2025-10-26

Written: 2025-10-26
Project: Project Fragmentation

  • Added point_dev_warppoint entity, provides a named marker that’s only visible when developer_mode is enabled
  • Added warp_to <name> cheat. Immediately teleports the player to the named warpoint, if it exists. Autocompletes with all warppoints in the current map.
  • Added warp_to_next cheat. Gets the closest warp point to the player and teleports the player to the warp point that comes next in the dev_warppoint group after it. Order is arbitrary based on how FuncGodot builds the map.
  • Added warp_to_last cheat. Returns the player to the last warp point they warped to via warp_to or warp_to_next
  • Added teleport_to_location(position) to PlayerController, bundles together setting global_position, zeroing out velocity and transitioning to the IN_AIR state
  • PHYSICS CHANGE: Increased walljump force from 13 to 14. Adjusted walljump direction to push 5% more out than up. Didn’t account for increased air control from yesterday allowing to chain walljumps against the same wall so strongly, this seems to help a bit.
  • Did more work on the new tutorial map (reverted to grayboxing for now)
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what if a bug had a website

emily/chloe
it/its/she/her
occasional maker of things and poster of thoughts