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Hey!, I'm Hugo

I’m a player-focused level designer who iterates quickly, adapts under pressure, and isn’t afraid to cut ideas that don’t improve the experience.

Level Designer Sweden Futuregames
Primary Showcase

Primary Showcase

Underground Garage Encounter engine
Full breakdown
Role: LD Team: Solo

Underground Garage Encounter

Division-inspired TPS encounter focused on cover-to-cover shooting, route choice, and a push → defend reversal.

Third Person Encounter Design Cover Flow Iteration

Role: LD · Team: Solo · 4-day sprint

Let’s Talk

Open for internship and work.

Get in touch

Tools

Unity logo Unity
Unreal Engine logo Unreal Engine
Perforce logo Perforce
GitHub logo GitHub
Blender logo Blender
Jira logo Jira