rules
spliss is a roleplaying game for original characters and collaborative works. This means that you are opening your original work for others to tweak and join in (or not, if you choose that path).While SPLISS has a generally lax setting, we expect a certain level of commitment and rigour when it comes to character development. We are not a serious business kind of game, but we aren't cracklicious either - though, if we had to choose, we'd rather lean for the crack. It's more addictive. This setting has the particular aspect of harbouring various worlds and settings, you just have to keep an eye open to the tags. There is, however, a metropolis that can be accessed through any world. It is only by chance that you will get into Hamletville*, a city set in a modern Earth with the distinct capacity of saying "screw you!" to the laws of physic and logic. It's impossible to say how big or how small it is, since nobody seems to have ever wandered around it. It's also no use to reason with it: when you think you've got it figured out, it'll change completely just to mess with you. If a building is destroyed, it'll be back up in 24 hours, sometimes longer, sometimes sooner. It all depends on how lazy Hamletville is feeling that day - if you think of the metropolis as something close to a sentient being, you would think right. Don't forget that when playing in a certain setting, one created by a fellow player, you should get information about it to see how things work and not screw up any enforced law. Those of more importance will be updated here (currently under construction). *Noodles came up with this name. Sort of. She's hard to please. You deal with her. You may only apply original characters. This means no fandom-based characters - you cannot bring in Mary Smith the Hufflepuff nor Geo Orge the Jedi Padawan. All of your characters must be original creation from original stories. Mythological and historical characters are not allowed. One thing is to say "this is Ululu, a god of war" the other is saying "this is Ares, the god of war". Mythological creatures are no different; we would allow a dragon yet not a specific dragon from lore. It's okay to be inspired by, for example, Celtic lore, but it would not be okay to completely rip off a myth. To take an obscure creature and mould it your own is completely different than to use the interpretation of said creature by someone else. Regarding the actual applications, you do not need to infodump us. You can have a long essay regarding your character, even a story, but we want a compilation of it. Also, so that we know you've read the rules, please put three major flaws and three major strengths of your character in the in a nutshell section - in fact, the whole section can be just that. Played-bys can be repeated as many times as you need to, but (as a request and not a rule) please avoid making your character take another with the same played-by as their clone or twin. Use your imagination a little and pretend they simply look alike. You cannot use drawn fandom characters (e. g. manga, comic books, anime...) as your played-by, though drawn played-bys (either by yourself or by a friend or by commission) are allowed as long as they represent your character. While the game is not a dressing room, its roleplaying system is a bit like one, as it only focus on action logs (paragraphs or otherwise). Unlike other roleplaying games, the character is not working with a communicator. All actions tags (either with brackets or asterisks, we are not picky) and logs should be written in the third person and tagged properly (the tagging system will be explained further down). Similarly to a dressing room, any post you make is open to the playerbase. However, if you wish to make a post for yourself and a friend (or for a specific cast), tag it as .locked, followed by each character/cast tag. You have free reign over what you want to post. Anything can happen in Hamletville, be it raining cats and dogs (literally) to a breezy Sunday morning, from a Godzilla-like creature appearing to destroy the city to a sudden power shortage. You, as a player, can make your character completely disregard what's happening in that post or react to it - they may be on the other side of the road and not notice. It really is your choice. You can make as many posts as you want to, but make sure you can handle them all. There is no activity check, but if the mods feel like you've abandoned a character, you will be requested to either pick it up again or let it go. Jacking, or thread-jacking, is allowed; it is common courtesy to ask before you do it, but not obligatory. Try not to abuse this, however. Tagging is very important in SPLISS because of the various original works that come into play. First things first: always tag in your character with username | character's name. You don't need to request for an username tag, but contact a moderator if you haven't been added to the tag list within a week of applying. Log posts should be tagged with #log and actions tags with #action. The .locked tag works for private logs; you should, for clearance, add "locked to [character] or [cast]". Questions will be added if found relevant or repeating. How many characters can I have? |
