I am a PhD student at Euskal Herriko Unibertsitatea (EHU).
My main research interests are animation, motion capture, deep learning and animation generation.
I am a PhD student at Euskal Herriko Unibertsitatea (EHU).
My main research interests are animation, motion capture, deep learning and animation generation.
2021-2022: Master's Degree in Computational Engineering and Intelligent Systems
2016-2021: Double Degree in Computer Science and Business Administration
2025: StayStill: a large-scale 3D idle animation dataset
Symposium on Computer Animation 2026
Project Page, Paper, Repository2025: Evaluating Idle Animation Believability: a User Perspective
(Computer Animation and Virtual Worlds)
Project Page, Paper, Repository2024: (Second Author) Pepper says:“I spy with my little eye”
(2024 IEEE-RAS 23rd International Conference on Humanoid Robots)
Paper2021: Fight detection in images using postural analysis
(International Conference on Hybrid Artificial Intelligence Systems, 231-242)
Paper2025: StayStill: A large-scale 3D Idle Animation Dataset
GENEA Workshop 2025, ACM Multimedia 2025
2023-2024: Search Heuristics
(Practical teaching assistant PhD student)
Main Professor: Iñigo Lopez Gazpio
Euskal Herriko Unibertsitatea2023-2024: Computer Graphics
(Practical teaching assistant PhD student)
Main Professor: Joseba Makazaga
Euskal Herriko Unibertsitatea2021-2022: Algebra, Discrete Mathematics
(Lecturer with limited responsibilities)
University of DeustoPart of the organising committee at GENEA Workshop 2026
Co-organised together with Alice Delbosc, Gustav Eje henter, Haoyang Du, Jieyeon Woo, Oya Celiktutan and Taras Kucherenko
bvhTools is a python library to work with BVH (BioVision Hierarchy) animation files.
It is built as a general purpose library, with machine learning pipeline integration.
- Read/write BVH files.
- Access the BVH data inside Python.
- Machine learning integration.
- Angle format conversion.
- Perform forward kinematics.
- Resample animation at different FPS.
- Slice and merge BVH files.
- Typical animation operations like moving, rotating or centering the skeleton.
- Removing bones and resizing the skeleton.
- Converting angle representations.
- Calculating metrics: speeds, accelerations, jerks, foot contacts...
- Animation visualization.
- Writing CSV data.
- CLI functionalities.