- Added
point_dev_warppointentity, provides a named marker that’s only visible whendeveloper_modeis enabled - Added
warp_to <name>cheat. Immediately teleports the player to the named warpoint, if it exists. Autocompletes with all warppoints in the current map. - Added
warp_to_nextcheat. Gets the closest warp point to the player and teleports the player to the warp point that comes next in thedev_warppointgroup after it. Order is arbitrary based on how FuncGodot builds the map. - Added
warp_to_lastcheat. Returns the player to the last warp point they warped to viawarp_toorwarp_to_next - Added
teleport_to_location(position)to PlayerController, bundles together setting global_position, zeroing out velocity and transitioning to the IN_AIR state - PHYSICS CHANGE: Increased walljump force from 13 to 14. Adjusted walljump direction to push 5% more out than up. Didn’t account for increased air control from yesterday allowing to chain walljumps against the same wall so strongly, this seems to help a bit.
- Did more work on the new tutorial map (reverted to grayboxing for now)