in the SPT folder ( optional )</li>
<li>Open the .exe ( Doesn’t need any admin needs )</li>
<li>Open Settings</li>
<li>
<ul>
<li>Put the servers IP</li>
</ul>
</li>
</ul>
<pre><code>Example: http://102.169.0.15:8080
</code></pre>
<ul>
<li>
<ul>
<li>Put the SPT Path</li>
</ul>
</li>
</ul>
<pre><code>Example: D:\SPT
</code></pre>
<ul>
<li>
<ul>
<li>Save it</li>
</ul>
</li>
<li>Now It will check the updates!</li>
</ul>
<h3>Important notes:</h3>
<ul>
<li>Don’t connect on random servers! Just use your friends one!</li>
<li>TIP for the server owner: you don’t need to put the <code>spt/user/mods</code> mods (I think, someone with more experience can correct me)</li>
<li>Other tip for server owners! You can put your <code>spt/user/cache</code> onto the modpack to make the bundles downloads faster ( needs further testing but worked 1 time at least )</li>
</ul>
<h2>Server:</h2>
<p>To host your own update server you need:</p>
<p><a target="_blank" class="external-link" href="https://github.com/Hashimini/SPTMODU-PDATERpanel" rel="noreferrer noopener">https://github.com/Hashimini/SPTMODU-PDATERpanel</a>
<em>(or make your own)</em></p>
<h2>Source Code</h2>
<p><a target="_blank" class="external-link" href="https://github.com/Hashimini/SPTMODU-PDATER" rel="noreferrer noopener">https://github.com/Hashimini/SPTMODU-PDATER</a></p>
]]></description><category>Tools</category><dc:creator>BBkinha</dc:creator><pubDate>Sat, 30 May 2026 23:26:05 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/unjw5W9kavMHylWbYKZHaP0e0mXvmxmxxPCNT2H3.png" type="image/png" length="0"/><dc:date>2026-05-31T19:57:19+00:00</dc:date><dc:identifier>v1.0.6</dc:identifier></item><item><title>ORBIT</title><link>https://forge.sp-tarkov.com/mod/2706/orbit</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2706/orbit</guid><description><![CDATA[<blockquote>
<p>⚠️ <strong>Heads up:</strong> ORBIT is built on <strong>Phobos</strong>‘s foundation (MIT-licensed).
Full credits at the bottom. ORBIT wouldn’t exist without <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/72916/jankytheclown" rel="noreferrer noopener">Janky’s</a> work 🙏</p>
</blockquote>
<blockquote>
<p><strong>ORBIT</strong> - Objective-driven Raid Bot Intelligence Tactics</p>
<p>Smarter bots. Real objectives. Raids that feel alive.</p>
</blockquote>
<p>Bots in your raids no longer just patrol and shoot. With ORBIT, they have
goals: rich loot spots to clear, PvP hotspots to hunt, quest triggers to
visit, and a real reason to head for extract. They coordinate, loot
together, and leave when they’re done - just like players.</p>
<p>Built on <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1337131427803955200" rel="noreferrer noopener">Phobos</a>’s foundations (advection field, cell dispatch, squad movement), with a custom looting layer on top of BSG vanilla APIs (originally inspired by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/812/looting-bots" rel="noreferrer noopener">LootingBots</a>, now fully rewritten) and quest routing inspired by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1109/questing-bots" rel="noreferrer noopener">QuestingBot</a> (but A LOT simpler, no code reuse) - all rebuilt as a single coherent system instead of three layers fighting for control.</p>
<p>It started as my own personal “best of the three” - picking the parts I
liked from each and gluing them together. Along the way it grew well
beyond that, into something I’m proud enough of to share.</p>
<p>Pair it with the latest <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1479/raid-review" rel="noreferrer noopener">Raid Review</a> to see what every bot was doing on the post-raid map replay.</p>
<p><a target="_blank" class="external-link" href="https://i.imgur.com/WSWqb8d.png" rel="noreferrer noopener">📷 Screenshot</a></p>
<p>Questions, bug reports, feedback: <strong><a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1509314495019745451" rel="noreferrer noopener">ORBIT Discord thread</a></strong>.</p>
<div class="tabset"><div id="tabset-5-panel-1" class="tab-panel"><div class="tab-title">What It Does</div>
<div class="tab-content"><p>Every bot squad in your raid rolls a small list of goals at spawn:</p>
<ul>
<li><strong>Loot a rich zone</strong> - clean out a high-value area, room by room</li>
<li><strong>Hunt for fights</strong> - anchor a known PvP hotspot, prowl for kills</li>
<li><strong>Run a quest</strong> - visit a real EFT quest trigger like a player would</li>
</ul>
<p>How they pursue those goals depends on their SAIN personality:</p>
<ul>
<li><strong>Rats / Cowards</strong> - careful, low-risk, loot a lot, extract early</li>
<li><strong>Average</strong> - balanced, will do a bit of everything</li>
<li><strong>Chads / GigaChads</strong> - aggressive, hunt PvP, skip cheap loot, push extracts</li>
<li><strong>Timmys</strong> - wander a bit, make weird picks, get to the wrong room sometimes</li>
</ul>
<p>Squads coordinate: the leader picks the target, the rest spread to nearby
loot or cover. They open locked doors (sometimes), chain-loot adjacent
containers, and credit the right teammate when the corpse needs looting.</p>
<p>They extract when one of three things happens: they’ve looted enough money,
they’ve finished all their goals, or the raid is getting late.</p></div></div>
<div id="tabset-5-panel-2" class="tab-panel"><div class="tab-title">How Squads Pick Targets</div>
<div class="tab-content"><p>Each squad’s main objectives live in <strong>cells</strong> on the map (a coarse grid).
Once the squad’s leader picks an anchor, the rest of the system works in
two layers:</p>
<p><strong>Main anchor</strong> - the squad’s current focus. One member (the leader by
default) walks straight to it. For a Kills main this is a PvP hotspot;
for a LootValue main it’s a specific high-value POI in the target cell;
for a Quest main it’s the trigger point of a real EFT quest.</p>
<p><strong>Splinter targets</strong> - while the leader handles the anchor, the other
members fan out to nearby POIs inside the same cell (loose loot, corpses,
containers, synthetic patrol points). Each splinter is picked around the
member’s own position with a random reservoir sample, so a 4-PMC squad
naturally ends up working a small area without all stacking on one spot.
A splinter is kept across anchor flips if it’s still in range of the new
anchor - bots don’t yo-yo between random POIs when the leader chain-loots
the next container two metres away.</p>
<p><strong>Own-kill credit</strong> - when a squad scores a kill, the specific member
that landed it is the one routed straight to the corpse on the next
dispatch, not a random teammate. The killer loots the body they dropped.</p>
<p><strong>Coverage roll</strong> - on entering a high-value loot cell, each POI inside
the cell rolls against the squad’s coverage value (per-personality:
Cautious 85-95%, Average 65-75%, Aggressive 50-60%, GigaChad 30-45%). POIs
that lose the roll are quietly skipped so the squad never vacuums the
room 100%, like a real player who missed a few items.</p></div></div>
<div id="tabset-5-panel-3" class="tab-panel"><div class="tab-title">Looting In Detail</div>
<div class="tab-content"><p>The looting layer is custom, built straight on top of BSG’s vanilla bot
pickup APIs. It handles containers, corpses and loose world items, with a
focus on making the bots feel like real players rather than vacuum
cleaners.</p>
<p><strong>Per-bot value gate (PMCs and PlayerScavs)</strong></p>
<ul>
<li>Each PMC has its own loot threshold rolled from its SAIN personality:
Chad ~15k/slot, Average ~10k/slot, Cautious (Rat/Coward) ~5k/slot,
GigaChad ~20k/slot, Timmy 0 (everything goes). PlayerScavs fall back to
a 5k default.</li>
<li>Value is judged <strong>per inventory slot</strong> (handbook price ÷ item size), so
a tiny key worth 50k beats a 60k backpack that takes 15 slots.</li>
<li>A Chad walking past a 5k mag won’t bother; a Rat in the same squad will
happily grab it.</li>
</ul>
<p><strong>Bot scavs: opportunistic random pickups</strong></p>
<ul>
<li>AI scavs don’t use a value threshold. They roll a per-item dice (default
30% chance to grab) - matches the vanilla feel where scavs pick up the
odd item but don’t deliberately empty a corpse.</li>
<li>PlayerScavs are excluded from this and use the PMC-style threshold path.</li>
</ul>
<p><strong>Smart squad memory</strong></p>
<ul>
<li>When a Chad opens a container and rejects everything, the same POI is
added to his personal skip list - he won’t be sent back. His Chad
teammates also skip it (same threshold). But the squad’s Rat can still
be dispatched there and clean up what the Chad refused.</li>
<li>The squad’s own blacklist (a hard “we’re done here”) only triggers when
items were actually taken, when the POI was empty, or on transaction
failures - never on a pure value rejection.</li>
</ul>
<p><strong>Always-pick items</strong></p>
<ul>
<li>Currency stacks, frag grenades, and dogtags bypass both the value gate
and the scav random roll. A real player never walks past a dogtag.</li>
</ul>
<p><strong>Realistic search timing</strong></p>
<ul>
<li>Containers play an open/close animation (~2.5s) with the bot kneeling
in front of the lid.</li>
<li>Corpses are drained on two interleaved tracks: a <strong>visible track</strong>
(helmet, weapons, scabbard, etc., grabbed sequentially with ~0.8s
between each) and a <strong>search track</strong> (vest, armour, backpack, pockets,
one slot at a time with progressive per-item reveal: 1.5s initial + 0.4s
per extra item, capped at 8s).</li>
<li>Slot order is randomised so the bot doesn’t always go backpack-first,
vest-second, pockets-third.</li>
<li>Loose items trigger the kneel-and-grab animation per pickup.</li>
</ul>
<p><strong>Drain order</strong></p>
<ul>
<li>Items inside grid containers (wallets, money cases, rigs, backpacks,
pockets) are emptied <strong>inside-out</strong>: cash and contents first, then the
empty wrapper.</li>
<li>Weapon + mods chains drain root-first (the weapon itself, then any
detachable mods), same for armour + plates.</li>
</ul>
<p><strong>Mod filtering on weapons</strong></p>
<ul>
<li>Only attachments flagged as “removable in raid” (scopes, mags, grips,
silencers, foregrips, mounts, charging handles, dust covers, sights,
lasers, lamps) are considered. Barrels, buttstocks, handguards and
receivers are dropped from the queue - nobody disassembles a rifle
mid-firefight.</li>
</ul>
<p><strong>Corpse exclusions</strong></p>
<ul>
<li>PMC corpses keep their melee weapon (Scabbard slot) on the body, same
as live EFT. Scav corpses are fully lootable.</li>
<li>Secured containers are never touched, on any corpse.</li>
</ul>
<p><strong>Chain-loot sweep</strong></p>
<ul>
<li>After successfully looting a POI, the bot looks for nearby loose items
or corpses within a short radius and chains to them directly - mirrors
the way a player picks up adjacent items before walking away.</li>
<li>Same-floor preference: a candidate two metres away on the floor above
loses to one ten metres away on the same floor, so the bot doesn’t
yo-yo between basement and lobby on Resort.</li>
<li>Each sweep candidate gets its own coverage roll.</li>
</ul></div></div>
<div id="tabset-5-panel-4" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><ol>
<li>Install dependencies first:
<ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/902/bigbrain" rel="noreferrer noopener">BigBrain</a> by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/27605/drakiaxyz" rel="noreferrer noopener">DrakiaXYZ</a></li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/827/waypoints-expanded-navmesh" rel="noreferrer noopener">Waypoints - Expanded Navmesh</a></li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/791/sain-solarints-ai-modifications-full-ai-combat-system-replacement" rel="noreferrer noopener">SAIN</a></li>
</ul>
</li>
<li>Extract the zip in your SPT root folder.</li>
<li>Launch the game. You’ll see <code>ORBIT 1.0.0</code> in the bottom-left version
label when it’s loaded.</li>
</ol>
<p>All tuning lives in the F12 menu - open it in-game and tweak live.</p>
<p><strong>Two recommended SAIN tweaks</strong>:</p>
<ul>
<li>Tweak SAIN personality chances (see the next tab).</li>
<li>Disable SAIN’s extract layer so it doesn’t fight ORBIT’s extract logic. Open <code>BepInEx/plugins/SAIN/Presets/&lt;your_preset&gt;/GlobalSettings.json</code> and set:</li>
</ul>
<pre><code>"Extract": {
  "SAIN_EXTRACT_TOGGLE": false
}
</code></pre></div></div>
<div id="tabset-5-panel-5" class="tab-panel"><div class="tab-title">Personalities (Recommended SAIN Config)</div>
<div class="tab-content"><p>ORBIT was tuned around a specific personality distribution. SAIN’s own
defaults work fine, but if you want raids that match what I tested against,
go into SAIN’s F12 config under <strong>Personality → Assignment</strong> and set:</p>
<table>
<thead>
<tr>
<th>Personality</th>
<th>Chance</th>
</tr>
</thead>
<tbody>
<tr>
<td>Rat</td>
<td>10</td>
</tr>
<tr>
<td>Wreckless</td>
<td>5</td>
</tr>
<tr>
<td>SnappingTurtle</td>
<td>5</td>
</tr>
<tr>
<td>Coward</td>
<td>5</td>
</tr>
<tr>
<td>Chad</td>
<td>5</td>
</tr>
<tr>
<td>Timmy</td>
<td>3</td>
</tr>
<tr>
<td>GigaChad</td>
<td>3</td>
</tr>
</tbody>
</table>
<p>Set <code>Can be randomly assigned</code> to <strong>True</strong> for each one.</p>
<p>This gives roughly a third of your PMCs interesting personalities - the
distribution ORBIT was built around.</p>
<p><strong>Note for <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1895/sain-twitch-players" rel="noreferrer noopener">Twitch Player</a> users</strong>: <strong>Twitch Player</strong> sets several personalities chance to <strong>0</strong> by default, so it’s important to apply the SAIN settings as above.</p></div></div>
<div id="tabset-5-panel-6" class="tab-panel"><div class="tab-title">Unsupported Mods</div>
<div class="tab-content"><p><strong>ORBIT supports only one other AI mod: <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/791/sain-solarints-ai-modifications-full-ai-combat-system-replacement" rel="noreferrer noopener">SAIN</a> and is REQUIRED</strong></p>
<p>Any other AI / bot-behaviour mod will either fight ORBIT for control or
duplicate work it already does. Don’t install them alongside ORBIT.</p>
<p><strong><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1109/questing-bots" rel="noreferrer noopener">QuestingBot</a></strong></p>
<ul>
<li>QuestingBots actually <em>simulates</em> quests - bots plant items, hold zones
for the required time, etc.</li>
<li>ORBIT is simpler: bots just route to the quest trigger location, no
real quest mechanics.</li>
<li>Both want to assign the same bot a quest at the same time → conflict.
Pick one.</li>
</ul>
<p><strong><a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1337131427803955200" rel="noreferrer noopener">Phobos</a></strong></p>
<ul>
<li>ORBIT is built on Phobos’s foundations, same advection field, same
cell dispatch logic, same squad movement model. Running both means
two systems trying to move the same bots.</li>
</ul>
<p><strong><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/812/looting-bots" rel="noreferrer noopener">LootingBots</a></strong></p>
<ul>
<li>ORBIT has its own loot pipeline driving BSG vanilla pickup APIs,
with per-personality value thresholds. Running both means two
systems racing to loot the same containers.</li>
</ul>
<p><strong>Any other “AI overhaul” mod</strong></p>
<ul>
<li>If a mod replaces bot brain logic, dispatches bots somewhere, or
controls looting / extracting / questing, assume it conflicts unless
proven otherwise.</li>
</ul>
<p><strong>AI Limiter / Bot Culling mods</strong></p>
<ul>
<li>Anything that deactivates, pauses, freezes, or culls bots while
they’re still alive (typically to save CPU when bots are off-screen)
breaks ORBIT’s core loop. ORBIT relies on every squad running their
full lifecycle in the background: patrolling, looting, fighting,
extracting, even when you’re nowhere near them. The moment a bot
gets deactivated mid-objective, it never reaches the next waypoint,
never engages, never extracts. No support planned on the ORBIT side
for now, a built-in degraded-tickrate option for off-screen squads
is on the roadmap as a potential future workaround.</li>
</ul></div></div>
<div id="tabset-5-panel-7" class="tab-panel"><div class="tab-title">Troubleshooting</div>
<div class="tab-content"><p><strong>Bots freeze / stand still / weird behaviour</strong></p>
<ul>
<li>Check for AI-limiter / bot-culling mods (see Unsupported Mods).</li>
<li>If you’ve extended raid duration via SVM, RaidOverhaul, Custom Raid
Times etc., test with vanilla raid times. Long raids have been
reported to cause odd bot behaviour.</li>
<li>If you have ABPS, worth trying to delete its config file and let it regenerate from defaults. A
stale ABPS config has been reported to clash.</li>
</ul>
<p><strong>If the above doesn’t help → 50/50 method</strong></p>
<p><a target="_blank" class="external-link" href="https://wiki.sp-tarkov.com/en/5050-method" rel="noreferrer noopener">The 50/50 method</a> is the
canonical SPT way to pin down a mod conflict: disable half your mods,
test the raid, see if the issue persists, split again, repeat until the
culprit is isolated. Tedious but reliable.</p>
<p><strong>If you’re going to report the issue</strong></p>
<p>Quoting Shynd:</p>
<blockquote>
<p>When reporting aberrant behavior to a mod dev it is best to do so
with a much smaller subset of your normal mods — for ORBIT I would
have just ABPS / SAIN / ORBIT — and with nothing changed in SVM or
anything else. Each individual person here has a functionally unique
mod pack. Let’s try to make it as similar as possible before trying
to help fix issues that may only occur for you specifically.</p>
</blockquote>
<p>So before pinging me: try to reproduce the issue with just
<strong>ORBIT + SAIN + BigBrain + Waypoints + ABPS</strong> and default configs
across the board. If the issue still reproduces there, then I have
something I can actually act on.</p>
<p><strong>Still stuck?</strong></p>
<p>Drop by the <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1509314495019745451" rel="noreferrer noopener">ORBIT thread</a> or the <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1424142649027199148" rel="noreferrer noopener">SPT 4.0 support</a> channel.</p></div></div>
<div id="tabset-5-panel-8" class="tab-panel"><div class="tab-title">Compatible &amp; Recommended</div>
<div class="tab-content"><p>Spawn / loadout mods are fine and actually recommended, they shape <em>who</em> spawns and <em>what gear</em> they bring, while ORBIT decides <em>where they go and what they do</em>. The two layers don’t fight each other.</p>
<ul>
<li><strong><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/791/sain-solarints-ai-modifications-full-ai-combat-system-replacement" rel="noreferrer noopener">SAIN</a></strong> — <strong>REQUIRED</strong>. ORBIT plugs into SAIN’s personality system; without it the mod won’t load.</li>
<li><strong><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1594/apbs-acids-progressive-bot-system" rel="noreferrer noopener">APBS</a></strong> - progression-based bot loadouts. Recommended.</li>
<li><strong><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2097/abps-acids-bot-placement-system" rel="noreferrer noopener">ABPS</a></strong> - Configurable spawn mod. Recommended.</li>
<li>Other pure spawn / loadout / loot-table mods should be safe too.</li>
</ul></div></div>
<div id="tabset-5-panel-9" class="tab-panel"><div class="tab-title">Roadmap</div>
<div class="tab-content"><p>No ETA, no promises, but on the list:</p>
<p><strong>Behaviour</strong></p>
<ul>
<li>Members can extract alone if they personally hit their loot threshold</li>
<li>Squads can decide to camp + ambush instead of always roaming</li>
<li>Squad rally, when one member starts taking fire, the rest break from their current objective and bee-line to support (currently each bot reacts to combat individually via SAIN, so an isolated teammate can get gunned down while squadmates have already exited combat on their end)</li>
<li>Smarter movement - checking corners, scanning the rear, less straight-line dashing</li>
<li>Less static regrouping (bots are easy 1-taps while waiting for squadmates)</li>
<li>Post-combat self-heal if meds are in inventory</li>
<li>Squad splitting with radio comms</li>
<li>New personalities</li>
<li>Detect bots spawned on isolated navmesh islands (e.g. near Streets transits, Factory silo) and teleport them once to a valid spot nearby so they stay in the raid instead of standing still until raid end. TP destination must respect a safety radius from the player (and other bots) so the rescue can’t drop a bot right in front of someone</li>
<li>Optional <strong>player-attraction toggle</strong> (bring it back from Phobos) - pulls bots toward the player for more action, off by default. Useful for “kill X scavs in an area” quests, viewership runs, etc.</li>
<li>Crouch when looting a body in the open to minimise silhouette</li>
<li>Weapon-type → behaviour archetype hint (CQB-leaning loadout pushes harder, sniper loadout stays back) driven by MOA + RPM + scope presence, biasing POI selection so a Mosin squad doesn’t get routed into Resort interiors</li>
<li>Cross-raid player-movement heatmap: aggregate the player positions raid-review already logs into a per-map occurrence map, then weight squad dispatch toward those hotspots so the side routes a player habitually rats through stop being safe over time (suggested by Fiodor on Discord)</li>
<li>Built-in degraded-tickrate mode for off-screen / far-from-player squads: runs the dispatch / loot / extract loops at a lower frequency to reclaim CPU on lower-end machines without flat-out deactivating bots the way external AI-limiter mods do. Goal: keep the “full lifecycle” guarantee while trying to help out low-end PCs</li>
<li>Permanent door unlocks after a bot picks the lock, currently unlocks are passage-only and the door relocks behind the bot, which means a player chasing a bot through a high-value-loot door still needs their own key. Once a force-unlock roll succeeds, the door should stay open for the whole raid (or unlock the lock and leave it shut, depending on door state) so everyone benefits from that bot’s pick</li>
<li>Investigate why extended raid duration breaks bot behaviour. Users running SVM / RaidOverhaul / Custom Raid Times with longer-than-vanilla raid lengths consistently report bots going inert, freezing, or behaving erratically (multiple reports). Currently in Troubleshooting as a “test with vanilla raid times first” recommendation, but the underlying cause isn’t understood. Worth tracing what state ORBIT (or a dependency) accumulates over time that fails past the vanilla window</li>
</ul>
<p><strong>Objectives</strong></p>
<ul>
<li>“Marked-key loot rush” for high-tier squads</li>
<li>“Spawn rush” for the most aggressive personalities</li>
<li>“Boss hunting”</li>
<li>Airdrop / helicopter crash / BTR objectives: squads slow-approach the drop zone, hold position at a nearby vantage for a few minutes (ambush window), then close in and loot. Mimics how players treat airdrops in live, nobody walks straight to the smoke.</li>
<li>Multi-step objectives (activate → loot/extract):
<ul>
<li>Interchange Kiba (disable alarm → loot)</li>
<li>Interchange ULTRA (power on → loot)</li>
<li>Interchange Object #21WS keycard container (power on → loot)</li>
<li>Interchange Object #11SR room (power on → toilet switch → loot → extract inside)</li>
<li>Customs scav-base exfil (power on → extract)</li>
<li>Reserve bunker exfil (switch → extract)</li>
<li>Reserve D-2 (switch 1 → door switch → extract)</li>
</ul>
</li>
</ul>
<p><strong>Extracts</strong></p>
<ul>
<li>WorldEvent exfils (Reserve / Customs switch-gated)</li>
<li>Train exfil (Armored Train availability window)</li>
<li>“Drop backpack” exfils (Empty / EmptyOrSize) - usable when bot has no backpack, OR wounded bots drop the bag and use them anyway</li>
<li>HasItem (RedRebel-style - bot must own a Red Rebel in inventory, ignore the paracord and WearsItem gear constraints entirely)</li>
<li>Fallback to next-closest exfil if the chosen one is unreachable</li>
</ul>
<p><strong>Looting (post-MVP)</strong></p>
<ul>
<li>In-raid weapon swap when bots find something strictly better (gun +
mods + matching mags + ammo carried together)</li>
<li>In-raid armour / helmet / rig / headwear swap, with item transfer from
the old rig into the new one</li>
<li>Magazine compatibility check (caliber vs the bot’s current weapon)
before considering a mag worth taking</li>
<li>Spare ammo preload to the secure container instead of crowding the
main inventory</li>
<li>Strip-then-throw on a weapon the bot is about to discard - keep the
scope / silencer / grip / laser, drop the rest</li>
<li>Post-loot inventory sort so the grid stays usable as the bot fills up</li>
<li>Teammates can grab a dead squadmate’s spawn gear and stash it
somewhere quiet - simulates a real squad taking care of their
fallen friends’ stuff</li>
<li>Stack-aware pricing (currency / ammo stacks evaluated as bulk value,
not single-unit)</li>
</ul>
<p><strong>Tuning</strong></p>
<ul>
<li>Faction takeover split: patrols → ORBIT, checkpoints → vanilla (RUAF / UNTAR / BlackDivision)</li>
<li>F12 toggle to opt Raiders out of ORBIT entirely (they currently get the brain layer with no main objectives or loot, just patrol idle)</li>
<li>Flip the faction-control model to opt-IN instead of opt-OUT, ORBIT only controls explicitly enabled bot types, safer for future custom-bot mods</li>
</ul>
<p><strong>Animations / polish</strong></p>
<ul>
<li>Keycard / key swipe animation for PMC bots opening locked rooms (currently they call the Unlock function instantly with no anim, should walk to the reader and play the swipe like a player)</li>
</ul>
<p><strong>Bugs to fix</strong></p>
<ul>
<li>Bots phantom-walking through closed doors instead of triggering the open animation (door-open condition misfires in some cases)</li>
</ul></div></div>
<div id="tabset-5-panel-10" class="tab-panel"><div class="tab-title">Known Issues</div>
<div class="tab-content"><ul>
<li><strong>1.0.0 is the first public release</strong> - a few rough edges are expected. Bug reports and feedback on the <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1509314495019745451" rel="noreferrer noopener">Discord thread</a> are very welcome.</li>
<li><strong>Most Reserve exfils require switches ORBIT doesn’t operate yet</strong> - bots there mostly stay until killed or raid end.</li>
<li><strong>Bots phantom-walk through closed doors</strong> - in some cases the door-open trigger doesn’t fire and the bot passes straight through without animating the open. Reported on Customs three-story side door so far. Investigating.</li>
<li><strong>Bots walk into minefield</strong> - the rebuilt POI generation doesn’t exclude minefield zones yet, so bots can be routed straight into them. Fix planned.</li>
<li><strong>Possible interaction with CactusPie’s “Transfer Loot Into Container Automatically” mod</strong> - reported symptom: items a bot loots end up in YOUR tagged containers (SICC case, etc.). Best theory at the moment is that ORBIT routes pickups through BSG vanilla APIs (same path as the player), so a mod hooking those APIs may end up applying its logic to bot pickups too. Investigating.</li>
<li><strong>Bots stuck at spawn on isolated navmesh</strong> - vanilla SPT quirk where a spawn point lands a bot on a tiny chunk of navmesh disconnected from the rest of the map (Streets near transits, Factory inside the silo, etc.). Shows up more often with ORBIT than pure vanilla because vanilla’s built-in TP rescue is disabled (it was teleporting bots constantly on every unreachable pick). Fix planned: targeted TP rescue that fires only when a bot is genuinely stuck for X seconds.</li>
<li><strong>Rare stuck bots</strong> - usually unstick themselves within a minute. Still iterating.</li>
<li><strong>Mod conflicts</strong> - tested with my own config. Yours may differ. Report anything obviously broken on <a target="_blank" class="external-link" href="https://github.com/Chazut/ORBIT/issues" rel="noreferrer noopener">GitHub</a>.</li>
</ul></div></div>
<div id="tabset-5-panel-11" class="tab-panel"><div class="tab-title">About AI</div>
<div class="tab-content"><p>I want to be upfront: I used <strong>Claude</strong> as a coding assistant on this mod.</p>
<p>That doesn’t mean it’s vibe-coded slop. I spent days reading the source
of Phobos, and built custom debug overlays in Raid Review
so I could <em>see</em> what every mod was doing per-frame before writing a
single line of ORBIT. I’m the architect; the LLM is a productivity tool -
same as a senior dev using Stack Overflow doesn’t make them a fraud.</p>
<p>I have 10+ years of professional dev experience. I know what I’m shipping.</p>
<p>If that’s a dealbreaker for you, I understand - uninstall and move on, no
hard feelings. If you can judge a mod on what it does rather than how it
was written, give it a try.</p></div></div>
<div id="tabset-5-panel-12" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><p>A huge thank you to the authors listed below.</p>
<ul>
<li><a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1337131427803955200" rel="noreferrer noopener">Phobos</a> by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/72916/jankytheclown" rel="noreferrer noopener">janky</a> - the original advection-field cell dispatch that ORBIT is built around (MIT, used with explicit permission - see screenshot below).</li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1109/questing-bots" rel="noreferrer noopener">QuestingBot</a> by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/27632/danw" rel="noreferrer noopener">danW</a> - inspired the quest-routing concept, no code reused.</li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/812/looting-bots" rel="noreferrer noopener">LootingBots</a> by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/28069/skwizzy" rel="noreferrer noopener">Skwizzy</a> and <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/52282/archangelwtf" rel="noreferrer noopener">ArchangelWTF</a> - ORBIT started out as a Phobos + LB merge; over time many features were added and the looting layer was rewritten from scratch on top of BSG vanilla APIs to fit ORBIT’s design better. No LB code left in the current release.</li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/791/sain-solarints-ai-modifications-full-ai-combat-system-replacement" rel="noreferrer noopener">SAIN</a> by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/27463/solarint" rel="noreferrer noopener">Solarint</a>, <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/52282/archangelwtf" rel="noreferrer noopener">ArchangelWTF</a> and <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/27605/drakiaxyz" rel="noreferrer noopener">DrakiaXYZ</a> - without it, no personality system to plug into</li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/902/bigbrain" rel="noreferrer noopener">BigBrain</a> by <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/user/27605/drakiaxyz" rel="noreferrer noopener">DrakiaXYZ</a></li>
<li>The <strong>SPT team</strong> for an amazing modding framework</li>
<li>The <strong>SPT Discord</strong></li>
<li><strong>You</strong>, for trying the mod</li>
</ul>
<p><strong>Phobos authorization from Janky:</strong></p>
<p><img src="https://i.imgur.com/ifGx54S.png" alt="Phobos authorization from Janky" /></p></div></div>
<div id="tabset-5-panel-13" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>If ORBIT made your raids more interesting and want to support my work, feel free to buy me a coffee!</p>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/chazut" rel="noreferrer noopener"><img src="https://ko-fi.com/img/githubbutton_sm.svg" alt="ko-fi" /></a></p>
<p>All my mods are free and open source. Your support keeps me motivated to create more!</p></div></div></div>
]]></description><category>Bots</category><dc:creator>Chazut</dc:creator><pubDate>Wed, 27 May 2026 21:33:27 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/IcW1c4xICg0NtQ6H2RLLeK6jrum71JD6mqW24yPi.png" type="image/png" length="0"/><dc:date>2026-06-04T07:09:22+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Hideout Shootout</title><link>https://forge.sp-tarkov.com/mod/2705/hideout-shootout</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2705/hideout-shootout</guid><description><![CDATA[<p><em>More freedom = Nikita doesn’t approve</em></p>
<hr />
<p><img src="https://github.com/user-attachments/assets/b4a22fe2-d0ff-403a-919f-3babe2af79f4" alt="Hideout Shootout Preview" /></p>
<hr />
<h4>Installation</h4>
<ul>
<li>Place the folder located in the downloaded zip into your main SPT folder.</li>
<li>Mod will be activated by default. No configuration is necessary (No F12 menu options for this mod).</li>
</ul>
<p><img src="https://i.imgur.com/afNPjAw.gif" alt="Install GIF" /></p>
]]></description><category>Hideout</category><dc:creator>MoxoPixel</dc:creator><pubDate>Mon, 25 May 2026 23:13:48 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/pqPenHoHrqlSiEArqWs0eVeH6fNVyuVFInqvFWXz.jpg" type="image/png" length="0"/><dc:date>2026-05-25T23:16:10+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>HyperLethal</title><link>https://forge.sp-tarkov.com/mod/2704/hyperlethal</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2704/hyperlethal</guid><description><![CDATA[<h1>HyperLethal</h1>
<p>HyperLethal is a server-side SPT mod that adds <strong>overpowered custom ammo</strong> across multiple calibers.</p>
<p>If vanilla ammo balance says “careful”.. HyperLethal says “full send.”.</p>
<p>This is my <strong>first mod</strong> and it’s still evolving.  If you run into issues or strange behavior, please let me know. Thanks for your patience while I keep improving it.</p>
<h2>What It Adds</h2>
<ul>
<li>Custom high-power rounds for multiple calibers</li>
<li>Trader assort integration (currently configured for <strong>Mechanic</strong>)</li>
<li>Data-driven setup via JSON files</li>
<li>(Pretty basic) browser editor at: <code>https://127.0.0.1:6969/hyperlethal</code></li>
</ul>
<h2>Included in v.0.1.0</h2>
<ul>
<li>
<p><strong>HyperLethal M995+</strong><br />
Built in a garage with zero regard for treaties, the HyperLethal M995+ turns cover into a suggestion and bad decisions into instant lessons.</p>
</li>
<li>
<p><strong>HyperLethal 9x19+</strong><br />
Overclocked 9x19 with absurd punch and penetration for close-range chaos.</p>
</li>
<li>
<p><strong>HyperLethal 9x18+</strong><br />
A vicious 9x18 round that turns compact sidearms into pocket railguns.</p>
</li>
<li>
<p><strong>HyperLethal .45 ACP+</strong><br />
Heavy .45 ACP pressure-loaded into a brutal close-range armor chewer.</p>
</li>
<li>
<p><strong>HyperLethal 5.45x39+</strong><br />
A screaming 5.45x39 round built to punch through armor like it owes you money.</p>
</li>
<li>
<p><strong>HyperLethal 7.62x39+</strong><br />
A brutal 7.62x39 round tuned for extreme penetration and stopping power.</p>
</li>
<li>
<p><strong>HyperLethal 7.62x51+</strong><br />
A savage 7.62x51 NATO load built for ruthless long-range armor deletion.</p>
</li>
<li>
<p><strong>HyperLethal 12/70+</strong><br />
An overpressured 12/70 slug that hits like a sledgehammer through armor and flesh.</p>
</li>
</ul>
<h2>Built-In Web Editor</h2>
<p>You can edit ammo and assort values without digging through files by hand.</p>
<h3>Item editing</h3>
<ul>
<li>Name / short name / description</li>
<li>Damage</li>
<li>Penetration power</li>
<li>Armor damage</li>
<li>Fragmentation chance</li>
<li>Initial speed</li>
<li>Price / handbook price</li>
</ul>
<h3>Assort editing</h3>
<ul>
<li>Trader offer price</li>
<li>Loyalty level</li>
<li>Unlimited count toggle</li>
<li>Stack size</li>
<li>Buy restriction max</li>
</ul>
<h2>Technical Notes</h2>
<ul>
<li>Built with <strong>WTT-CommonLib</strong></li>
<li>Loads custom items from <code>db/items</code></li>
<li>Loads trader assorts from <code>db/assorts</code></li>
<li>Structured to scale with one JSON file per caliber/item</li>
</ul>
<h2>Future?</h2>
<ul>
<li>Support all available ammo calibers over time.</li>
<li>Add other custom items (armor, medicals etc).</li>
<li>Custom textures?</li>
</ul>
<h2>Intended Experience</h2>
<p><strong>This is not a realism mod.</strong> It is a “what if every round was a bad idea in the best possible way” mod.</p>
]]></description><category>Other</category><dc:creator>Darihon</dc:creator><pubDate>Sun, 24 May 2026 19:16:34 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/aax7LG3yZ5OjLSPjJ2pHnGEpHg0HUV4Y8TMIwaxj.png" type="image/png" length="0"/><dc:date>2026-05-24T19:25:00+00:00</dc:date><dc:identifier>v0.1.0-beta1</dc:identifier></item><item><title>Manimal's Hacker Mod</title><link>https://forge.sp-tarkov.com/mod/2703/manimals-hacker-mod</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2703/manimals-hacker-mod</guid><description><![CDATA[<h2>What it does:</h2>
<p>This mod adds two new devices:</p>
<ul>
<li>Hacker Device (2/2 Charges)</li>
<li>Ref’s Hacker Device (4/4 Charges)</li>
</ul>
<p>Both devices allow you to complete a mini-game. Successful completion will allow you to unlock Keycard doors, and hack ATM machines for a bit of cash.</p>
<p>The basic device can be crafted in your hideout, while Ref’s device needs to be earned by completing a Unique quest for him.</p>
<p>Ref’s device will allow you to complete the hack without using up a charge, and earn extra cash if hacking an ATM.</p>
<div class="youtube-lite" data-video-id="RJD_hB5LPuU" data-embed-url="https://www.youtube-nocookie.com/embed/RJD_hB5LPuU?autoplay=1"><img src="https://i.ytimg.com/vi/RJD_hB5LPuU/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<h2>Installation</h2>
<p>Drag it into the folder baby.
<img src="https://imgur.com/34vXXDj.gif" alt="alt text" /></p>
]]></description><category>Equipment</category><dc:creator>manimal1920</dc:creator><pubDate>Sat, 23 May 2026 00:47:59 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/71K1Hocpp3T3rjgfvsDodCEiMnVms5j6AWZWVhTP.png" type="image/png" length="0"/><dc:date>2026-05-23T04:57:04+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Butterfingers</title><link>https://forge.sp-tarkov.com/mod/2702/butterfingers</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2702/butterfingers</guid><description><![CDATA[<p>Adds a configurable (F12) % chance that your gun can drop upon ANY malfunction. I wish you good luck if you download this (why would you??)
I do not know if this mod conflicts with anything (as far as I know it probably shouldn’t). Oh and this probably works on fika? but idk, if anyone dares download this and uses fika and it somehow works let me know and ill update the compatibility part</p>
]]></description><category>Other</category><dc:creator>Jakey08044</dc:creator><pubDate>Fri, 22 May 2026 09:05:51 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/brNsrJJrLvJ6UvlCOS3JftAJr9rxibSgl5E2LOQp.png" type="image/png" length="0"/><dc:date>2026-05-22T09:10:15+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Friendly Mounting</title><link>https://forge.sp-tarkov.com/mod/2701/friendly-mounting</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2701/friendly-mounting</guid><description><![CDATA[<h1>What does it do ?:</h1>
<p>Allows you to mount your weapon on your team mates for some tactical sniping.</p>
<p>Automatically detaches if one of you moves or if your mate rotates too much.</p>
<hr />
<h1>Installation:</h1>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h1>Support:</h1>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<hr />
<h1>Thanks:</h1>
<p>The whole SPT and Fika teams for making this awesome project.<br />
Drakia for the original gif and his config order automatizer.<br />
Lacy for creating Fika and re-igniting my love for Tarkov.</p>
]]></description><category>Overhauls</category><dc:creator>Fiodor</dc:creator><pubDate>Thu, 21 May 2026 10:19:31 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/xOmgXhjCKsLBsRuzHFgTzywNX1b0DJzuz8nD2Bbg.jpg" type="image/png" length="0"/><dc:date>2026-05-21T10:35:02+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>knife sprint</title><link>https://forge.sp-tarkov.com/mod/2700/knife-sprint</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2700/knife-sprint</guid><description><![CDATA[<p>KnifeSprint gives you a small sprint speed boost whenever your melee weapon is out. Default is a subtle 15% enough to feel snappier without being broken. Fully configurable in BepInEx if you want more or less.</p>
<p>Switching back to your gun mid-sprint? Boost drops instantly, so no you cant cheese, or can you? :D</p>
<p>Config: Sprint Speed Multiplier default 1.15, range 1.0–2.0</p>
<h1>All settings are available in the F12 BepInEx menu in-game.</h1>
]]></description><category>Other</category><dc:creator>20fpsguy</dc:creator><pubDate>Wed, 20 May 2026 23:34:09 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/mzJ2VfTFygumgsAzm2VN7NeBCFTb3l3A51HeBKYy.jpg" type="image/png" length="0"/><dc:date>2026-05-20T23:35:46+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Eco's WW2 Pack</title><link>https://forge.sp-tarkov.com/mod/2699/ecos-ww2-pack</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2699/ecos-ww2-pack</guid><description><![CDATA[<div class="tabset"><div id="tabset-6-panel-1" class="tab-panel"><div class="tab-title">Description</div>
<div class="tab-content"><p>Have you ever wanted to shoot outdated guns against modern operators?</p>
<p>This mod will let you do just that!</p>
<p>The WW2 pack contains some of the most well known firearms of the war, from the STG-44 to the Carcano, complete with some custom ammo and hand made animations.</p>
<p>all guns work for the vanilla quests</p>
<p>I will keep updating with more guns until we have the entire arsenal in SPT.</p>
<p><em><strong>WE DO NOT TAKE REQUESTS OR RECOMMENDATIONS FOR MORE WEAPONS TO ADD</strong></em></p></div></div>
<div id="tabset-6-panel-2" class="tab-panel"><div class="tab-title">Included Content</div>
<div class="tab-content"><p>Currently contains:</p>
<ul>
<li>Carcano series of rifles with a 1917 Filotecnica optic and 6.5mm Carcano ammo</li>
<li>Cei Rigotti semi-auto rifle</li>
<li>Degtyarev RP-46 LMG</li>
<li>Thompson series of smg’s</li>
<li>M1918A2 BAR Battle Rifle and .30-06 ammo</li>
<li>STG-44 with a ZF4 optic and 7.92x33mm Kurz ammo</li>
<li>Kar 98K Bolt action rifle with a ZF-39 optic and 7.92x57mm Mauser ammo</li>
</ul></div></div>
<div id="tabset-6-panel-3" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><p><a target="_blank" class="external-link" href="https://i.imgur.com/vKRw58b.gif" rel="noreferrer noopener"><img src="https://i.imgur.com/vKRw58b.gif" alt="vKRw58b.gif" /></a></p>
<p><em><strong>Please delete the old mod when updating</strong></em></p>
<p>Drag and drop into your main SPT install.</p></div></div>
<div id="tabset-6-panel-4" class="tab-panel"><div class="tab-title">Credits</div>
<div class="tab-content"><ul>
<li>GrooveypenguinX for the codebase</li>
</ul></div></div>
<div id="tabset-6-panel-5" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><p>For updates and reporting bugs you can go to the WTT Discord:</p>
<p><a target="_blank" class="external-link" href="https://discord.gg/welcometotarkov" rel="noreferrer noopener">WTT Discord</a></p></div></div></div>
]]></description><category>Weapons</category><dc:creator>Eco</dc:creator><pubDate>Wed, 20 May 2026 23:26:57 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/WXal9J5lZRFbIQJXldOCueOEe4N1rQ0Y2TwLdmn1.png" type="image/png" length="0"/><dc:date>2026-05-21T23:52:27+00:00</dc:date><dc:identifier>v1.1.0</dc:identifier></item><item><title>Loot In Vicinity</title><link>https://forge.sp-tarkov.com/mod/2698/loot-in-vicinity</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2698/loot-in-vicinity</guid><description><![CDATA[<h1>Loot In Vicinity</h1>
<p><strong>Loot In Vicinity</strong> adds a <strong>Nearby Items</strong> column when you open your <strong>inventory in a raid</strong>. It lists loose loot around you so you can drag items, use quick moves, or see what is close without having to pin point that Veritas Guitar Pick everytime.</p>
<p><strong>Github:</strong> <a target="_blank" class="external-link" href="https://github.com/FallegaHQ" rel="noreferrer noopener">FallegaHQ</a></p>
<hr />
<h2>Support the author</h2>
<p>Maintenance and compatibility work takes time. If this mod saves you frustration in raids, consider
<strong><a target="_blank" class="external-link" href="https://github.com/sponsors/FallegaHQ" rel="noreferrer noopener">supporting on GitHub Sponsors</a></strong>. There is no paywall–everything stays free
under the licence below.</p>
<hr />
<h2>Thanks</h2>
<p>People across the <strong>SPT</strong> and <strong>modding</strong> scenes shared ideas, repros, and “what if you tried…” moments that shaped
this plugin. That help mattered.</p>
<p>Bits of implementation are the usual mix: inspiration from forum threads, other public mods, and long sessions with
dnSpy. If something looks <strong>suspiciously familiar</strong>, assume I <strong>borrowed the good parts</strong> on purpose, thank you for
putting it out there.</p>
<hr />
<div class="tabset"><div id="tabset-7-panel-1" class="tab-panel"><div class="tab-title">Install</div>
<div class="tab-content"><h4>What you need</h4>
<ul>
<li>A working <strong>SPT</strong> already set up.</li>
<li>This mod.</li>
<li>The mod is turned <strong>on</strong> in its config (see below).</li>
</ul>
<p>If other inventory or loot mods are installed, list them when you report a problem; they sometimes interact in odd ways.</p>
<hr />
<h4>Install</h4>
<ol>
<li>Download the release ZIP – the filename looks like <strong><code>Softwyx-LootInVicinity-2.14.40.zip</code></strong> (the version number
changes each release).</li>
<li><strong>Extract</strong> it so that your game folder contains:
<ul>
<li><code>BepInEx\plugins\Softwyx-LootInVicinity\Softwyx-LootInVicinity.dll</code></li>
</ul>
</li>
<li>Start the game.</li>
</ol>
<p><strong>First launch</strong> may create a config file:</p>
<ul>
<li><code>BepInEx\config\com.softwyx.lootinvicinity.cfg</code></li>
</ul>
<p>You can edit that file when the game is <strong>closed</strong>, or use <strong>Configuration Manager</strong> in-game.</p></div></div>
<div id="tabset-7-panel-2" class="tab-panel"><div class="tab-title">Usage</div>
<div class="tab-content"><h4>How to use in-game</h4>
<ol>
<li>Enter a <strong>raid</strong>.</li>
<li>Open <strong>inventory</strong> (usually <strong>Tab</strong>) <strong>without</strong> opening a world container (body, crate, etc.).</li>
<li>On the <strong>right</strong>, you should see the <strong>Nearby Items</strong> panel (title may differ if you changed it in config).</li>
<li><strong>Drag</strong> or <strong>quick move</strong> loot like any other stash.</li>
</ol>
<p>Which items appear is set under <strong>3. Scanning</strong> in the config (see below).</p>
<hr />
<h4>Settings</h4>
<p>Open <strong>Configuration Manager</strong> in-game, or edit <code>BepInEx\config\com.softwyx.lootinvicinity.cfg</code> while the game is **
closed**.</p>
<p><strong>1. General</strong></p>
<ul>
<li><strong>Enabled</strong> – master switch.</li>
</ul>
<p><strong>2. Inventory panel</strong></p>
<ul>
<li><strong>Panel title</strong>, <strong>Hide panel when empty</strong>, <strong>Append item count to title</strong> – how the right column looks.</li>
</ul>
<p><strong>3. Scanning</strong></p>
<ul>
<li><strong>Scan radius (m)</strong> – how far around you the list reaches (3 to 6 m). There is always a <strong>1 m</strong> wide zone at your
feet where items can show up even when they are under other loot or even under the ground.</li>
<li><strong>Main scan requires line of sight</strong> – when on, loot farther out in that radius must be in clear view (walls still
block). Other loot piles and bodies on the ground do <strong>not</strong> count as blocking. The <strong>1 m</strong> zone at your feet ignores
this setting.</li>
<li><strong>Max items in panel</strong> – cap on how many rows show each time you open Tab inventory.</li>
</ul>
<p><strong>4. Quest items</strong></p>
<ul>
<li><strong>Show quest items in vicinity</strong> – whether quest loot appears in the nearby list.</li>
<li><strong>Route quest items to task stash</strong> – when on, moving quest loot from the panel sends it to the quest stash instead
of your pockets.</li>
</ul>
<p>Delete the config file with the game <strong>closed</strong> to reset all defaults (or reset manually in-game).</p></div></div>
<div id="tabset-7-panel-3" class="tab-panel"><div class="tab-title">Support</div>
<div class="tab-content"><h4>Known issues / quirks</h4>
<p>These are behaviours players have reported; they may vary with game version or other mods.</p>
<ol>
<li>
<p><strong>Quest items in the Nearby list</strong> – Drag previews (green/red outlines) sometimes <strong>do not match</strong> where a quest
item can actually go (for example armour vs backpack). <strong>Quick move</strong> (e.g. <strong>Ctrl + click</strong>, depending on your
setup) is often more reliable than drag for those items.</p>
</li>
<li>
<p><strong>Mods that change inventory, stash, quick move, or loot</strong> – Compatibility is <strong>best effort</strong>. If something breaks
after adding another mod, try with only Loot In Vicinity + SPT essentials to narrow it down.</p>
</li>
</ol>
<p>The mod is updated when issues are reproduced and fixed; the list above may shrink or grow in newer versions.</p>
<hr />
<h4>How to report a bug or ask for help</h4>
<p>You get faster help if you include detail. <strong>Copy/paste this checklist</strong> and fill what you can:</p>
<ol>
<li>
<p><strong>Mod version</strong> – From BepInEx <code>LogOutput.log</code>: the line where <strong>Loot In Vicinity</strong> loads (it shows <strong>v…</strong>).</p>
</li>
<li>
<p><strong>Game / SPT</strong> – Roughly what you use (example: “SPT 4.0.13, EFT client build …”). Exact numbers help.</p>
</li>
<li>
<p><strong>What happened</strong> – One short sentence (e.g. “Tab in raid, panel empty” / “the game froze after I …”).</p>
</li>
<li>
<p><strong>Steps</strong> – Numbered list: what you clicked, map, single player or group (FIKA), etc.</p>
</li>
<li>
<p><strong>Other mods</strong> – Names of other BepInEx plugins that touch <strong>inventory, loot, UI, or progression</strong>.</p>
</li>
<li>
<p><strong>Logs</strong> – With the game <strong>closed</strong>:</p>
<ul>
<li><code>BepInEx\LogOutput.log</code> (and <code>FullLogOutput.log</code> if someone asks for it)</li>
</ul>
</li>
</ol>
<p><strong>Where to send it</strong> – Use the <strong>comments section, or issue tracker of the repo</strong> which should be listed where you
<strong>downloaded</strong> the mod. Never email me about mods.</p>
<p>Do <strong>not</strong> send passwords, full Windows usernames, or unrelated personal files. I will try my best to remove any
personal data whenever I see it but my availability is not guaranteed!</p></div></div></div>
<hr />
<h2>Licence</h2>
<p>This project is licensed under the <strong>Mozilla Public License 2.0</strong> (MPL-2.0). See the <a href="LICENSE"><code>LICENSE</code></a> file for the
full text.</p>
<p>SPDX: <code>MPL-2.0</code></p>
<hr />
<h2>Disclaimer</h2>
<p><em>Escape from Tarkov</em> is a trademark of Battlestate Games. This mod is an independent, community-made add-on. Use at your
own risk. The author is not responsible for lost progress, banned accounts on other services, or damage from third-party tools.</p>
]]></description><category>Tools</category><dc:creator>FallegaHQ</dc:creator><pubDate>Wed, 20 May 2026 10:24:24 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/P7nrH1FXCnxCX0XReZEqTNpdg4ZQRi3Pnnn2FO1Z.jpg" type="image/png" length="0"/><dc:date>2026-05-30T17:57:45+00:00</dc:date><dc:identifier>v2.15.359</dc:identifier></item><item><title>Integrated Avionics</title><link>https://forge.sp-tarkov.com/mod/2697/integrated-avionics</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2697/integrated-avionics</guid><description><![CDATA[<p>Walkthrough: <a target="_blank" class="external-link" href="https://www.youtube.com/watch?v=ZjTwydde0d0&amp;t=41s" rel="noreferrer noopener">https://www.youtube.com/watch?v=ZjTwydde0d0&amp;t=41s</a></p>
<p>Have you ever wanted more military tech in EFT? Do you think airplanes are pretty cool? Well, I do, and that’s exactly why I made this mod.</p>
<p>The AN/ARC-186 R/T is an airborne radio transceiver used for VHF/FM/AM communications. This mod adds it to SPT as a custom electronics item with its own model, bundle, questline, recovery path, and hideout craft.</p>
<p>Now includes the <strong>Integrated Avionics</strong> questline for Mechanic. Work through the questline to recover the ARC-186, install the required components, and reap the benefits of your skilled labor.</p>
<p>This is my first Tarkov/SPT mod, built as a learning project for custom item cloning, Unity asset bundles, custom quests, loot spawns, hideout recipes, and server-side SPT 4 modding.</p>
<p><strong>Current features:</strong></p>
<ul>
<li>Custom ARC-186 item</li>
<li>Custom model and asset bundle</li>
<li>2x2 electronics barter item</li>
<li>Hall of Fame large trophy compatibility</li>
<li>Integrated Avionics questline for Mechanic</li>
<li>ARC-186 recovery path during the questline</li>
<li>Guaranteed AEM recovery spawn to prevent quest soft-locks</li>
<li>Mystery rewards</li>
<li>ARC-186 hideout craft unlocked after completing Integrated Avionics - Part 2</li>
<li>Rare ARC-186 loose loot integration around COFDM-style spawn locations</li>
</ul>
<p><strong>Known issue:</strong></p>
<ul>
<li>ARC-186 and AEM recovery spawns may continue appearing after quest completion. This is intentional for v1.0.3 to avoid quest soft-locks and will be refined in a future update.</li>
<li>If the ARC-186 hideout craft does not appear immediately after turning in Part 2, clear your SPT user cache and restart the server/client.</li>
</ul>
<hr />
<h2>Installation</h2>
<p>To install, unzip and drop the <code>Spys_ARC-186</code> folder into your <code>SPT/user/mods</code> folder.</p>
<p>The final path should look like:</p>
<p><code>SPT/user/mods/Spys_ARC-186</code></p>
<h2>Dependencies</h2>
<p>This mod requires:</p>
<ul>
<li>WTT - CommonLib</li>
<li>Epic’s All in One</li>
<li>Impractical Tactical</li>
</ul>
<h2>Screenshots</h2>
<p><img src="https://raw.githubusercontent.com/SpyPilotEFT/ARC-186/main/images/in_game.png" alt="ARC-186 in game" /></p>
<p><img src="https://raw.githubusercontent.com/SpyPilotEFT/ARC-186/main/images/inspector.png" alt="ARC-186 inspect preview" /></p>
<p><img src="https://raw.githubusercontent.com/SpyPilotEFT/ARC-186/main/images/stash.png" alt="ARC-186 stash preview" /></p>
<p><img src="https://raw.githubusercontent.com/SpyPilotEFT/ARC-186/main/images/halloffame.png" alt="ARC-186 halloffame preview" /></p>
<p><img src="https://raw.githubusercontent.com/SpyPilotEFT/ARC-186/main/images/thumb_1.jpg" alt="ARC-186 concept maintenance scene" /></p>
<p><img src="https://raw.githubusercontent.com/SpyPilotEFT/ARC-186/main/images/thumb_2.jpg" alt="ARC-186 Integrated Avionics concept" /></p>
]]></description><category>Quests</category><dc:creator>spysbrother</dc:creator><pubDate>Mon, 18 May 2026 21:48:37 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1dpESnD4PH7NEtJtkVZx5rA3rLWOhgVlnDujuM3y.jpg" type="image/png" length="0"/><dc:date>2026-05-22T21:34:43+00:00</dc:date><dc:identifier>v1.0.3</dc:identifier></item><item><title>Hideout Sky</title><link>https://forge.sp-tarkov.com/mod/2696/hideout-sky</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2696/hideout-sky</guid><description><![CDATA[<h3>Settings</h3>
<p>Check F12 menu for sunlight and skybox settings</p>
<h3>Images</h3>
<p><img src="https://raw.githubusercontent.com/7Bpencil/SPT.HideoutSky/refs/heads/master/previews/main.png" alt="" />
<img src="https://raw.githubusercontent.com/7Bpencil/SPT.HideoutSky/refs/heads/master/previews/right.png" alt="" />
<img src="https://raw.githubusercontent.com/7Bpencil/SPT.HideoutSky/refs/heads/master/previews/left.png" alt="" /></p>
]]></description><category>Hideout</category><dc:creator>7Bpencil</dc:creator><pubDate>Mon, 18 May 2026 15:05:23 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/jDz2cPvWk97hMuly1HV8fTVQKggLVVxxLyO3RP4J.png" type="image/png" length="0"/><dc:date>2026-05-24T03:49:11+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>DaGrogsPlusP</title><link>https://forge.sp-tarkov.com/mod/2695/dagrogsplusp</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2695/dagrogsplusp</guid><description><![CDATA[<p>A follow up to my subsonic mod, this mod allows for truly end game performance in smaller calibers and also introduces a hypersonic 9x39 cartridge. This ammo is OP, so I tried to balance it with high recoil stats, high wear and heat stats, and high price locked behind level 3/4 traders. Please keep in mind this was made so I can LARP with a base makarov in labs and actually manage to down PMCs semi-reliably with APBS Bots with class 5 and 6 plates/helmets alongside my own buffed armor system (which is NOT in this mod), so yes I know the ammo is not exactly the most balanced but now you too can LARP with a PB like you’re secret agent in Tarkov, and not instantly die. What IS in this mod so far is:</p>
<ul>
<li>9x18 “Konchik Igly”, Level 3 Prapor</li>
<li>9x19 Over Pressure AP, Level 4 Mechanic</li>
<li>9x21 Model 6, Level 4 Peacekeeper</li>
<li>9x39 Mechanic Special, Level 4 Mechanic</li>
<li>45 ACP Hyper Pen, Level 3 Peacekeeper</li>
<li>50 AE Anti Armored Asset, Level 4 Peacekeeper</li>
<li>57x28 Project S, Level 4 Peacekeeper</li>
<li>357 Mag Maximum, Level 4 Skier</li>
<li>762x25TT AP Flat Nose, Level 3 Prapor</li>
</ul>
<p>As far as I saw, no bots have used the ammo against me in gameplay testing.</p>
<p>Most Recent WTT Common Lib required for the mod to work - Also, has no manifest. Do not know what that is, doesn’t affect my gameplay beyond some scary server text. Download at your own risk, I tested it and it works for me but as I say this mod is optional.</p>
]]></description><category>Equipment</category><dc:creator>Carbon Black</dc:creator><pubDate>Sun, 17 May 2026 22:05:05 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/ADNjoc8Sjx43SFaNfvPPzmgCbLf65Z65A0VImIlB.jpg" type="image/png" length="0"/><dc:date>2026-05-17T22:07:29+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>TraderSpace</title><link>https://forge.sp-tarkov.com/mod/2694/traderspace</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2694/traderspace</guid><description><![CDATA[<p>Do you also keep forgetting about those modded traders that are hidden away behind your PMC’s ugly mug ?<br />
I can’t cure your early onset Azheimer’s but I can make it easier to see them.</p>
<hr />
<h1>What does it do ?:</h1>
<p>Removes the player model in the top right in the trading screen, leaving room for more traders to be shown.</p>
<hr />
<h1>F12 menu:</h1>
<p>Move all the elements of the panel the way you see fit.<br />
Don’t want to see your name or your level icon ? Poof it’s gone.</p>
<hr />
<h2>Before:</h2>
<p><img src="https://github.com/Fiodorwellfme/TraderSpace/blob/main/Examples/Before.png?raw=true" alt="" /></p>
<h2>After:</h2>
<p><img src="https://github.com/Fiodorwellfme/TraderSpace/blob/main/Examples/After.png?raw=true" alt="" /></p>
<hr />
<h1>Installation:</h1>
<ol>
<li>
<p>Open the downloaded zip file.</p>
</li>
<li>
<p>Drag the BepInEx folder from the zip file into your SPT folder.</p>
</li>
</ol>
<p><img src="https://i.imgur.com/34vXXDj.gif" alt="" /></p>
<hr />
<h1>Support:</h1>
<p>Discord thread in the SPT discord : <a target="_blank" class="external-link" href="https://discord.com/channels/875684761291599922/1482076311903146054" rel="noreferrer noopener">https://discord.com/channels/875684761291599922/1482076311903146054</a></p>
<hr />
<h1>Thanks:</h1>
<p>The whole SPT and Fika teams for making this awesome project.<br />
Drakia for the original gif and his config order automatizer.<br />
And all the people who made the trader mods that keep us engaged !</p>
]]></description><category>Traders</category><dc:creator>Fiodor</dc:creator><pubDate>Fri, 15 May 2026 18:56:20 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/HfEJIBwCL97CmSl8LlrUBNfFLVR6FXzOt12BGCGA.jpg" type="image/png" length="0"/><dc:date>2026-05-16T10:13:33+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>SPT Launcher Linux</title><link>https://forge.sp-tarkov.com/mod/2693/spt-launcher-linux</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2693/spt-launcher-linux</guid><description><![CDATA[<p>Tested on SPT 4.0.13 but should probably be fine from 4.0.0 up.</p>
<h2>A Linux build/fork of the original <a target="_blank" class="external-link" href="https://github.com/sp-tarkov/launcher" rel="noreferrer noopener">SPT.Launcher</a></h2>
<p>This Linux “Launcher” ironically won’t actually start your game. It is more like an account manager for your SPT (or Fika) accounts.</p>
<p>It is identical to the official one with the only difference being that instead of having a “Start Game” button it has a “Copy Launch Arguments” one. You will paste those arguments in your preferred launcher (Lutris/Heroic/Steam) and run your game with Proton.</p>
<p><strong>THIS IS ONLY THE LAUNCHER, NOT THE PATCHER OR INSTALLER!!!</strong> To install SPT I recommend using a Windows virtual machine - <a target="_blank" class="external-link" href="https://github.com/ThunderArtist/spt-launcher-linux/blob/master/spt-linux-guide-vm.md" rel="noreferrer noopener">MY GUIDE</a>.</p>
<p><strong>DISCLAIMER: You don’t have to put this inside your game folder to use it but if you still wish to do that, it will overwrite the original launcher’s locale files, <code>Assembly-CSharp.dll.delta</code> and <code>LICENSE-Launcher.txt</code>(license is the same as the original). Doing so should not cause you trouble but I recommend just keeping it outside.</strong></p>
<h2>Requirements</h2>
<ul>
<li>ASP.NET 9 Core Runtime (<a target="_blank" class="external-link" href="https://learn.microsoft.com/en-us/dotnet/core/install/linux" rel="noreferrer noopener">how to install?</a>)
<ul>
<li>Check if you have it available in your package manager</li>
<li>(Linux Mint 22.3) I had to add it manually with an ubuntu PPA</li>
<li>
<pre><code>  sudo add-apt-repository ppa:dotnet/backports
</code></pre>
</li>
<li>
<pre><code>  sudo apt-get update &amp;&amp; sudo apt-get install -y aspnetcore-runtime-9.0
</code></pre>
</li>
</ul>
</li>
<li>An SPT install</li>
<li>A third-party launcher to start your game with (Lutris/Heroic/Steam)</li>
<li>A runner (Proton/ProtonGE) to emulate the game with</li>
</ul>
<h2>How to use</h2>
<ul>
<li>Start the SPT server. SPT has a native Linux server included <code>SPT/SPT.Server.Linux</code> (requires .NET 9 runtime). Mark it as executable and launch it through Terminal to see it</li>
<li>Start <code>SPT.Launcher.Linux</code></li>
<li>Create/login to an account</li>
<li>Press “Copy Launch Arguments”</li>
<li>Paste them into the launch arguments dialog inside your launcher of choice (Lutris/Heroic/Steam)</li>
<li>To change the account playing you just select the account you want and copy-paste the launch arguments again</li>
</ul>
<h2>What the launch arguments mean</h2>
<p>These are what the launcher on Windows is starting your game with. On Linux you’ll be doing this manually because of emulation/proton setup.</p>
<ul>
<li>This always gets passed by the launcher, it should improve multi-core performance <code>-force-gfx-jobs native</code></li>
<li>The account you’ll log in with <code>-token=accountnumber</code></li>
<li>The server you’re connecting to (by default this should be the same) <code>-config="{'BackendUrl':'https://127.0.0.1:6969','MatchingVersion':'live','Version':'live'}"</code></li>
</ul>
<p>Example: <code>-force-gfx-jobs native -token=69fea3e381250c03c4e6f36a -config="{'BackendUrl':'https://127.0.0.1:6969','MatchingVersion':'live','Version':'live'}"</code></p>
<h2>Thank you to the SPT developers and maintainers &lt;3</h2>
<p>Thank you for creating and maintaining the SPT project. The modding community is lovely and the open source culture is awesome!</p>
<p>I’ve tried my best to keep this fork’s changes separate from the original code so that it would be easy to merge. Feel free to contact me if you need assistance merging this with your official repo :)</p>
]]></description><category>Tools</category><dc:creator>ThunderArtist</dc:creator><pubDate>Thu, 14 May 2026 23:42:19 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/jtzDZfziY7yirh2fZo3xxOccCon2AcnpCcdAOXq5.jpg" type="image/png" length="0"/><dc:date>2026-05-14T23:57:03+00:00</dc:date><dc:identifier>v4.0.13</dc:identifier></item><item><title>No Scav Select</title><link>https://forge.sp-tarkov.com/mod/2692/no-scav-select</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2692/no-scav-select</guid><description><![CDATA[<p>This is a client-side mod that skips the faction select screen as PMC, effectively preventing you from playing as a Scav</p>
<hr />
<h3>Release SHA256 Hashes</h3>
<pre><code>vibrantrida_NoScavSelect_v1.0.0.zip SHA256 
839ED5DE2999135DED0D46699A2F30BC99AECA1DCC2334995099E953881A8D67
</code></pre>
]]></description><category>Overhauls</category><dc:creator>vibrantrida</dc:creator><pubDate>Thu, 14 May 2026 23:04:23 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/TMYfDItIM8rMCAoKu6ziOpLjIdq9u01dLz8RQXQd.png" type="image/png" length="0"/><dc:date>2026-05-14T23:05:49+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Fold That Stock</title><link>https://forge.sp-tarkov.com/mod/2691/fold-that-stock</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2691/fold-that-stock</guid><description><![CDATA[<h1>FoldThatStock (SPT 4.0.13)</h1>
<p>FoldThatStock adds working fold behavior to non-vanilla folding stock.</p>
<p>This is a soft-launch release: the core system is working, but player folding animation is not implemented yet, and some vanilla stocks that are foldable in real life are yet to be supported.</p>
<div class="tabset"><div id="tabset-8-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><ul>
<li>Adds foldable behavior to supported weapons and stock setups</li>
<li>Supports the current FoldThatStock custom stock bundle set</li>
<li>Uses server-side template patching for foldable behavior and folded inventory size</li>
<li>Uses client-side bundle overrides for supported stock visuals</li>
</ul></div></div>
<div id="tabset-8-panel-2" class="tab-panel"><div class="tab-title">Featured Stocks</div>
<div class="tab-content"><ul>
<li>SIG Sauer Folding Knuckle Stock Adapter</li>
<li>SIG Sauer Telescoping/Folding Stock</li>
<li>SIG Sauer Thin Side-Folding Stock</li>
<li>MPX/MCX PMM ULSS stock</li>
<li>SIG Sauer Locking Stock Hinge Assembly</li>
</ul></div></div>
<div id="tabset-8-panel-3" class="tab-panel"><div class="tab-title">Featured Weapons</div>
<div class="tab-content"><ul>
<li>SIG MCX .300 Blackout assault rifle</li>
<li>SIG MPX 9x19 submachine gun</li>
</ul></div></div>
<div id="tabset-8-panel-4" class="tab-panel"><div class="tab-title">Soft Launch Notes</div>
<div class="tab-content"><ul>
<li>Player fold/unfold animation is not implemented yet</li>
<li>Some vanilla stocks that should logically be foldable are yet to be supported</li>
<li>The current release should be treated as a working base with expanding stock coverage</li>
<li>Future updates will focus on additional supported stock bundles, visual polish, and animation work</li>
</ul></div></div>
<div id="tabset-8-panel-5" class="tab-panel"><div class="tab-title">Customization</div>
<div class="tab-content"><ul>
<li>If you do not want a supported stock visual override, you can remove that stock’s bundle file from <code>BepInEx/plugins/FoldThatStock</code></li>
<li>Removing a stock bundle disables the custom visual fold behavior for that supported stock</li>
</ul></div></div>
<div id="tabset-8-panel-6" class="tab-panel"><div class="tab-title">Installation</div>
<div class="tab-content"><ol>
<li>Download the release file</li>
<li>Extract it directly into your SPT installation folder</li>
<li>Start the game</li>
<li>Restart server after changing weapon category settings</li>
</ol></div></div>
<div id="tabset-8-panel-7" class="tab-panel"><div class="tab-title">Uninstall</div>
<div class="tab-content"><p>Delete:</p>
<ul>
<li><code>SPT/user/mods/FoldThatStock</code></li>
<li><code>BepInEx/plugins/FoldThatStock</code></li>
</ul>
<p>If you uninstall the mod, weapons already folded in your profile may keep their saved state until they are updated again by the game.</p></div></div></div>
]]></description><category>Weapons</category><dc:creator>yung_.</dc:creator><pubDate>Thu, 14 May 2026 16:07:25 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/dVUFAOTQxK6gK765H1ltCHwulSFYzi7dhEchhOPm.png" type="image/png" length="0"/><dc:date>2026-05-14T16:15:10+00:00</dc:date><dc:identifier>v0.3.0</dc:identifier></item><item><title>No Insurance</title><link>https://forge.sp-tarkov.com/mod/2690/no-insurance</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2690/no-insurance</guid><description><![CDATA[<p>This is a simple client-side mod that skips the Insurance screen when going into a raid as a PMC.</p>
<p>Intended to be used alongside <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2470/keep-starting-gear" rel="noreferrer noopener">Keep Starting Gear by Blackhorse311</a> which makes insuring items pointless.</p>
<hr />
<h3>Release SHA256 Hashes</h3>
<pre><code>vibrantrida_NoInsurance_v1.0.0.zip SHA256 
41F80A86B2F922DDAC408DD146B6465E633E50EECA4A72487F5C15016129BC52
</code></pre>
]]></description><category>Overhauls</category><dc:creator>vibrantrida</dc:creator><pubDate>Wed, 13 May 2026 01:11:18 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Xf2WEAIeviPW98dziHVMeCXFRESmkITnpDuAyNZ9.png" type="image/png" length="0"/><dc:date>2026-05-13T01:12:18+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Item Property Backport</title><link>https://forge.sp-tarkov.com/mod/2689/item-property-backport</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2689/item-property-backport</guid><description><![CDATA[<h2>Updated: June 2 2026</h2>
<p>To update, delete <code>db/items.json</code> and it will be re-downloaded.</p>
<div class="tabset"><div id="tabset-9-panel-1" class="tab-panel"><div class="tab-title">Properties</div>
<div class="tab-content"><p>Note: not all of these are guaranteed to have been changed, these are just what are supported.</p>
<h3>Generic</h3>
<ul>
<li>CanSellOnRagfair    (BSG flea blacklist)</li>
<li>ConflictingItems    (item incompatibility)</li>
</ul>
<h3>Weapons, mods</h3>
<ul>
<li>Accuracy</li>
<li>Ergonomics</li>
<li>Loudness</li>
<li>Recoil</li>
<li>Velocity</li>
<li>CameraSnap</li>
<li>CenterOfImpact</li>
<li>DeviationCurve</li>
<li>DeviationMax</li>
<li>RecoilAngle</li>
<li>RecolDispersion   (not misspelled)</li>
<li>RecoilForceBack</li>
<li>RecoilForceUp</li>
</ul>
<h3>Magazines</h3>
<ul>
<li>CheckTimeModifier</li>
<li>LoadUnloadModifier</li>
<li>MalfunctionChance</li>
</ul>
<h3>Ammo</h3>
<ul>
<li>AmmoAccr        (accuracy)</li>
<li>AmmoRec         (recoil)</li>
<li>ArmorDamage</li>
<li>BallisticCoeficient</li>
<li>BulletMassGram</li>
<li>Damage</li>
<li>DurabilityBurnModificator</li>
<li>FragmentationChance</li>
<li>HeatFactor</li>
<li>HeavyBleedingDelta</li>
<li>InitialSpeed</li>
<li>LightBleedingDelta</li>
<li>MalfFeedChance</li>
<li>MalfMisfireChance</li>
<li>PenetrationChanceObstacle</li>
<li>PenetrationPower</li>
<li>PenetrationPowerDiviation  (not misspelled)</li>
<li>StackMaxSize</li>
</ul>
<h3>Armor, rigs, helmets, glasses</h3>
<ul>
<li>BlindnessProtection</li>
<li>BlocksEarpiece</li>
<li>BluntThroughput</li>
<li>DeafStrength</li>
<li>MousePenalty           (turn speed)</li>
<li>SpeedPenaltyPercent</li>
<li>WeaponErgonmicPenalty</li>
</ul>
<h3>Headphones</h3>
<ul>
<li>AmbientVolume</li>
<li>CompressorAttack</li>
<li>CompressorGain</li>
<li>CompressorRelease</li>
<li>CompressorThreshold</li>
<li>RolloffMultiplier</li>
<li>Distortion</li>
<li>DryVolume</li>
</ul>
<h3>Nightvision</h3>
<ul>
<li>DiffuseIntensity</li>
<li>Intensity</li>
<li>NoiseIntensity</li>
<li>NoiseScale</li>
</ul>
<h3>Keys</h3>
<ul>
<li>MaximumNumberOfUsages</li>
</ul></div></div>
<div id="tabset-9-panel-2" class="tab-panel"><div class="tab-title">Config</div>
<div class="tab-content"><ul>
<li><code>ExcludeProperties</code>: Each property can be individually excluded. See Properties tab or the included <code>properties.md</code> file for a list of property names.</li>
<li><code>IncludeItems</code>: Apply changes only to specified items. Ignores <code>ExcludeItems</code>.</li>
<li><code>ExcludeItems</code>: Apply changes to all items except specified.</li>
<li><code>AllPrices</code>: Update prices for all items</li>
<li><code>UnblacklistedPrices</code>: Update prices only for items that are newly available on the flea market</li>
<li><code>UpdateGunsmith</code>: Apply changes to Gunsmith tasks</li>
</ul>
<p>Use the <a target="_blank" class="external-link" href="https://db.sp-tarkov.com/search" rel="noreferrer noopener">SPT Item Finder</a> to find item IDs for lists.</p></div></div>
<div id="tabset-9-panel-3" class="tab-panel"><div class="tab-title">Compatibility</div>
<div class="tab-content"><ul>
<li>Fully compatible with <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2512/wtt-content-backport" rel="noreferrer noopener">WTT Content Backport</a></li>
<li>Supercedes <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2668/attachmentbackport" rel="noreferrer noopener">RuKira’s AttachmentBackport</a></li>
</ul></div></div>
<div id="tabset-9-panel-4" class="tab-panel"><div class="tab-title">Recommended Mods</div>
<div class="tab-content"><ul>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1131/live-flea-prices" rel="noreferrer noopener">Live Flea Prices</a> can keep item prices up to date with live.</li>
<li><a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/1343/skipper" rel="noreferrer noopener">Skipper</a> <em>may</em> be required to complete some Gunsmith or similar tasks.</li>
</ul></div></div>
<div id="tabset-9-panel-5" class="tab-panel"><div class="tab-title">Data Source</div>
<div class="tab-content"><p>Data is sourced from <a target="_blank" class="external-link" href="https://tarkov.dev/" rel="noreferrer noopener">tarkov.dev</a>. I’ll do my best to keep the data up to date with notable changes, keep an eye on the date above. Feel free to comment if I’m over a week late to an update.</p></div></div></div>
]]></description><category>Other</category><dc:creator>sgtlaggy</dc:creator><pubDate>Tue, 12 May 2026 23:40:58 +0000</pubDate><dc:date>2026-06-02T07:28:44+00:00</dc:date><dc:identifier>v1.3.0</dc:identifier></item><item><title>Hideout Cost Tuner</title><link>https://forge.sp-tarkov.com/mod/2688/hideout-cost-tuner</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2688/hideout-cost-tuner</guid><description><![CDATA[<p>This is a standalone version of the hideout cost tweak from <a target="_blank" class="external-link" href="https://forge.sp-tarkov.com/mod/2088/gekos-better-progression" rel="noreferrer noopener">Geko’s Better Progression</a> that reduces the material cost of hideout construction with a simple algorithm.</p>
<p>Here is a quote from Geko describing how the math works:</p>
<blockquote>
<p>All items required beyond a certain threshold will be multiplied by the given factor. Only the amount that goes past the threshold is mutliplied</p>
<p>For example if the threshold is 3 and the factor is 0.5 if a build would require 15 (= 3 + 12) nuts it will instead require 3 + (12 * 0.5) = 9 nuts</p>
</blockquote>
<p>Default <code>config.json</code>:</p>
<pre><code>{
  "hideoutCostChanges": {
    "enable": true,
    "threshold": 3,
    "factor": 0.5,
    "roundDown": true
  }
}
</code></pre>
<hr />
<h3>Release SHA256 Hashes</h3>
<pre><code>vibrantrida_HideoutCostTuner_v1.0.0.zip SHA256 
29D3AA15F3C02024F4ED1D783D9361E581D5756695591665F8B01FADA4F2B0CE
</code></pre>
]]></description><category>Hideout</category><dc:creator>vibrantrida</dc:creator><pubDate>Tue, 12 May 2026 10:18:30 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/yzUW7Ih9uOpnB3g8KRpv4UwSdajXYMBX6VBQVWrn.png" type="image/png" length="0"/><dc:date>2026-05-12T22:13:34+00:00</dc:date><dc:identifier>v1.0.0-spt4.0.13</dc:identifier></item><item><title>Sicc Case Fix</title><link>https://forge.sp-tarkov.com/mod/2687/sicc-case-fix</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2687/sicc-case-fix</guid><description><![CDATA[<p>All this mod does is quite literally fix the issue that Prestige 3 and 4 bear and usec dog tags can’t be put in the sicc organizational pouch.</p>
<p>Installation instructions:  Just unzip using 7zip and slap that folder inside of it  to your SPT Installation folder.</p>
]]></description><category>Items</category><dc:creator>LycorisOni</dc:creator><pubDate>Mon, 11 May 2026 23:48:41 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/BRqUT3ncDiWZe8ciOBcBjvFzMq3EjnN8Nb7OIXxk.jpg" type="image/png" length="0"/><dc:date>2026-05-12T02:46:57+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Quest Presence Detector</title><link>https://forge.sp-tarkov.com/mod/2686/quest-presence-detector</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2686/quest-presence-detector</guid><description><![CDATA[<p>This mod lets you know when you are near a quest item by showing a progress bar that goes further the closer you are. An optional arrow can also be toggled (on by default) that points towards the objective. The size of the area where the mod triggers can be configured.</p>
<p><img src="https://i.imgur.com/NJSwcdr.gif" alt="Preview" /></p>
<p>You can support me on Ko-Fi</p>
<p><a target="_blank" class="external-link" href="https://ko-fi.com/lacyway" rel="noreferrer noopener">Click</a></p>
]]></description><category>Quests</category><dc:creator>Lacyway</dc:creator><pubDate>Mon, 11 May 2026 11:21:07 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/eXrQGqv028qJCw4V5shPNLqXy5ijYGTROmPbZIap.png" type="image/png" length="0"/><dc:date>2026-05-13T07:57:07+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Knight Mask Fix (4.0+)</title><link>https://forge.sp-tarkov.com/mod/2685/knight-mask-fix-40</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2685/knight-mask-fix-40</guid><description><![CDATA[<p>This mod simply resolves the missing texture for Knight’s “Death Knight mask” on all in-game character models for version 4.0.13.</p>
<p>– Credits –
Derivative of Umbigo Preto’s “Face the Knight - Mask Fix” (MIT License).</p>
<p>Thank you to Umbigo Preto for the original work that made this possible!</p>
<p>Removal of this mod remains at the discretion of Umbigo Preto.</p>
]]></description><category>Equipment</category><dc:creator>Flex Wayne</dc:creator><pubDate>Sat, 09 May 2026 17:34:44 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/3mzkHXwJbLde5zuHDdlrh4xJOV5UIm2eC37JfVKv.jpg" type="image/png" length="0"/><dc:date>2026-05-09T18:12:03+00:00</dc:date><dc:identifier>v1.0.0</dc:identifier></item><item><title>Pocket Roulette</title><link>https://forge.sp-tarkov.com/mod/2684/pocket-roulette</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2684/pocket-roulette</guid><description><![CDATA[<p>Pocket Roulette turns the start of every raid into a tiny gambling problem. When you load in, the mod spins the wheel and tries to sneak random loot into your pockets. Sometimes it’s a snack, sometimes it is ammo, sometimes it’s something stupidly rare that makes your neurons go brr.</p>
<p><strong>Everything is configurable</strong>: reward chance, number of rolls, item weights, rarity modes, stack ranges, scav support, ground drops, and notification messages. Run it as a balanced bonus system, a cursed slot machine, or a full chaos button for your server.</p>
<p>Doesn’t add any custom items so your profile stays safe when you uninstall. I’m not trying to brick your profile or anything lol.</p>
<p>Go spin the pocket wheel big man.</p>
<hr />
<h3>Fika Compatibility</h3>
<p>I never had any issues with Fika, but I might’ve just gotten lucky lol.</p>
<p>It should work with or without Fika. Each player in the raid rolls their own pocket item independently.</p>
<hr />
<h3>Configuration</h3>
<p>Edit <code>SPT/user/mods/PocketRoulette/config/config.json</code>.</p>
<p>Stuff you’ll probably touch:</p>
<ul>
<li>mode: ‘mixed’, ‘garbage’, ‘useful’, ‘jackpot’, or ‘chaos’</li>
<li>itemCount: how many times Pocket Roulette rolls at raid start</li>
<li>chancePercent: 0-100 chance that Pocket Roulette even does anything</li>
<li>enableNotification: show or hide the raid-start notification</li>
<li>debugLogging: show detailed server logs for item sync and ground registration</li>
<li>allowClientOverrides: lets players opt into their own BepInEx/F12 client config instead of the server config</li>
<li>allowGroundDrop: if it doesn’t fit in your pockets, drop it at your feet (or discard/skip it)</li>
<li>scavEnabled: let your scav also hit the pocket casino</li>
<li>itemPool: weighted list of existing EFT item template IDs</li>
<li>itemPool.minCount / itemPool.maxCount: stack amount range for that reward, clamped to the item’s real max stack size</li>
</ul>
<p>You can also mess with all the funny messages it spits out if you’re bored.</p>
<p>By default the server config is the authority, which keeps Fika/multiplayer fair. basically, the server and client need each other’s consent for a player to use their own F12 config. if the server allows overrides, each client can still choose to use the server config or their own custom config.</p>
<p>Client side item pools and messages live in <code>BepInEx/plugins/PocketRoulette/PocketRoulette.ClientConfig.json</code>.</p>
<hr />
<h3>Modes</h3>
<p>Modes pick a rarity tier first, then use each item’s weight inside that rarity.</p>
<ul>
<li>mixed: mostly trash and okay stuff, tiny chance for something actually good</li>
<li>garbage: you’re eating crayons and loving it</li>
<li>useful: actually gives you decent stuff most of the time</li>
<li>jackpot: loaded dice for rich kids</li>
<li>chaos: every rarity has equal chance. Good luck :)</li>
</ul>
<hr />
<h3>Known Issues</h3>
<ul>
<li>If your pockets are already full at raid start, a few items just refuse to spawn in the world for some reason. They vanish into the void instead. No clue why, don’t ask me I’m not smart.</li>
</ul>
<hr />
<p><em>if you have any issues and would like to report a bug, etc. please contact me on discord: <strong>kairosmind</strong></em></p>
]]></description><category>Scripting</category><dc:creator>kairo</dc:creator><pubDate>Thu, 07 May 2026 04:51:24 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/Gi3Pdq8bfUCpQgYUTt9LJJoc6W1twdfHzB3xefbr.png" type="image/png" length="0"/><dc:date>2026-06-02T08:21:49+00:00</dc:date><dc:identifier>v1.2.1</dc:identifier></item><item><title>FoodStampZ313s Old School Labs Reborn</title><link>https://forge.sp-tarkov.com/mod/2683/foodstampz313s-old-school-labs-reborn</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2683/foodstampz313s-old-school-labs-reborn</guid><description><![CDATA[<p>FoodStampZ313’s Old School Labs Reborn</p>
<p>Brings back the glory days of Labs by restoring unlimited-use colored access cards, rebalancing old-school keycard values, and offering optional configurable Labs economy tweaks.</p>
<p><img src="https://i.imgur.com/ev5nirJ.png" alt="Screenshot 1" /></p>
<p>FEATURES</p>
<hr />
<hr />
<p><em>This mod specializes in restoring the old-school Labs experience.</em></p>
<hr />
<p>• Unlimited Use Colored Labs Keycards</p>
<ul>
<li>Red Keycard</li>
<li>Black Keycard</li>
<li>Green Keycard</li>
<li>Blue Keycard</li>
<li>Yellow Keycard</li>
<li>Violet Keycard</li>
</ul>
<hr />
<p>• Restored Old-School Keycard Economy</p>
<p>Each colored keycard has configurable handbook/flea values to bring back that rare and prestigious Labs loot feeling.</p>
<hr />
<p>• Fully Configurable</p>
<p>Every major feature can be adjusted inside:
config/config.json</p>
<p>INSTALLATION</p>
<ol>
<li>Download the mod.</li>
<li>Extract the folder.</li>
<li>Place the folder inside:
SPT/user/mods/</li>
<li>Start your SPT server.</li>
</ol>
<hr />
<p>COMPATIBILITY</p>
<p>Built for SPT 4.0.13
Server-side only.</p>
<p>Should work with most mods unless another mod directly overwrites the same keycard item values or prices.</p>
<hr />
<p>Issues:</p>
<p>1.) UI issue FIXED</p>
<p><img src="https://i.imgur.com/BtHnFbU.png" alt="Screenshot" /></p>
<p>2.) Spawn buff functionality is currently being reworked for a future update.</p>
<p>3.) Therapist sales functionality is planned for a future update. See the roadmap below for more information.</p>
<p>Inspired by the original Old Colored Keycards concept by MrFums.<br />
Rebuilt and expanded for modern SPT.</p>
<hr />
<hr />
<h2>Feedback</h2>
<p>This is my first public SPT mod release, so all feedback, bug reports, balancing suggestions, compatibility reports, and feature ideas are greatly appreciated!</p>
<hr />
<h2>Roadmap</h2>
<h3>v1.1.0 — Labs Keycard Room Buffs</h3>
<ul>
<li>Optional buffs focused around colored Labs keycard rooms</li>
<li>Configurable high-value item weighting</li>
<li>Optional rare loot tuning for Labs-specific rewards</li>
<li>Designed to avoid replacing general loot mods like SVM</li>
</ul>
<h3>v1.2.0 — Optional Therapist Sales</h3>
<ul>
<li>Optional config setting for Therapist to sell Labs keycards</li>
<li>Configurable prices and stock limits</li>
<li>Possible barter trade support</li>
<li>Designed to support configurable prestige economy balancing</li>
</ul>
<h3>v2.0.0 — Dynamic Labs Event Mode</h3>
<ul>
<li>Optional high-risk/high-reward Labs event mode</li>
<li>Possible Raider/boss spawn tuning</li>
<li>Possible rotating Labs event presets</li>
<li>Long-term goal: cleaner use-counter handling</li>
</ul>
<hr />
<hr />
]]></description><category>Overhauls</category><dc:creator>foodstampz313</dc:creator><pubDate>Thu, 07 May 2026 01:21:54 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/UqaTUjdmQdxRNYdaryXNhUmJYQghJZkiiVtd73o8.png" type="image/png" length="0"/><dc:date>2026-05-07T23:14:55+00:00</dc:date><dc:identifier>v1.0.6</dc:identifier></item><item><title>ScopeUpdateBackport</title><link>https://forge.sp-tarkov.com/mod/2682/scopeupdatebackport</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2682/scopeupdatebackport</guid><description><![CDATA[<h1>ScopeUpdateBackport</h1>
<ul>
<li>Apply the scopes of EFT Online to SPT，This mod will provide and apply the latest Scope data and appearance.</li>
<li>If you use WTT-ContentBackport, you need copy the .bundle file in this Mod directory\bundles folder and replace this location (WTT-ContentBackport\bundles\assets\content\items\mods\scopes)</li>
</ul>
<h2>Install</h2>
<ul>
<li>Download and extract</li>
<li>Located at SPT/user/mods/</li>
</ul>
<h2>Requirement</h2>
<ul>
<li>SPT 4.0.0~4.0.13</li>
<li>Optional WTT-ContentBackport 1.0.4 and prerequisites</li>
</ul>
<h2>Preview</h2>
<h4>Before</h4>
<p><img src="https://i.imgur.com/QBlS5K2.png" alt="img" /></p>
<h4>After</h4>
<hr />
<h4>ScopeEffect</h4>
<p><img src="https://i.imgur.com/0oFl9oU.png" alt="img" /></p>
]]></description><category>Other</category><dc:creator>MeowNall</dc:creator><pubDate>Wed, 06 May 2026 14:27:01 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/1VPLpozFP2M3erxJNc7fok7oFmbABAVo8idt4wB3.png" type="image/png" length="0"/><dc:date>2026-05-06T14:37:59+00:00</dc:date><dc:identifier>v1.0.1</dc:identifier></item><item><title>Manimal's Ammo Loading Animations</title><link>https://forge.sp-tarkov.com/mod/2681/manimals-ammo-loading-animations</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2681/manimals-ammo-loading-animations</guid><description><![CDATA[<h2>What it does</h2>
<ul>
<li>Detects when you start loading ammo into a magazine and cycles a loading animation timed to your <strong>Mag Drills</strong> skill speed.</li>
</ul>
<div class="youtube-lite" data-video-id="xZez3qgG5p0" data-embed-url="https://www.youtube-nocookie.com/embed/xZez3qgG5p0?autoplay=1"><img src="https://i.ytimg.com/vi/xZez3qgG5p0/hqdefault.jpg" alt="YouTube video thumbnail" /></div>
<h2>Supported magazines</h2>
<p>A bunch of NATO/AR magazine types are wired up out of the box, more updates to come for other magazine types eventually.</p>
<p>Currently mags without a registered mesh fall back to the Colt Stanag.</p>
<h2>Compatibility</h2>
<ul>
<li><strong>Continuous Load Ammo</strong> (<code>com.ozen.continuousloadammo</code>) This mod detects CLA at startup. You must install CLA to load magazines outside of your inventory.</li>
<li><strong>UIFixes</strong> (<code>com.tyfon.uifixes</code>) When multiple magazines are cued up to be reloaded, this mod transitions seamlessly between them.</li>
</ul>
<h2>Installation</h2>
<p>Drag it into the folder baby.
<img src="https://imgur.com/34vXXDj.gif" alt="alt text" /></p>
]]></description><category>Items</category><dc:creator>manimal1920</dc:creator><pubDate>Wed, 06 May 2026 04:32:11 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/K449U2CG8oTyYLQzrGfB7aGMH9mvOsM0y53lhJx4.png" type="image/png" length="0"/><dc:date>2026-05-10T17:27:53+00:00</dc:date><dc:identifier>v1.6.0</dc:identifier></item><item><title>LootNET</title><link>https://forge.sp-tarkov.com/mod/2679/lootnet</link><guid isPermaLink="true">https://forge.sp-tarkov.com/mod/2679/lootnet</guid><description><![CDATA[<h3>UI label style inspired by ShowLootValueInRaid by HiddenCirno</h3>
<p>Ever wonder what your raid was actually worth? LootNet tracks the flea market value of everything you pick up and shows you a full breakdown the moment you extract.</p>
<p>Loot, extract alive, and watch your haul animate onto the screen total value, top 5 most valuable finds, kill count, and even teammate kills if you run PIT Fireteam. Then pull up your full session history from the main menu whenever you want to compare runs.</p>
<div class="tabset"><div id="tabset-10-panel-1" class="tab-panel"><div class="tab-title">Features</div>
<div class="tab-content"><p>Live loot value
A native-looking label in your inventory screen shows your running total loot value based on current flea market prices, with handbook fallback when flea data isn’t available.</p>
<p>Animated raid summary
A polished breakdown screen plays on extraction showing your total value, top 5 finds by price, items looted, and kill count. Click anywhere to dismiss early, or set it to auto-close after a few seconds from the F12 config menu.</p>
<p>Raid History panel
A new HISTORY button in the main menu opens a side drawer with a card for every raid this session map, raid type, loot value, and kill summary at a glance. Holds the last 15 raids.</p>
<p>PMC &amp; Scav support
PMC raids track only newly acquired items. Scav raids include your spawn loadout in the total.</p>
<p>Flea + handbook fallback
Pulls live flea market prices from your SPT server, falls back to handbook values when flea data isn’t available.</p>
<p>PIT Fireteam integration
Automatically detects PIT Fireteam and adds a TEAMMATES section to the summary screen with each follower’s kill count  also shows squad kills in the history panel. No configuration needed.</p>
<p>Secret easter egg
Check the F12 BepInEx config menu.</p></div></div>
<div id="tabset-10-panel-2" class="tab-panel"><div class="tab-title">Preview</div>
<div class="tab-content"><p><img src="https://i.imgur.com/QbTkxbe.png" alt="LootNet Preview" /></p></div></div></div>
]]></description><category>Other</category><dc:creator>20fpsguy</dc:creator><pubDate>Mon, 04 May 2026 21:14:19 +0000</pubDate><enclosure url="https://forge-static.sp-tarkov.com/mods/TwjsGlZRtCLqYVNjHSwsJBGG2qbvFeBPThrlgccS.jpg" type="image/png" length="0"/><dc:date>2026-05-25T16:31:33+00:00</dc:date><dc:identifier>v1.0.6</dc:identifier></item></channel></rss>