- Added a basic pause menu. Pause menu no longer displays the options menu by default
- Added
pause_menu_buttonUI widget to handle sfx - Removed the Quit to desktop button from the options menu now that there’s a button for it on the pause menu
- Move the “save changes” button to the other side of the options menu
- Reduced the sound of mouse-over sfx from -5db to -15db
- GameManager now tracks the desired pause state requested by the player separately from the pause state of the scene tree and will automatically repause the game if a different node unpauses the tree.